Alpha+3 - Noll vs BombasAway

  • 24 13

    UK 2

    Purchase

    Europe 33
    3inf  (9)
    cv    (16)
    des  (8)

    Pacific 21
    7inf

    DOW Japan

    Combat

    inf shn - sia
    inf hon - ksi

    Ken
    inf rt mech sud
    arm blitz eth - ken
    inf rt egy via trn sz 81
    bb ca sz 39

    Sz 97
    ca  sz 96
    des sz 81
    fig mal
    fig tac start syr

    Scramble?

    des ca 2fig tac strat (v) ss des ca (possible fig)

    a3 - Noll vs Bomb - 02dA.AAM


  • scramble

  • 24 13

    Eth
    2inf 2rt mech arm bb ca
    DiceRolls: 1@1 4@2 2@3 1@4; Total Hits: 21@1: (6)4@2: (3, 6, 1, 4)2@3: (1, 4)1@4: (6)
    3inf rt
    DiceRolls: 4@2; Total Hits: 14@2: (1, 6, 4, 5)


  • @Krieghund:

    @Noll:

    Germany attacks Yugoslavia round1.
    Kills 4 Yugo infantries, then retreat.

    Yugoslavia now is still neutral pro-allies with 1surviving inf? So that Italy can easily conquer it?

    Actually, Yugoslavia is now part of the Allies (but still not controlled by any power) with one surviving infantry.

  • 24 13

    @Noll:

    @Krieghund:

    @Noll:

    Germany attacks Yugoslavia round1.
    Kills 4 Yugo infantries, then retreat.

    Yugoslavia now is still neutral pro-allies with 1surviving inf? So that Italy can easily conquer it?

    Actually, Yugoslavia is now part of the Allies (but still not controlled by any power) with one surviving infantry.

    So “part of the allies” means there is really no effective change?  Seems an odd rule.

    Thanks for asking Krieghund.

  • 24 13

    Eth rnd 2
    inf 2rt mech arm bb ca
    DiceRolls: 4@2 2@3 1@4; Total Hits: 44@2: (3, 6, 2, 2)2@3: (3, 5)1@4: (3)
    inf rt
    DiceRolls: 2@2; Total Hits: 12@2: (5, 1)

  • 24 13

    SZ 97
    des ca 2fig tac strat
    DiceRolls: 1@2 3@3 2@4; Total Hits: 41@2: (4)3@3: (2, 1, 6)2@4: (2, 1)
    ss des ca fig
    DiceRolls: 1@1 1@2 1@3 1@4; Total Hits: 21@1: (4)1@2: (4)1@3: (1)1@4: (4)


  • I guess the part of the allies rule is to represent with any allies miniature the remaining infantry.

    A malicious “raw” player without this rule could have argued that everytime you attacked yugoslavia it always had 5inf regardless of how many you killed before. That’s what I think at least.

  • 24 13

    Good point that makes sense.

    Ken  twlo 2inf
    sz 97 cwlo des ca

    Non Combat

    bb ca sz 102 - 106
    3fig uk - mor

    air sz 97 - syr

    inf  rho - tang
    inf  rho - con
    mech saf - con

    des sz 39 - 76
    inf sum, inf shn - ind via trn sz 41

    Place
    cv des sz 106
    3inf saf
    7inf ind

    CRD sz 109
    ss
    DiceRolls: 2@3; Total Hits: 12@3: (4, 3)

  • 24 13

    Collect

    Europe  27tt -3  = 24
    Pacific  22tt 5no = 27

    Italy up.

    a3 - Noll vs Bomb - 02dA.AAM


  • Italy IPCs: 15

    Build 5inf (15)

    Combat Moves:

    1inf 1mec 1rtl 1arm TUN > ALG (1inf)
    DiceRolls: 1@1 2@2 1@3; Total Hits: 11@1: (5)2@2: (5, 5)1@3: (3)
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • Algery taken with loss of 1inf

    NCMs:

