tv time with wife. away for a few hours.
Alpha+3 - Noll vs BombasAway
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Bal rnd 3
inf fig tac
Rolls: 1@1 1@3 1@4; Total Hits: 31@1: (1)1@3: (3)1@4: (3)
inf
Rolls: 1@2; Total Hits: 11@2: (2) -
I think maybe I’m not taking enough in.
Epl held
Bal heldNon Combat
mech vol - activate npr
inf rom - bul
4inf 5rt aa rom - bes
mech rom - nukr
inf sukr - nukrfig epl - rus
fig tac bal - bel10inf rt aa bel - nov
6inf rt smo - bel7inf 3rt rus - bry
mech arm bel - volo
9inf tim - novoPlace
10inf rus
inf sukr
mech voloCollect 33tt 9no = 42
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Japan IPCs:
71
Buy:
3arm (18)
4inf (12)
4fig (40)Save: 1 IPC
Combat Moves:
1ss 55 10fig > 54 (1dd)
Rolls: 1@2 10@3; Total Hits: 101@2: (2)10@3: (3, 3, 1, 5, 1, 1, 3, 2, 2, 3)
Rolls: 1@1; Total Hits: 01@1: (6)1inf 55 > QUE
1arm CMO blitz SUI > SHE
1inf YUN > SZE2inf 2bmb HUN > KWE (2inf)
Rolls: 2@1 2@4; Total Hits: 32@1: (1, 5)2@4: (3, 1)
Rolls: 2@2; Total Hits: 22@2: (1, 1)1inf 5rtl HUN > ANH (1inf)
Rolls: 6@2; Total Hits: 26@2: (1, 4, 5, 2, 5, 4)
Rolls: 1@2; Total Hits: 01@2: (5) -
HUN cleared but held.
All other battles twol.
NCM:
All AirNaval units in reach gathers at54
1aa 2arm KSU > ANH
1fig 37 > MAN
1fig PHI > JAP
2inf 2rtl JAP > KSI via transports
8inf 2rtl YEN > OLGY (should have been a combat move, I hope you don’t mind it’s an empty mongolian territory)Mobilize:
3arm MAN
4inf 4fig JAPCollects 69+1+5 = 75
If you plan to attack Korea or Japan with something else than just transports, remember that I can kamikaze you
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You seem to have one more piece in sz 54 then is possible. It looks like the inf & arm from sia and the inf on jav made it there, but you only had the 1 trn. Should also mention that I forgot to collect my no for Anzac so they have 14ipc.
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You seem to have one more piece in sz 54 then is possible. It looks like the inf & arm from sia and the inf on jav made it there, but you only had the 1 trn. Should also mention that I forgot to collect my no for Anzac so they have 14ipc.
I’ll check but everything should be correct.
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No wait you’re right, I have 1 more infantry that I should, either from Java or Siam.
Move 1inf back to Siam then. Sorry bombs.
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No wait you’re right, I have 1 more infantry that I should, either from Java or Siam.
Move 1inf back to Siam then. Sorry bombs.
No worries.
usa 6
Purchase 73
2inf (6)
6ss (36)
3des (24)
trn (7)Combat
none
Non Combat
6inf 2rt sz 104 - activate Eire
sz 104 fleet - 1096inf 4rt 2aa eus - que
3inf rt wsi - que
3des sz 101 - 106
5trn sz 89 - 106
4mech arm alg - tunss sz 16 - 6
ss sz 26 - 6inf rt wus - haw
trn sz 26 - 10Place
2inf wus
3ss des sz 101
trn 3ss 2des sz 10Collect 53tt 20no = 73
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China 6
Purchase 12
4infCombat
inf cha - jeh
inf hop - sui
inf hop - kwe3inf fig hop - she
Rolls: 3@1 1@3; Total Hits: 13@1: (1, 6, 6)1@3: (5)
arm
Rolls: 1@3; Total Hits: 01@3: (6) -
she twol
Non Combat
fig - hopPlace
4inf hopCollect 9tt
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UK 6
Purchase 6
2infCombat
Non Combat
trn sz 89 - 106
fleet sz 104 - 109
fig sz 104 - eir
fig alg - sz 109inf rt alx - tob
3inf sud - egystrat syr - ind
arm ind - shn
aa bur - shnPlace
2inf indCollect 7tt
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Anzac 6
Purchase 14
inf (3)
aa (5)
arm (6)Collect 7tt 5no = 12
France
ships - sz 97 -
anzac des sz 26 - 30
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Italy IPCs: 12
Build 1fig, save 2
Combat Moves:
1fig SITA > ALB (1inf)
Rolls: 1@3; Total Hits: 01@3: (6)
Rolls: 1@2; Total Hits: 11@2: (2) -
:(
Mobilize 1fig SITA
sz97 convoy
Rolls: 6@3; Total Hits: 26@3: (6, 2, 5, 3, 5, 5) -
Italy collects 4+2 saved = 6
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well the convoy should have been 3@3 due to French ships reaching after Italian turn, so I’ll consider only the first 3dices. This means Italy collects 9-2+2 = 9
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Germany 6
IPCs: 62
Build:
10ss (60)
Save: 2
Combat Moves:
2bmb WGR > GRE (1arm)
Rolls: 2@4; Total Hits: 12@4: (3, 5)
Rolls: 1@3; Total Hits: 11@3: (3)1inf EPL > ROM (1inf)
9inf 5rtl EPL > ROM
Rolls: 5@1 5@2; Total Hits: 35@1: (3, 1, 3, 4, 3)5@2: (4, 6, 3, 2, 2)
Rolls: 1@2; Total Hits: 01@2: (3)5inf 1rtl YUGO > BUL (1inf)
Rolls: 4@1 2@2; Total Hits: 14@1: (6, 2, 5, 3)2@2: (3, 1)
Rolls: 1@2; Total Hits: 11@2: (1)3mec 2arm Yugo > ALB
Rolls: 3@1 2@3; Total Hits: 03@1: (3, 5, 2)2@3: (5, 4)
Rolls: 1@2; Total Hits: 11@2: (2) -
2mec 2arm YUGO > ALB
Rolls: 2@1 2@3; Total Hits: 02@1: (4, 4)2@3: (4, 6)
Rolls: 1@2; Total Hits: 11@2: (1)





