@newenr85 @FranceNeedsMorePower
scrambling
0f85aba6-1aa7-4c1e-8431-89f76c4c4634-image.png
Alpha+3 - Noll vs BombasAway
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scramble
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Eth
2inf 2rt mech arm bb ca
Rolls: 1@1 4@2 2@3 1@4; Total Hits: 21@1: (6)4@2: (3, 6, 1, 4)2@3: (1, 4)1@4: (6)
3inf rt
Rolls: 4@2; Total Hits: 14@2: (1, 6, 4, 5) -
Germany attacks Yugoslavia round1.
Kills 4 Yugo infantries, then retreat.Yugoslavia now is still neutral pro-allies with 1surviving inf? So that Italy can easily conquer it?
Actually, Yugoslavia is now part of the Allies (but still not controlled by any power) with one surviving infantry.
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Germany attacks Yugoslavia round1.
Kills 4 Yugo infantries, then retreat.Yugoslavia now is still neutral pro-allies with 1surviving inf? So that Italy can easily conquer it?
Actually, Yugoslavia is now part of the Allies (but still not controlled by any power) with one surviving infantry.
So “part of the allies” means there is really no effective change? Seems an odd rule.
Thanks for asking Krieghund.
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Eth rnd 2
inf 2rt mech arm bb ca
Rolls: 4@2 2@3 1@4; Total Hits: 44@2: (3, 6, 2, 2)2@3: (3, 5)1@4: (3)
inf rt
Rolls: 2@2; Total Hits: 12@2: (5, 1) -
SZ 97
des ca 2fig tac strat
Rolls: 1@2 3@3 2@4; Total Hits: 41@2: (4)3@3: (2, 1, 6)2@4: (2, 1)
ss des ca fig
Rolls: 1@1 1@2 1@3 1@4; Total Hits: 21@1: (4)1@2: (4)1@3: (1)1@4: (4) -
I guess the part of the allies rule is to represent with any allies miniature the remaining infantry.
A malicious “raw” player without this rule could have argued that everytime you attacked yugoslavia it always had 5inf regardless of how many you killed before. That’s what I think at least.
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Good point that makes sense.
Ken twlo 2inf
sz 97 cwlo des caNon Combat
bb ca sz 102 - 106
3fig uk - morair sz 97 - syr
inf rho - tang
inf rho - con
mech saf - condes sz 39 - 76
inf sum, inf shn - ind via trn sz 41Place
cv des sz 106
3inf saf
7inf indCRD sz 109
ss
Rolls: 2@3; Total Hits: 12@3: (4, 3) -
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Italy IPCs: 15
Build 5inf (15)
Combat Moves:
1inf 1mec 1rtl 1arm TUN > ALG (1inf)
Rolls: 1@1 2@2 1@3; Total Hits: 11@1: (5)2@2: (5, 5)1@3: (3)
Rolls: 1@2; Total Hits: 11@2: (2) -
Algery taken with loss of 1inf
NCMs:
1inf 2rtl YUGO > HUN
3inf 2aa NITA > YUGO
2inf 2aa SITA > NITA
2arm GRE > YUGO
2inf GRE > BUL
1bmb SITA > WGRmobilize 5inf NITA
Collects 15 IPCs
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Anzac 2
Purchase 14
2inf (6)
des (8)Combat
inf jav - cel
inf nsw - dguNon Combat
des sz 54 - 37
Place
2inf nsw
des sz 62Collect 17tt 10no = 27
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Germany’s IPCs: 54
Build
10inf (30)
4rtl (16)
1dd (8 )Combat Moves:
none
NCMs:
3rtl from WGR to SCO via transport
3inf from NOR to SCO via transport5inf ROM > HUN
3aa 14inf 3rtl GER > HUN
1mec WGR > HUN1bb 1cr 111 > 112
1cv 5trn 113 > 112
2tac 113 > WGR(oh my god I mistakenly deleted like 90% of my NCMs…)
3arm WGR > HUN
1arm WGR > HUNeverything from HOL to WGR but 2fig to 112
Mobilize: 4rtl 3inf WGR
7inf GER
1dd 112Collect: 44+10 = 54
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109 ss to sz 112
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Russia 3
Purchase 36
12inf
Non Combat
3inf nov - bel
bel, nukr & bes stacks - epl
arm smo - epl3inf 2rt sukr - bes
4inf bry - nukr3inf 2rt rus - bry
8inf yak - yen
2inf dza - yenPlace
9inf rus
3inf sukrCollect 32tt
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intersting, if I decide to attack your epl stack i have 70% odds. Let’s play Japan for now.
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Japan IPCs: 44
Build:
3arm (18)
1carrier (16)
1transport (7)
1inf (3)Combat Moves:
2dd 1fig 1tac 1cr 1cv 1bb 36 > 37 (1dd)
Rolls: 2@2 2@3 2@4; Total Hits: 42@2: (2, 1)2@3: (6, 3)2@4: (5, 3)
Rolls: 1@2; Total Hits: 01@2: (4)1inf KWA > BOR via transport
1inf 1mec KWA > MAL via transport (1inf)
2bmb KWA
Rolls: 2@1 2@4; Total Hits: 02@1: (2, 6)2@4: (6, 6)
Rolls: 1@2; Total Hits: 01@2: (6)2inf KSU > KSI (1inf)
6fig 3tac JEH > KSI
Rolls: 2@1 6@3 3@4; Total Hits: 72@1: (5, 4)6@3: (5, 1, 5, 3, 2, 3)3@4: (4, 1, 4)
Rolls: 1@2; Total Hits: 01@2: (4)2arm MAN > HON (1inf) via transport
1fig KWA
Rolls: 3@3; Total Hits: 03@3: (5, 5, 5)
Rolls: 1@2; Total Hits: 01@2: (4)1ss 36 > 45 (trn)
1ss 36 > 44 (trn)1arm blitz BUY > CHA
7inf 2rtl BURY > YAK
1inf KWA > SUM via transport
2fig 2tac 36 > 39 (will land in 41) trn
3inf 2rtl HUN > YUN (2inf)
5inf 3rtl 1fig 1tac KWA > YUN
Rolls: 3@1 10@2 2@3 1@4; Total Hits: 23@1: (1, 6, 3)10@2: (3, 6, 3, 6, 4, 6, 3, 5, 5, 3)2@3: (5, 5)1@4: (2)
Rolls: 2@2; Total Hits: 12@2: (2, 4) -
1inf 1mec KWA > MAL via transport (1inf)
2bmb KWA
Rolls: 2@1 2@4; Total Hits: 12@1: (2, 2)2@4: (3, 6)
Rolls: 1@2; Total Hits: 01@2: (5) -
2arm MAN > HON (1inf) via transport
1fig KWA
Rolls: 3@3; Total Hits: 13@3: (6, 6, 3)
Rolls: 1@2; Total Hits: 01@2: (5)





