Scramble 3 fighters to 99.
2011 League Championship - Gamerman (1) vs. Zhukov (2)
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You were not supposed to be able to sink everything in Z12 while using the fighter and bomber on TrJ. You weasel! Well, you desperately needed a break.
Lose infantry
Lose bomber last
I’m not going to let you take out the bomber and retreat tanks to Egypt.yeah it was one of those situations where there are no good options…i needed to clear both.
Trj2
Rolls: 1@2 3@3 1@4; Total Hits: 31@2: (6)3@3: (3, 1, 1)1@4: (6)
Rolls: 1@1 2@2; Total Hits: 11@1: (2)2@2: (6, 1) -
trj t l inf art
NCM
bmb fig trj>lib
2 inf lib>egy
3 inf art 4 arm bst, arm epl>kar
2 inf pol, fig ukr>epl
8 inf ger>pol
2 inf ger>blk
inf blk>bulplace 5 inf art 4 arm ger
collect 34+15=49, has 49. -
Have run about 10 scenarios for R2 so far and still haven’t decided.
Shooting for tonight or tomorrow night… -
Did tourney game tonight - hopefully tomorrow night for this one, then
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R2 with 37, buy 4 INF, 5 ARM
Combat moves -
NoneNCM -
Bel - AA (Arc) 12 INF, 2 ART, 2 ARM (Rus) INF (EUk)
Arc - INF (Rus)
Rus - INF (Nov)
Nov - INF (Eve)
Eve - 4 INF (Yak)
Yak - 2 INF (StC)
StC - INF (Bry)
Nwy - INF, ART (Fin)
Z7 - SS (Z6)Place 2 INF, 2 ARM (Cau)
Place 2 INF, 3 ARM (Rus)
Collect 31, 31 on hand -
Japan 2 has 40 buy fig 2 dd 2 ss, save 2 ipc
CM
inf iwo, 4 inf art jap>bry
inf sui>nin
4 inf sui>hup
inf kwa>fuk
2 inf sum, 2 inf bor, 2 inf art arm phi>burNCM
fleet 50, fig fic>37
fig 62>ficplace fig 2 dd 2 ss 62
collect 35+10=45, has 47. -
UK2 with 43, buy 2 INF, 3 ARM, 2 TP, DD
Combat moves -
Fra - 2 INF, ARM (GBr) ARM (Nwy)NCM -
Cng - 2 INF (Rho)
Z22 - TP (Z43)
Z7 - DD, CV, 2 FTR, BB (Z6)
Z46 - DD (Z48)Place 2 TP, DD (Z7)
Place 2 INF, 3 ARM (GBr)
Collect 44, 44 on hand -
Italy 2, has 10, buy 2 inf art.
CM
3 inf art ita, fig lib>fra -
Fra
Rolls: 2@1 2@2 1@3; Total Hits: 12@1: (2, 5)2@2: (3, 5)1@3: (2)
Rolls: 2@2 2@3; Total Hits: 12@2: (6, 6)2@3: (1, 5) -
Fra2
Rolls: 1@1 2@2 1@3; Total Hits: 11@1: (5)2@2: (5, 3)1@3: (3)
Rolls: 1@2 2@3; Total Hits: 01@2: (4)2@3: (6, 4) -
Fra3
Rolls: 1@1 2@2 1@3; Total Hits: 11@1: (6)2@2: (2, 4)1@3: (4)
Rolls: 2@3; Total Hits: 22@3: (2, 1) -
Fra4
Rolls: 1@2 1@3; Total Hits: 11@2: (5)1@3: (1)
Rolls: 1@3; Total Hits: 11@3: (3) -
Arg…just when i thought dices were showing me some love they turn on me.
Fra t l 3 inf fig
NCM
arm bul>bst
arm bul>egy
aa ita>fraplace 2 inf art
collect 10+5=15, has 15. -
Well I’m hoping an infantry and artillery can beat an arty :-)
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US/China2
US with 48, buy 3 INF, ARM, TP, 2 DD, FTR (save 1)
China with 3 TT, get 1 INFFra - INF, ART (Z18)
Z12 - DD (Z10) BMB (WCa)
Car - INF (WCa) INF (Haw)Fra
Rolls: 2@2; Total Hits: 12@2: (1, 5)
Rolls: 1@2; Total Hits: 01@2: (4) -
Z12
Rolls: 1@2 1@4; Total Hits: 21@2: (1)1@4: (1)
Rolls: 1@1; Total Hits: 01@1: (2) -
China combat -
Fuk - 3 INF (Yun)
Rolls: 3@1; Total Hits: 03@1: (5, 3, 6)
Rolls: 1@2; Total Hits: 11@2: (1) -
Fuk2
Rolls: 2@1; Total Hits: 02@1: (5, 5)
Rolls: 1@2; Total Hits: 01@2: (6) -
Fuk3
Rolls: 2@1; Total Hits: 02@1: (2, 6)
Rolls: 1@2; Total Hits: 11@2: (2)
Fuk4
Rolls: 2@1; Total Hits: 02@1: (3, 3)
Rolls: 1@2; Total Hits: 01@2: (3)
Fuk5
Rolls: 2@1; Total Hits: 02@1: (5, 4)
Rolls: 1@2; Total Hits: 11@2: (1)
If defender hits, disregard second die in each subsequent attacker roll -
Smoked
Well, that gives the Japs a nice break
'course if one of the 3 battles goes bad, that’s the one I wantZ46 - BB (Z47) 3 SS (Z56) DD, CV, 2 FTR (Z53)
Ind - 2 FTR, BMB (Aus)
ECa - INF (WCa) INF (EUS)
Z1 - TP (Z10)
GBr - BMB (Z12)Place INF (Chi)
Place 2 INF, FTR (WUS)
Place TP, 2 DD (Z56)
Place INF, ARM (EUS)
Collect 59, 60 on hand





