@VictoryFirst Very good. Please see https://github.com/triplea-game/triplea/issues/14440#issuecomment-4535730485 too. I think this issue urgently needs more attention, too.
In any case we need a solution that is compatible with both forums.
USA 2
Purchase 52 IPC
rt (4)
2cv (32)
2des (16)
Non Combat
sz 26 fleet - 54, fig stays behind
fig gua - sz 54
sz 10 fleet - haw
fig wus - eus
inf arm smx - eus
trn sz 89 - 101
Place
2cv 2des sz 101
rt cus
Collect 52tt
China 2
Purchase 15
5inf
Combat
4inf fig sze - yun
Rolls: 4@1 1@3; Total Hits: 14@1: (6, 2, 1, 6)1@3: (4)
2inf
Rolls: 2@2; Total Hits: 22@2: (1, 1)
Yun rnd 2
2inf fig
Rolls: 2@1 1@3; Total Hits: 02@1: (3, 3)1@3: (4)
inf
Rolls: 1@2; Total Hits: 01@2: (5)
Yun rnd 3
2inf fig
Rolls: 2@1 1@3; Total Hits: 22@1: (5, 1)1@3: (2)
inf
Rolls: 1@2; Total Hits: 01@2: (3)
Yun twlo 2inf
Non Combat
2inf she - sze
Place
5inf sze
Collect 10tt 6no = 16
UK 2
Purchase
Europe 33
3inf (9)
cv (16)
des (8)
Pacific 21
7inf
DOW Japan
Combat
inf shn - sia
inf hon - ksi
Ken
inf rt mech sud
arm blitz eth - ken
inf rt egy via trn sz 81
bb ca sz 39
Sz 97
ca sz 96
des sz 81
fig mal
fig tac start syr
Scramble?
des ca 2fig tac strat (v) ss des ca (possible fig)
scramble
Eth
2inf 2rt mech arm bb ca
Rolls: 1@1 4@2 2@3 1@4; Total Hits: 21@1: (6)4@2: (3, 6, 1, 4)2@3: (1, 4)1@4: (6)
3inf rt
Rolls: 4@2; Total Hits: 14@2: (1, 6, 4, 5)
Germany attacks Yugoslavia round1.
Kills 4 Yugo infantries, then retreat.Yugoslavia now is still neutral pro-allies with 1surviving inf? So that Italy can easily conquer it?
Actually, Yugoslavia is now part of the Allies (but still not controlled by any power) with one surviving infantry.
Germany attacks Yugoslavia round1.
Kills 4 Yugo infantries, then retreat.Yugoslavia now is still neutral pro-allies with 1surviving inf? So that Italy can easily conquer it?
Actually, Yugoslavia is now part of the Allies (but still not controlled by any power) with one surviving infantry.
So “part of the allies” means there is really no effective change? Seems an odd rule.
Thanks for asking Krieghund.
Eth rnd 2
inf 2rt mech arm bb ca
Rolls: 4@2 2@3 1@4; Total Hits: 44@2: (3, 6, 2, 2)2@3: (3, 5)1@4: (3)
inf rt
Rolls: 2@2; Total Hits: 12@2: (5, 1)
SZ 97
des ca 2fig tac strat
Rolls: 1@2 3@3 2@4; Total Hits: 41@2: (4)3@3: (2, 1, 6)2@4: (2, 1)
ss des ca fig
Rolls: 1@1 1@2 1@3 1@4; Total Hits: 21@1: (4)1@2: (4)1@3: (1)1@4: (4)
I guess the part of the allies rule is to represent with any allies miniature the remaining infantry.
A malicious “raw” player without this rule could have argued that everytime you attacked yugoslavia it always had 5inf regardless of how many you killed before. That’s what I think at least.
Good point that makes sense.
Ken twlo 2inf
sz 97 cwlo des ca
Non Combat
bb ca sz 102 - 106
3fig uk - mor
air sz 97 - syr
inf rho - tang
inf rho - con
mech saf - con
des sz 39 - 76
inf sum, inf shn - ind via trn sz 41
Place
cv des sz 106
3inf saf
7inf ind
CRD sz 109
ss
Rolls: 2@3; Total Hits: 12@3: (4, 3)
Italy IPCs: 15
Build 5inf (15)
Combat Moves:
1inf 1mec 1rtl 1arm TUN > ALG (1inf)
Rolls: 1@1 2@2 1@3; Total Hits: 11@1: (5)2@2: (5, 5)1@3: (3)
Rolls: 1@2; Total Hits: 11@2: (2)
Algery taken with loss of 1inf
NCMs:
1inf 2rtl YUGO > HUN
3inf 2aa NITA > YUGO
2inf 2aa SITA > NITA
2arm GRE > YUGO
2inf GRE > BUL
1bmb SITA > WGR
mobilize 5inf NITA
Collects 15 IPCs
Anzac 2
Purchase 14
2inf (6)
des (8)
Combat
inf jav - cel
inf nsw - dgu
Non Combat
des sz 54 - 37
Place
2inf nsw
des sz 62
Collect 17tt 10no = 27
Germany’s IPCs: 54
Build
10inf (30)
4rtl (16)
1dd (8 )
Combat Moves:
none
NCMs:
3rtl from WGR to SCO via transport
3inf from NOR to SCO via transport
5inf ROM > HUN
3aa 14inf 3rtl GER > HUN
1mec WGR > HUN
1bb 1cr 111 > 112
1cv 5trn 113 > 112
2tac 113 > WGR
(oh my god I mistakenly deleted like 90% of my NCMs…)
3arm WGR > HUN
1arm WGR > HUN
everything from HOL to WGR but 2fig to 112
Mobilize: 4rtl 3inf WGR
7inf GER
1dd 112
Collect: 44+10 = 54