Alpha+3 - Noll vs BombasAway

  • 24 13

    sz 97
    cv des ca fig tac strat
    DiceRolls: 1@2 2@3 2@4; Total Hits: 41@2: (5)2@3: (3, 1)2@4: (3, 1)
    ca bb 2fig
    DiceRolls: 1@3 3@4; Total Hits: 21@3: (6)3@4: (2, 3, 5)

  • 24 13

    sz 97 rnd 2
    des ca fig tac strat
    DiceRolls: 1@2 2@3 2@4; Total Hits: 31@2: (1)2@3: (2, 4)2@4: (5, 2)
    *bb
    DiceRolls: 1@4; Total Hits: 11@4: (1)

    SZ 96
    fig ca
    DiceRolls: 2@3; Total Hits: 22@3: (3, 2)
    des
    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • 24 13

    sz 97 cwlo cv ca
    sz 96 cwol

    Non Combat

    inf rt ont - que
    inf fig sco - uk
    bb ca sz 110 - 102

    fig sz 96 - mal
    fig tac strat sz 97 - syr

    inf aa mal - egy via trn sz 98 - 81
    2inf rt alx - egy
    arm alx - sud
    rt mech egy - sud

    des sz 71 - 81
    2inf saf - rho

    inf wind - activate epr

    2inf fig bur - ind
    2inf mal - shn

    bb sz 37 - 39

    Place
    8inf uk
    mech saf
    3inf 2rt ind

    CRD sz 109
    ss
    DiceRolls: 2@3; Total Hits: 02@3: (5, 5)

  • 24 13

    Collect
    Europe  28tt 5no = 33
    Pacific  21tt

    a3 - Noll vs Bomb - 01dA.AAM


  • Italy#1

    IPCs: 10

    Build: 1fighter (10)

    Combat Moves:

    2inf 2rtl NITA > YUGO (1inf)
    DiceRolls: 4@2; Total Hits: 14@2: (3, 1, 6, 5)
    DiceRolls: 1@2; Total Hits: 11@2: (1)

    2inf 1arm ALB > GRE (4inf)
    1bmb NITA > GRE
    1arm NITA > GRE via transport
    1inf SITA > GRE via transport
    DiceRolls: 3@1 2@3 1@4; Total Hits: 33@1: (2, 4, 3)2@3: (3, 3)1@4: (3)
    DiceRolls: 4@2; Total Hits: 04@2: (5, 4, 5, 5)

    1ss 1dd 1cr sz97 (1dd)
    DiceRolls: 2@2 1@3; Total Hits: 02@2: (4, 4)1@3: (4)
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    1inf 1rtl LIB > TUN (1inf)
    1mec 1arm TOB > TUN
    DiceRolls: 1@1 2@2 1@3; Total Hits: 11@1: (2)2@2: (3, 3)1@3: (3)
    DiceRolls: 1@2; Total Hits: 01@2: (3)

    1inf TOB > ALX

    2inf 1rtl ETH > KEN
    1inf ISO > KEN


  • Greece @2

    3inf 2arm 1bmb
    DiceRolls: 3@1 2@3 1@4; Total Hits: 23@1: (4, 3, 4)2@3: (2, 4)1@4: (4)
    1inf
    DiceRolls: 1@2; Total Hits: 11@2: (1)

    sz97 @2
    1ss 1dd 1cr
    DiceRolls: 2@2 1@3; Total Hits: 32@2: (1, 1)1@3: (2)
    1dd
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • Greece and Yugo taken with loss of 1inf each, all the other battles twol.

    NCM 3 inf SITA > NITA
    1bmb lands SITA

    Mobilize 1fighter SITA

    sz72 convoy
    DiceRolls: 1@3; Total Hits: 11@3: (1)


  • Collect 16-1 = 15

    a3 - Noll vs Bomb - 01eI.AAM

  • 24 13

    Anzac 1

    Purchase 10

    inf  (3)
    trn  (8)

    Combat

    inf nsw - jav

    Non Combat

    des sz 62 - 54
    ca  sz 63 - 54
    air que

    Place

    inf nws
    trn sz 62

    Collect 14tt

  • 24 13

    France

    Combat

    inf rt wfr - sfr
    DiceRolls: 2@2; Total Hits: 12@2: (1, 3)
    mech arm
    DiceRolls: 1@2 1@3; Total Hits: 21@2: (1)1@3: (3)

  • 24 13

    France

    Combat

    saf held

    Non Combat

    des ca sz 93 - 92

    inf fwa - fca
    inf syr - trj

    des sz 72 - 81

  • 24 13

    I’ve reviewed the rules for Unfriendly neutrals, pg 11 E40 rulebook.  It’s a little confusing to say the least.  If I understand it correctly a failed attack on a unfriendly neutral would result in.