    1inf 2rtl YUGO > HUN
    3inf 2aa NITA > YUGO
    2inf 2aa SITA > NITA
    2arm GRE > YUGO
    2inf GRE > BUL
    1bmb SITA > WGR

    mobilize 5inf NITA

    Collects 15 IPCs

    a3 - Noll vs Bomb - 02eI.AAM

  • 24 13

    Anzac 2

    Purchase 14

    2inf  (6)
    des  (8)

    Combat

    inf jav - cel
    inf nsw - dgu

    Non Combat

    des sz 54 - 37

    Place
    2inf nsw
    des sz 62

    Collect 17tt 10no = 27

  • 24 13

    France 2

    fig - sz 106
    inf fca - fea
    inf trj - egy
    ships - sz 98

    a3 - Noll vs Bomb - 02fF.AAM


  • Germany’s IPCs: 54

    Build

    10inf (30)
    4rtl (16)
    1dd (8 )

    Combat Moves:

    none

    NCMs:

    3rtl from WGR to SCO via transport
    3inf from NOR to SCO via transport

    5inf ROM > HUN
    3aa 14inf 3rtl GER > HUN
    1mec WGR > HUN

    1bb 1cr 111 > 112
    1cv 5trn 113 > 112
    2tac 113 > WGR

    (oh my god I mistakenly deleted like 90% of my NCMs…)

    3arm WGR > HUN
    1arm WGR > HUN

    everything from HOL to WGR but 2fig to 112

    Mobilize: 4rtl 3inf WGR
    7inf GER
    1dd 112

    Collect: 44+10 = 54

    a3 - Noll vs Bomb - 03aG.AAM


  • 109 ss to sz 112

    a3 - Noll vs Bomb - 03aG.AAM

  • 24 13

    Russia 3

    Purchase 36

    12inf

    Non Combat

    3inf nov - bel

    bel, nukr & bes stacks - epl
    arm smo - epl

    3inf 2rt sukr - bes
    4inf bry - nukr

    3inf 2rt rus - bry

    8inf yak - yen
    2inf dza - yen

    Place
    9inf rus
    3inf sukr

    Collect 32tt

    a3 - Noll vs Bomb - 03bR.AAM


  • intersting, if I decide to attack your epl stack i have 70% odds. Let’s play Japan for now.


  • Japan IPCs: 44

    Build:
    3arm (18)
    1carrier (16)
    1transport (7)
    1inf (3)

    Combat Moves:

    2dd 1fig 1tac 1cr 1cv 1bb 36 > 37 (1dd)
    DiceRolls: 2@2 2@3 2@4; Total Hits: 42@2: (2, 1)2@3: (6, 3)2@4: (5, 3)
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    1inf KWA > BOR via transport

    1inf 1mec KWA > MAL via transport (1inf)
    2bmb KWA
    DiceRolls: 2@1 2@4; Total Hits: 02@1: (2, 6)2@4: (6, 6)
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    2inf KSU > KSI (1inf)
    6fig 3tac JEH > KSI
    DiceRolls: 2@1 6@3 3@4; Total Hits: 72@1: (5, 4)6@3: (5, 1, 5, 3, 2, 3)3@4: (4, 1, 4)
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    2arm MAN > HON (1inf) via transport
    1fig KWA
    DiceRolls: 3@3; Total Hits: 03@3: (5, 5, 5)
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    1ss 36 > 45 (trn)
    1ss 36 > 44 (trn)

    1arm blitz BUY > CHA

    7inf 2rtl BURY > YAK

    1inf KWA > SUM via transport

    2fig 2tac 36 > 39 (will land in 41) trn

    3inf 2rtl HUN > YUN (2inf)
    5inf 3rtl 1fig 1tac KWA > YUN
    DiceRolls: 3@1 10@2 2@3 1@4; Total Hits: 23@1: (1, 6, 3)10@2: (3, 6, 3, 6, 4, 6, 3, 5, 5, 3)2@3: (5, 5)1@4: (2)
    DiceRolls: 2@2; Total Hits: 12@2: (2, 4)


  • 1inf 1mec KWA > MAL via transport (1inf)
    2bmb KWA
    DiceRolls: 2@1 2@4; Total Hits: 12@1: (2, 2)2@4: (3, 6)
    DiceRolls: 1@2; Total Hits: 01@2: (5)

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