aebd6753-f516-4504-b5b8-afe6d66f9ca5-triplea_42140_1USA.tsvg
Alsch91 vs Captain Kong Global alpha 3
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Rolls: 1@1 4@2 5@3; Total Hits: 41@1: (4)4@2: (5, 6, 1, 1)5@3: (6, 3, 6, 6, 1)
Rolls: 2@2 2@3 1@4; Total Hits: 22@2: (2, 6)2@3: (6, 3)1@4: (5) -
Rolls: 3@2 5@3; Total Hits: 53@2: (6, 2, 5)5@3: (3, 1, 5, 3, 1)
Rolls: 1@4; Total Hits: 01@4: (5) -
Okay France taken WLO: 5 inf, 3 Mech
Yugoslavia:
Rolls: 7@1 4@2 3@3; Total Hits: 67@1: (3, 1, 5, 2, 1, 1, 3)4@2: (2, 4, 1, 6)3@3: (6, 4, 2)
Rolls: 5@2; Total Hits: 05@2: (6, 4, 6, 5, 4) -
Yugoslavia TWOL
Normandy:
Rolls: 1@1 2@2 1@3; Total Hits: 21@1: (6)2@2: (1, 4)1@3: (1)
Rolls: 2@2; Total Hits: 12@2: (1, 5) -
Okay Normandy TWLO 1 inf
sz 112:
Rolls: 2@3 2@4; Total Hits: 02@3: (6, 5)2@4: (6, 6)
Rolls: 2@3; Total Hits: 12@3: (2, 6) -
Damaged BB
Rolls: 2@3 2@4; Total Hits: 32@3: (1, 1)2@4: (3, 6)
Rolls: 2@3; Total Hits: 22@3: (1, 1) -
sz 112 CWLO 1 figh, 1 damaged BB
sz 106:
first to get 2
Rolls: 5@2; Total Hits: 15@2: (1, 6, 4, 4, 4)
Rolls: 5@2; Total Hits: 15@2: (6, 4, 4, 1, 4) -
Sz 106 CWOL
Okay, i must now wait for your scramble orders
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No scrambles.
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okay, no scramble
sz 110:
subs first:
Rolls: 2@2; Total Hits: 12@2: (2, 5) -
okay, dent BB
Attacker:
Rolls: 2@3 3@4; Total Hits: 32@3: (6, 3)3@4: (4, 1, 6)
Rolls: 1@3 1@4; Total Hits: 11@3: (5)1@4: (2) -
I guess that the BB cant hit Subs, so i lose 1 figh
sz 111:
Rolls: 2@2 2@3 2@4; Total Hits: 32@2: (2, 3)2@3: (4, 5)2@4: (1, 3)
Rolls: 1@2 1@4; Total Hits: 11@2: (1)1@4: (5) -
Okay
sz 111 CWLO 1 sub
NonComs:
3 inf( 1 ger, 2 den) –> Wger
2 inf Nor --> Fin
All remaining Aircraft–> W ger
10 inf, 3 art Ger --> PolandCollect:
41TT + 10 Bonus + 19 France = 70 IPC
Place:
6 inf Ger, 1 Bomber w gerSorry bout the delay…
Map
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Just so you know, BBs can hit subs. So you lose 1 sub in 110, and keep an extra fighter.
Tough dice in 112 by the way.R1
37 IPCs
11 Inf (33)
1 Art (4)save 0
No combat
Non-coms
3 Inf Bal to Bel
2 Inf Epl to Bel
2 Inf Bes to Nukr
3 Inf Sukr to Nukr
1 Inf Arch to Bel
6 Inf, 1 Art, 2 AA gun Nov to Bel
3 Inf Vyb to Nov
2 Inf Kar to Nov
1 CA SZ 115 to SZ 114
1 Inf, 1 Art, 1 Mech, 1 Arm, 2 AA gun Rus to Bry
1 Mech, 1 Arm Vol to Bry
1 Fig, 1 Tac Rus to Nov
2 Inf Cau to Ros
6 Inf Bury to Yak
6 Inf, 2 AA gun Sak to Bury
6 Inf Amu to Bury
1 SS SZ 127 to SZ 111Place
2 Inf, 1 Art Nov
3 Inf Sukr
6 Inf Rus -
Collect 37 IPCs
Map
Remember to add flags to the IPC counter in the upper left part of the map. Thanks.
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japan buys:
1 Minor IC, 2 subs, save 2Combat moves:
CHA:
2 inf, art(Jeh) walk in
Anh:
3 inf, 1 art SHa walk inYUn
3 inf, 1 art KWa
2 bomb Jap
1 figh, 1 tac b KSuHun:
3 inf, 1 art Ksi
2 tacb, 2 figh MansjSFE: 2 inf Japan via TT sz 6
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Yun
Rolls: 2@1 2@2 1@3 3@4; Total Hits: 52@1: (6, 4)2@2: (2, 5)1@3: (2)3@4: (3, 2, 4)
Rolls: 4@2; Total Hits: 14@2: (3, 6, 1, 3)Hun
Rolls: 2@1 2@2 2@3 2@4; Total Hits: 22@1: (5, 6)2@2: (4, 5)2@3: (5, 5)2@4: (3, 3)
Rolls: 2@2; Total Hits: 12@2: (2, 3) -
Hun and Yun CWLO 1 inf
Noncombat:
All aircraft in CHina–> kwa
2 inf ksiu --> kwa via tt sz 19
1 inf, 1 art ksu --> anw( forgot to do this in Combat moves, but this is walk in, hope u dont mind)
1 MInf, Art, AA gun Mansjuria --> jehol
1 figh ( Oki,For) --> Kwa
Navy sz 6–> sz 33
Navy sz 19 and 20 --> sz 6
figh Korea–> Japanthink thats it., btw if you are okay with this i wonder if we must type the noncombat? its easy to just adjust the map with them, but i understand if u wanna play with them typed
Place: 2 subs sz 6, Minor IC in KSU
Collect: 31 TT, 10 Bonus + 2 saved = 43 next round
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Yeah, feel free not to write out your non-coms. Some people insist on it, but we don’t need to here.
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US 1
52 IPCs
1 BB (20)
2 CV (32)save 0
Non-coms on map
Place
1 BB, 2 CV SZ 10
Collect 52 IPCs





