I noticed something off with Japan and figured out that you did not move the 4 fighters out of Sumatra and Yunnan on non-combat. also did not place any of your purchases. you are welcome to rectify this or if you want to stop on this one. no problem either way.
Funcioneta (Axis) vs Yoshi (Allies) - G40 OOB (game 2)
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Caucasus liberated, no losses.
Kazakh rd1
A: 2inf, 1tac
Rolls: 2@1 1@3; Total Hits: 02@1: (5, 5)1@3: (4)D: 1mech
Rolls: 1@2; Total Hits: 11@2: (1) -
Kazakh rd2
A: 1inf, 1tac
Rolls: 1@1 1@3; Total Hits: 11@1: (5)1@3: (3)D: 1mech
Rolls: 1@2; Total Hits: 01@2: (5) -
Kazakh liberated, 1inf lost.
Novo rd1
A: 1mech, 1fgt
Rolls: 2@1 1@3; Total Hits: 12@1: (4, 4)1@3: (1)D: 1inf
Rolls: 1@2; Total Hits: 01@2: (4) -
and a too quick copy / paste…
usually, one solve such a problem by disregarding the one too much @1 dice. If you disagree with that, we should define “our” rule and I can reroll later on.
Novo liberated, no losses.
Timguska rd1
A: 1inf, 1bmb
Rolls: 1@1 1@4; Total Hits: 01@1: (3)1@4: (6)D: 1mech
Rolls: 1@2; Total Hits: 11@2: (2) -
Results:
Bel liberated, no losses.
N. Ukranie liberated, no losses.
Timguska holds without loss, 1bmb retreat.
Caucasus liberated, no losses.
Novo liberated, no losses.
Kazakh liberated, 1inf lost.NCM:
1AA Archangel -> Bel
3inf Norway -> Finland
1inf Karelia -> Vyborg
1fgt Kazakh -> Russia
1tac Caucasus -> Russia
1fgt N. Ukranie -> Russia
1fgt Novo -> Russia
1bmb Timguska -> Russia
2mech Volgograd -> Bryansk
2inf Russia -> Bryansk
4inf Russia -> Samara
1inf Russia -> Vologda
2inf, 1AA Volgograd -> CaucasusPlace Units:
3inf Russia
3inf Volgograd
1NB NorwayCollect $30
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Japan 13
Buys: 3 dd, 1 sub, 2 ac, 2 tra, 1 inf , 1 art
Combat moves:
1 inf yen to eve
mech tim to ura
mech tsi to novo
2 fig, 2 tac kan to novoinf sik to kaz
3 bomb yun to kaz1 dd, 2 sub z6 to z36
1 fig phi to z36dd z20 to z55
2 fig, 2 tac phi to z55sub z45 to z43
5 fig phi to z43
1 tra z37 to z43
1 inf z37, art phi to bor
2 fig, 2 tac z37 to borsub z44 to z41
1 tra, 3 tac, 1 fig z37 to z41
1 inf, art z37 to sum
2 fig, 2 tac z37 to sumCombat:
z41
A
Rolls: 1@2 3@3 1@4; Total Hits: 21@2: (6)3@3: (4, 3, 5)1@4: (1)
D
Rolls: 1@2; Total Hits: 01@2: (3) -
z41 cleared, no losses
sum
A
Rolls: 2@2 2@3 2@4; Total Hits: 42@2: (2, 2)2@3: (6, 3)2@4: (4, 6)
D
Rolls: 1@3; Total Hits: 11@3: (2) -
sum taken, inf lost
z43
A
Rolls: 1@2 5@3; Total Hits: 21@2: (1)5@3: (2, 5, 6, 6, 5)
D
Rolls: 1@2; Total Hits: 01@2: (4) -
z43 cleared, no losses
bor
A
Rolls: 2@2 2@3 2@4; Total Hits: 32@2: (1, 2)2@3: (4, 4)2@4: (5, 1)
D
Rolls: 1@2; Total Hits: 11@2: (2) -
bor taken, inf lost
z55
A
Rolls: 1@2 2@3 2@4; Total Hits: 11@2: (5)2@3: (6, 4)2@4: (4, 6)
D
Rolls: 1@1; Total Hits: 01@1: (6) -
z55 cleared, no losses
z36 (subs first)
A
Rolls: 2@2 1@2 1@3; Total Hits: 22@2: (2, 4)1@2: (6)1@3: (2)
D
Rolls: 1@1; Total Hits: 01@1: (2)(if survive) -
z36 cleared, eve, ura taken, no losses
novo
A
Rolls: 1@1 2@3 2@4; Total Hits: 21@1: (4)2@3: (4, 6)2@4: (3, 1)
D
Rolls: 1@2; Total Hits: 01@2: (6) -
novo taken, no losses
kaz
A
Rolls: 1@1 3@4; Total Hits: 31@1: (1)3@4: (5, 4, 2)
D
Rolls: 1@2; Total Hits: 01@2: (6) -
kaz taken, no losses
NCMs:
inf yen to tim
4 inf bury to yak
tank, aa gun tsi to kan
mech she to kan
2 fig, 2 tac novo to kaninf she to tsi
inf sze to sik
1 inf eper to turk
1 inf eper to cper
aa gun, 1 mech nwper to cper1 mech nwper to eper
2 inf wind to eperinf eind to wind
mech yun to shs
3 bomb kaz to yun
dd z6 to z16
tra z6 to z20
2 inf jap to nan by trafig z36 to phi
5 fig z43 to phi2 fig, 2 tac z55 to z37
2 fig, 2 tac bor to z37
2 fig, 2 tac sum to z37
fig, 3 tac z41 to z37
dd z35 to z371 fig phi to jap
Deploy:
2 ac, 1 tra to z37
3 dd, sub, tra to z6
inf, art to japIncome: 83 IPCs
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UK 13:
Purchase & Repair:
London
2art (8)
7inf (21)Combat moves:
Sz115 (4tp, 2SS, 3DD, 1CV, 1CA, 1BB, 2fgt)
5fgt, 1tac Norway
4DD, 1CA, 1BB, 2fgt sz112Gibraltar (1inf)
2inf, 1art UK, 1art Denmark via 2tp sz112 -> sz110 -> sz91Dice…
Gibraltar rd1
A: 2inf, 2art
Rolls: 4@2; Total Hits: 24@2: (3, 2, 5, 1)D: 1inf
Rolls: 1@2; Total Hits: 01@2: (6) -
Gibraltar liberated, no losses.
Sz115 rd1
A: 4DD, 1CA, 7fgt, 1tac, 1BB
Rolls: 4@2 8@3 2@4; Total Hits: 44@2: (2, 5, 4, 6)8@3: (1, 6, 2, 6, 6, 6, 4, 6)2@4: (3, 5) -
I guess ool should be max defense, but if I keep hitting like that, you might want another one…
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BB & AC damaged, 2 sub lost
D
Rolls: 2@1 4@2 1@3 3@4; Total Hits: 52@1: (4, 4)4@2: (6, 6, 4, 2)1@3: (1)3@4: (2, 3, 3) -
5 hits… I’ll include a temporal map. Your purchase is on mobilization zone (left bottom corner)
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Sz115 rd2
A: 1CA, 7fgt, 1tac, 1dBB
Rolls: 8@3 2@4; Total Hits: 38@3: (4, 6, 1, 2, 5, 4, 4, 1)2@4: (6, 6)