    • that territory joining the axis, ie adjust ipc count.
    • the army would remain neutral.
    • you still could not land planes there(?)

    Let me know what you think.

    a3 - Noll vs Bomb - 01fF.AAM


  • @BombsAway:

    I’ve reviewed the rules for Unfriendly neutrals, pg 11 E40 rulebook.  It’s a little confusing to say the least.  If I understand it correctly a failed attack on a unfriendly neutral would result in.

    • that territory joining the axis, ie adjust ipc count.
    • the army would remain neutral.
    • you still could not land planes there(?)

    Let me know what you think.

    The territory stays neutral with as many infantries as they survived, thus Yugoslavia had 1 surviving infantry and then Italy conquered it.


  • Germany#2

    IPCs: 69

    Build

    1ss (6)
    1cv (16)
    5trn (35)
    4inf (12)

    Combat Moves:

    4inf WGR 1inf NOR 1aa HOL > SCO via transports

    1arm blitz trough WFR to HOL

    Bombing raid on London:
    1bmb 1fig 1tac from 112
    2fig from Hol
    1bmb 2fig from wgr
    (total: 5fig 1tac 2bmb)

    do you intercept?

  • 24 13

    No.

  • 24 13

    @Noll:

    @BombsAway:

    I’ve reviewed the rules for Unfriendly neutrals, pg 11 E40 rulebook.  It’s a little confusing to say the least.  If I understand it correctly a failed attack on a unfriendly neutral would result in.

    • that territory joining the axis, ie adjust ipc count.
    • the army would remain neutral.Â
    • you still could not land planes there(?)

    Let me know what you think.

    The territory stays neutral with as many infantries as they survived, thus Yugoslavia had 1 surviving infantry and then Italy conquered it.

    The rule book states that it’s not longer considered neutral.  It’s not that a big a deal, just would like to know what the rule is.


  • @BombsAway:

    @Noll:

    @BombsAway:

    I’ve reviewed the rules for Unfriendly neutrals, pg 11 E40 rulebook.�  It’s a little confusing to say the least.�  If I understand it correctly a failed attack on a unfriendly neutral would result in.

    • that territory joining the axis, ie adjust ipc count.
    • the army would remain neutral.�
    • you still could not land planes there(?)

    Let me know what you think.

    The territory stays neutral with as many infantries as they survived, thus Yugoslavia had 1 surviving infantry and then Italy conquered it.

    The rule book states that it’s not longer considered neutral.  It’s not that a big a deal, just would like to know what the rule is.

    You better ask Krieghund on LarryHarris forums!


  • Industrial complex AA
    DiceRolls: 2@1; Total Hits: 02@1: (4, 2)

    Airbase AA
    DiceRolls: 1@1; Total Hits: 01@1: (3)


  • Industrial Complex Damage
    DiceRolls: 2@6; Total Hits: 22@6: (4, 1)
    +4

    Airbase damage
    DiceRolls: 1@6; Total Hits: 11@6: (3)


  • London IC suffers 9 damages.
    The airbase suffers 3 damages.

    NCM:

    sz112 fleet now parks in sz111.

    2fighters from London land in sz112 carrier
    2fighters from London land in a newly built carrier in sz112

    The other aircrafts involved in the London Raid lands in Holland

    1mec 3rtl 4arm FRA > WGR

    2tac from HOL lands in the newly built carrier in sz113

    7inf from FIN to NOR

    10inf 3rtl 3aa from POL to GER

    3arm from ROM to GER

    6inf 2rtl from ROM to HUN

    1arm from SFR to GER

    1tac from NITA to WGR

    Mobilize
    1ss sz112
    1cv 5trn sz113
    4inf GER

    Collect 44tt + 10 nos = 54

    a3 - Noll vs Bomb - 02aG.AAM

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