Here are some of my ideas for Germany so far. Cards would cost around 10ipcs and the player would be able to pick which card they want to buy.
Some obvious/actual German cabinet ministers and chiefs of staff where left out on account of their wartime crimes. However, the importance of some people is so great to their side that I’ve included them (E.G. Speer, Goebbels, and Goering).
Chiefs of Staff (you may only have one Chief of Staff at a time. Changing your Chief of staff will return him to your deck).
Heinz Guderian- If attacking German forces destroy all defending units in a territory in one cycle of combat; or, if no combat was necessary, any surviving tanks (and escorted mechanized infantry) may make a further move of one space AFTER all other combats have been completed. This move includes moving backwards, or attacking a new territory. The second territory being attacked may not contain a victory city.
Hermann Goering- every bomber taking part in a strategic bombing raid does 1d6 +3 damage
Karl Doenitz- When 3 or more subs attack the same seazone their attack value is increased by one. This bonus is lost if the number of subs drops below 3.
Kurt Zeitzler- The defense value of German infantry is increased by one during the first cycle of combat.
Erwin Rommel- German tanks and Mechanized Infantry units have a combat move of 3 and may blitz through 2 unoccupied territories.
Erich von Manstein- the attack value of all German land units is increased by +1 during the first cycle of combat.
Eberhard Milch- The defense value of German Fighters is increased by one whenever they scramble or defend against strategic bombing raids.
Albert Kesselring- Fighters gain the combined arms unit characteristic when paired with tanks. Additionally, if Germany has the paratroopers tech, then each airbase may send transport 3 infantry into a battle.
Gerd von Rundstedt- When a German territory is attacked, tanks and mechanized infantry from adjacent territories may move into the attacked territory. (Like scrambling, but with tanks and mechs). This ability may only be used in a single territory and only once per round.
Erich Raeder- The attack value of German Battleships and cruisers is increased by one during the first cycle of combat. This bonus also applies to offshore bombardments.
Kurt Student- The attack value of German paratroopers is increased by one during the first cycle of any combat. Additionally, Germany may use paratroopers to attack any territory within their range, even if no other land units are present in the battle.
Cabinet Ministers
Albert Speer- During Germany’s collect income phase the German player rolls two dice and collects that many additional ipcs. This bonus stacks with warbonds.
Wernher von Braun- Multiple rockets may bomb the same territory during the German turn. However, Germany is limited to one rocket attack per each individual facility. For example, Germany could hit London with 3 rockets but one these attacks would have to be split between the industrial complex, the airfield, and the naval base.
Wilhelm Canaris- Germany immediately gains every tech that has been discovered by 3 enemy powers. (I’m at a loss here, as Germany’s spy chief he should be represented. However, he was an anti-nazi and occasionally fed intelligence to the allies).
Joseph Goebbels- Newly purchased Infantry do not count towards the unit production cap of factories in West Germany, Germany, and Greater Southern Germany. For example, a major factory in Germany could produce an unlimited number of infantry in addition to the 10 units its limited to. Factories must be able to produce at least one unit to take advantage of this.
Joachim von Ribbentrop- Germany may attack neutral countries in Europe (Portugal, Spain, Sweden, Switzerland, and Turkey) without other neutral countries turning into pro-allied neutrals. However, this bonus does not affect Spanish and Portuguese colonies. If Germany attacks Portugal then Portuguese Guinea, Angola, and Mozambique become pro allied. Likewise, a German attack on Spain turns Rio de Oro pro-allied. Furthermore, the Soviet Union must wait one additional turn before it can declare war on Germany or Italy.
Gustav Krupp- Tanks cost 5 ipcs.
Ferdinand Porsche- Defending German tanks may not be destroyed during the first cycle of combat, nor may they be killed by offshore bombardments.
Konrad Zuse- German tech tokens cost 4 ipcs.
Otto Skorzeny- As long as Skorzeny is in the cabinet the allies cannot assassinate a German cabinet member, puppet, or chief of staff. Once per game Skorzeny may be used to assassinate an enemy cabinet member, puppet, or chief of staff. Immediately discard Skorzeny after he is used in such a fashion.
Puppets
Philippe Petain- The Germany player places a free infantry on Southern France at the beginning of every turn that Germany controls France, Southern France, and Normandy-Bordeaux.
Vidkun Quisling- The costs of building Germany facilities in Norway are halved (though Norway is limited to a minor industrial complex while Quisling is active). Additionally, the income from the Scandinavian National Objective (Denmark and Norway under German control and Sweden neutral or under axis control) is doubled.
Ion Antonescu- Germany immediately receives a free minor industrial complex on Romania (or a free upgrade to a major if they’ve already constructed a minor there). Additionally, because of Berlin’s control of Romanian oil, the German player receives one free tank on Western Germany at the end of their turn (provided that Romania remains under German control).
Miklos Horthy- Germany immediately receives a free minor industrial complex on Slovakia-Hungary (or a free upgrade to a major if they’ve already constructed a minor there). Additionally, Germany gains 4 additional ipcs at the end of every turn that it controls Slovakia-Hungary, Yugoslavia, and Romania.
Andrey Vlasov- Germany gains 1 ipc at the end of its turn for every 3 Russian units destroyed during that turn. (Represents POWs who joined Vlasov’s “army”).
America First Committee- The United States may not declare war on any Axis power before turn five unless first declared war upon by an Axis power or an Axis power captures London, Moscow, Sydney, Calcutta, or any Canadian territory.
Haj Amin al-Husseini- Germany may immediately place 12 ipcs worth of units on Trans Jordan if it is under their control. Germany may build up to 3 infantry on Trans Jordan every turn. If Egypt, Trans Jordan, Iraq, and Syria are under axis control then Saudi Arabia immediately becomes a pro axis neutral.
Rashid Ali al-Gaylani- Germany immediately gains control of Iraq and its 3 infantry. Germany gains an additional 2 IPCs at the end of every turn that it controls Iraq.
These are some of what I have so far. Input is most welcome.