Keep the cruiser alive. I agree, I should have pointed out the fighter edit especially since it was moved after china dice. I did not do it for the reason you mention and it is easy to see in the summary text. Nevertheless, i apologise and will be more carefull in the future
12L BoldFresh (+6) v JWW
-
cau twol
NC
euk - inf, aa (rus)
rus - aa (kaz), 3 ftr (bel)
kaz - inf, 6 arm (rus)
cau - 5 inf (rus)
nov - inf (eve)place 3 inf, art, arm (rus)
collect 22, has 22
-
@JWW:
that whole round could have been very ugly for me if I didnt also roll high for your defenders too! lots of 5-6’s POL 1-9 for my attacking fgt’s. yikes
i was hoping you’d send 3 or 4 inf into pol and get a bad first round, then start losing your ftrs. would have worked if my ftrs weren’t so worthless. :lol:
-
J 11 rpr 2, purch 3 trn, 3art & 7inf spend 56 (save 0)
combat
#1 sum (mt) v inf (ngu) via trn z51-38 cwol
#2 WAK (inf) v 2inf (jpn) & z51 fleet
#3 trj (mt) v inf (per) cwol
#4 yak (inf) v 2fgt (z60) & art (far) -
dice
#2 wak attack
Rolls: 2@4 8@3 2@1; Total Hits: 32@4: (6, 5)8@3: (5, 2, 1, 6, 6, 5, 5, 2)2@1: (3, 4)v inf
Rolls: 1@2; Total Hits: 01@2: (6) -
wak cwol
#4 yak attack
Rolls: 2@3 1@2; Total Hits: 12@3: (4, 3)1@2: (6)v inf
Rolls: 1@2; Total Hits: 11@2: (1) -
yak cleared not taken
ncm:
yak 2 fgt > far
bry 2 inf > far
z62 fleet > z 52
sik inf > nin
yun 2inf & 2 arm > sik
ind inf > per
z49 ss > z 31placement inf & 2art ind - 2 inf fic - 4inf & art JPN- 3 trn z62
J collects 60
-
-
wrong map JWW
-
rather than wait till tomorrow i went ahead and reconstructed the map from your typing.
UK11 - with 54 buys 11 inf, IC, save 6
CM
bst () - inf (gbr)
bel () - inf (kar)
pol (2 inf) - 2 inf (gbr), ftr (fin), bombard with 2 bat
nwe (2 inf) - inf (gbr) via z5, 2 ftr (z5), bombard with bat
trj (inf) - arm (sud), ftr (z14), bom (egy)
feq () - arm (sud) blitz back to sudcombat:
pol - 2 inf, ftr, 2 bat vs. 2 inf
Rolls: 2@1 1@3 2@4; Total Hits: 32@1: (1, 3)1@3: (3)2@4: (4, 6)
Rolls: 2@2; Total Hits: 12@2: (2, 6) -
pol twlo inf
nwe - inf, 2 ftr, bat vs. 2 inf
Rolls: 1@1 2@3 1@4; Total Hits: 11@1: (3)2@3: (4, 1)1@4: (6)
Rolls: 2@2; Total Hits: 02@2: (6, 3) -
nwe2
Rolls: 1@1 2@3; Total Hits: 11@1: (5)2@3: (3, 5)
Rolls: 1@2; Total Hits: 11@2: (1) -
nwe cwlo inf
trj - arm, ftr, bom vs. inf
Rolls: 2@3 1@4; Total Hits: 22@3: (4, 2)1@4: (2)
Rolls: 1@2; Total Hits: 01@2: (6) -
trj twol
NC
z16 - ftr (trj), trn, acc (z14), ftr (pol)
egy - aa (sud)
cau - bom (trj)
z5 - 2 ftr (nwe)
kar - 5 inf, 2 art, 3 arm (fin), 3 inf, 3 arm (gbr)
kaz - aa (chi)place 8 inf (gbr)
place 3 inf (nwy)place IC (egy)
collect 42, has 48
turtle schmurtle, tortoise schmortice
hope i don’t forget to sink that jap trn in z38…. i’m going to put a marker on the map to remind me :wink:
-
rather than wait till tomorrow i went ahead and reconstructed the map from your typing.Â
sorry about that
-
ITA 11 purch 4 inf spend 12 (save 1)
combat
#1 POL (inf) v 2inf (ger) fgt (ita)
dice….
Rolls: 1@3 2@1; Total Hits: 11@3: (5)2@1: (1, 6)v inf
Rolls: 1@2; Total Hits: 11@2: (2) -
pol twlo inf
ncm:
fgt > ger
fra 3inf & 2 arm > ger
ita 2 inf > blk
ita 2inf art > fraita collects 10 + 1 saved = 11
-
dont forget map :wink:
-
-
I saw these funny symbols in the ocean that I deleted. :roll:
-
@JWW:
I saw these funny symbols in the ocean that I deleted. :roll:
yeah that’s my marker to remember to sink the tranny :wink:





