@Adam514
Skipped scramble to TJ due to odds with the double bombard (85%)
2011 League Championship - Gamerman (1) vs. Zhukov (2)
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lol the dice beatdown in this game never seems to end
BOr
Rolls: 2@1 3@3; Total Hits: 22@1: (1, 1)3@3: (4, 5, 4)
Rolls: 1@2; Total Hits: 01@2: (4) -
bor t nl, 49 cl l dd, 37 cl l ss
Sum
Rolls: 2@2; Total Hits: 12@2: (2, 4)
Rolls: 1@2; Total Hits: 11@2: (1) -
Bur
Rolls: 7@1 2@3; Total Hits: 47@1: (5, 2, 1, 1, 2, 3, 5)2@3: (3, 1)
Rolls: 1@2; Total Hits: 01@2: (4) -
NCM
inf arm jap>man
inf jap>bry
3 fig jap, fig 37>62
ac bb 36>62
inf yun>sik
arm hup, arm fic>yun
arm phi>fic
fig 49, 3 fig bor, ss 62>36
fig 49, fig 37>fic
aa fic>burplace ac dd 62, inf arm jap, inf fic, tpt 36
collect 42+10=52, has 52. -
Couple things for you to check on -
You can’t transport infantry to Bryatia and infantry, tank to Man with only one transport. The other transport was used to move tank from Phi to FIC. You have 2 in 62 and one (just built) in 36, so doesn’t the tank have to stay on Phi? I don’t know what you want to do - you just need to fix it to make it legal.Also, I have you missing an infantry from FIC - not sure what you did
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:? Now I see you also have too many subs in 36. You took 2 to 37 and one sunk, leaving you with 5, not 6.
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:? Now I see you also have too many subs in 36. You took 2 to 37 and one sunk, leaving you with 5, not 6.
Never mind - I see it was a sub going from 62 to 36 that you did type and I overlooked.
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Good catch. That inf got lost in the confusion (was using laptop). Ncmed to Bur.
I will mobilize a tank in fic (instead of Japan) and a tpt in 61 (instead of 36).
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Thanks - it looks fine now
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One more thing I had noticed and forgot to mention - you saved 2, so you have 54. Perhaps you were thinking of Global carrier costs of 16 instead of 14?
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UK7 with 47, buy 6 INF, ARM, TP, IC (save 2)
Combat moves -
SAf - ARM (Rho)
NWE - 2 FTR, BB (Z13) 2 INF (GBr) (13-7) 2 FTR (Z6)
Pol - INF (GBr)
Fin - 2 INF (GBr) FTR (Nwy) 2 FTR (Z6)
Ger - SBR X 2 (GBr)Ger AA
Rolls: 2@1; Total Hits: 02@1: (2, 3) -
Ger SBR
Rolling 2:
(1, 1)
NWE
Rolls: 2@1 4@3 1@4; Total Hits: 42@1: (6, 5)4@3: (2, 1, 3, 6)1@4: (3)
Rolls: 2@2; Total Hits: 12@2: (1, 4) -
Fin
Rolls: 2@1 3@3; Total Hits: 52@1: (1, 1)3@3: (2, 3, 3)
Rolls: 1@3; Total Hits: 11@3: (1) -
SAf will the gamble pay off?
Rolls: 8@3; Total Hits: 48@3: (4, 4, 2, 5, 3, 4, 1, 3)
Rolls: 8@1; Total Hits: 28@1: (1, 6, 2, 1, 3, 6, 3, 5) -
Rho - ART (Cng)
7 - DD, CV (Z13) 2 DD (Z6) 2 FTR (NWE)
Nwy - FTR (Fin) 3 ARM (GBr) offload from 5
Egy - 2 ARM (Per)
TrJ - AA (Per)
Lib - 2 BMB (Ger)
5 - 2 CV (Z6) 2 FTR (Fin) 2 FTR (NWE)Place TP (Z7)
Place 6 INF, ARM (GBr)
Place IC (Aus)
Collect 46, 48 on handWell at least you get something to cheer about -
A bomber desperately defending South Africa to keep the UK from getting another NO is kind of the story of this game. (I just mean the Axis getting off on the wrong foot)
I have to remember your failed attempt to take the Carolines, although this is much more dramatic
Much rather have snake eyes on the bombing damage than the AA fire… -
Yes that was a lucky break. Just killing the 2 tpts alone was not worth the sacrifice of the bomber. But given my overall situation I thought it was worth risking the 1-1 with the tank to prevent the NO, and that totally worked out.
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Yes that was a lucky break. Just killing the 2 tpts alone was not worth the sacrifice of the bomber. But given my overall situation I thought it was worth risking the 1-1 with the tank to prevent the NO, and that totally worked out.
Yeah, I know. Should have been over with the American assault, but that’s the fun of dice games
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But given my overall situation I thought it was worth risking the 1-1 with the tank to prevent the NO, and that totally worked out.
Absolutely - I was not questioning your decision. When you’re way behind, you have to take chances to try and get back in.
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Italy 7 has 10 buy 2 inf art
CM
3 arm bul>pol
Rolls: 3@3; Total Hits: 23@3: (3, 5, 1)
Rolls: 1@2; Total Hits: 01@2: (5)





