Forgot to Blitz Alexandria so I did it during NCM.
2011 League Championship - Gamerman (1) vs. Zhukov (2)
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If you haven’t started working on Germany yet, I’d like to leave the bomber in India.
If you have started studying, just leave it in Algeria. -
I have a 5 day break starting today
Can you make a move? It’s been 5 days since my last move….
We’ve only finished 3 rounds in a month and a half…
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Germany 4 has 51 buy 10 arm
CM
2 inf 2 arm sud>eaf
inf 2 arm bst, bmb ger>karKar
Rolls: 1@1 2@3 1@4; Total Hits: 11@1: (6)2@3: (5, 3)1@4: (6)
Rolls: 1@2; Total Hits: 11@2: (2) -
kar t l inf.
NCM
12 inf 2 art 4 arm bst, 6 arm ger>epl
bmb kar, fig bst, 2 fig ger, 4 arm aa fra>ita
7 inf art fra>ger
inf bst>karplace 10 arm ger, collect 49 has 50.
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Looks like it’s time for us to also play for 3rd place in the 2011 tournament. I suppose we should wait for Darth to give us the go-ahead and maybe tell us who is to bid?
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R4 with 34, buy 7 INF, 2 ART, ARM
Combat moves -
Bur - ARM (Ind) blitz and back
Bul - INF, ARM (Ukr)
Bel - INF (Rus)Bul
Rolls: 1@1 1@3; Total Hits: 01@1: (4)1@3: (4)
Rolls: 1@2; Total Hits: 01@2: (5) -
Bul2
Rolls: 1@1 1@3; Total Hits: 11@1: (5)1@3: (2)
Rolls: 1@2; Total Hits: 11@2: (2) -
Ind - ARM (Cau)
Bel - INF (Rus)
EUk - 5 INF, AA (Ukr) 10 INF, ART (Rus)
Rus - 2 INF (Nov) 2 ARM (Ukr)
Cau - INF (Ukr)
Arc - 2 INF (Ura)
Nov - 2 INF (Eve)
Eve - INF (Yak)
Fin - INF, ART (Nwy)
Z7 - SS (Z13)Place 5 INF, ART (Rus)
Place 2 INF, ART, ARM (Cau)
Collect 42, 42 on hand -
Japan 4 has 49 buy 4 inf 2 arm 2 ss ic
CM
2 inf nin, fig fic>chi
inf stc>yakChi
Rolls: 2@1 1@3; Total Hits: 02@1: (6, 5)1@3: (5)
Rolls: 1@2; Total Hits: 01@2: (4) -
Chi
Rolls: 2@1 1@3; Total Hits: 22@1: (5, 1)1@3: (1)
Rolls: 1@2; Total Hits: 11@2: (2) -
Chi t l inf
NCM
2 inf far, inf art stc>yak
2 inf yun, inf fic, fig 62>bur
fig chi>sik
ac 2 fig 35>32
fig 36>eaf
all other fleet figs>36
3 inf arm jap>ficplace 4 inf 2 arm jap, 2 ss 62, ic fic
collect 41+10=51, has 51. -
UK4 with 37, buy 6 INF, ARM, CV
Combat moves -
Egy - ARM (Alg) blitz Lib
Egy - ARM (Cng) blitz Sud
Fra - INF (GBr) 11-12-7
NWE - INF (GBr) 13-7
TrJ - 2 INF (Alg)NCM -
Egy - INF, ART, 2 ARM (Alg)
Lib - INF (Alg)
Per - AA (Ind)
Z7 - 2 FTR (GBr) TP, DD (Z13)
Z15 - DD, CV, BB, 2 FTR (Z13)
Rho - 2 INF, FTR (Cng)
Z51 - DD (Z46)Place CV (Z7)
Collect 58, 58 on hand -
Italy 4 has 17 buy 4 inf arm
CM
7 inf art ita>fra
arm mad>safFra
Rolls: 6@1 2@2; Total Hits: 16@1: (5, 2, 2, 5, 3, 6)2@2: (6, 2)
Rolls: 1@2; Total Hits: 11@2: (1) -
It’s a special game when its only Round 4 and I’ve already had this much bad dice :|
fra t l inf
NCM
arm epl>karplace 4 inf a
collect 12 -
A very tough start for you
I can’t believe UK is getting 58 in round 4 -
If I take the Phillipines I will have collected 45 of the 50 NO’s available to the Allies in round 4… Certainly mean no disrespect - it’s more of an observation of the result of poor round 1 Axis dice
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Yeah, UK’s strength is related to my awful dice in the early naval battles. If I’m doing badly as Axis, UK is usually making a ton of money.
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I am thinking about doing some research on the correlation between G1 and J1 dice and final result of games. I will review dozens of finished games online (skipping matches between unevenly matched opponents) to see if the results follow.
I expect to see that when G1 and J1 go swimmingly the Axis almost always win, when they go OK, they usually win, and the Allies win most games when G1 and J1 dice are poor…. (after all, Axis have been consistently winning at least 2/3 of the league and tournament matches over the past year)
Maybe you have some observations from playing a lot of Triple A?
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The vast majority of games I’ve played using TripleA have been low luck so they give little info on G1 and J1 determining the rest of the game, except in special circumstances like the 2 ss 1 fig attack failing in SZ2 (which can happen in ll). So in low luck you get a larger bid for Allies, but the Axis advan from having reliable Round 1 results is somewhat mitigated because the predictability of low luck makes its easier for Allies to plan and coordinate. Hence the Allied bid of 13-15 is not much bigger than the 8-12 u see around here.
But absolutely G1 and J1 dice have an enormous impact on games, particularly when the skill level is even. I can’t recall losing a game as Axis when G1 and J1 both went well. I did lose one game last year when G1/J1 went average or just below average but then Axis got diced bad Italy1. But I agree–when G1 and J1 go without significant defeats then Axis have the edge.
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Thank you!





