@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
Rolls: 1@1 2@3; Total Hits: 21@1: (6)2@3: (1, 2)
Rolls: 1@4; Total Hits: 01@4: (6)
sui
Rolls: 6@1; Total Hits: 06@1: (5, 4, 4, 4, 2, 5)
Rolls: 1@2; Total Hits: 11@2: (2)
sui2
Rolls: 5@1; Total Hits: 05@1: (2, 4, 5, 4, 4)
Rolls: 1@2; Total Hits: 01@2: (6)
sui3
Rolls: 5@1; Total Hits: 15@1: (2, 3, 5, 1, 6)
Rolls: 1@2; Total Hits: 01@2: (4)
Sui t l inf
Overall this is an even worse start than the LC last year. Easily the worst Axis start I’ve had all year.
NCM
2 ac 57, fig 56>62
ac 61>35
2 fig yun, fig kwa>fic
place inf 2 tpt
Collect 30+10=40, has 40.
Very poor dice start, yes, especially when you combine the two… I’ve had worse German starts and worse Japan starts, but probably not a worse combination than you just suffered.
I will be sure to capitalize :-)
I know better than to let up my guard against the likes of you
UK1 with 43, buy 3 INF, ARM, TP, DD, CV
Combat moves -
Nwy - ARM (GBr) offload from 6
Z5 - FTR (GBr)
Alg - ARM (ECa) INF, BMB (GBr)
Z6 - BB (Z2) FTR (GBr)
Alg
Rolls: 1@1 1@3 1@4; Total Hits: 31@1: (1)1@3: (2)1@4: (3)
Rolls: 1@4; Total Hits: 01@4: (6)
Need to know if your sub in Z6 submerges for round 1.
Fighter, Battleship vs. sub, cruiser
Map attached
Sorry i’ve been around i just thought u hadn’t moved.
Submerge.
OK, thanks, and thanks for submerging.
I had daymares about your sub and cruiser both hitting and me missing.
I hope my fighter and battleship can manage your cruiser (I’ve had cruiser battleship vs. destroyer on J1 in Z50 fail before)
Rolls: 1@3 1@4; Total Hits: 11@3: (4)1@4: (3)
Rolls: 1@3; Total Hits: 01@3: (6)
Z6 - FTR (Z5)
Rho - 2 INF (SAf)
Ind - INF (Bur) FTR (Egy)
Z48 - DD (Z41)
Z43 - TP (Z41)
TrJ - BMB (Alg) 3 INF, ART (Egy)
Cng - ARM (Egy)
Z12 - DD (Z9)
Place TP, DD, CV (Z6)
Collect 43, 43 on hand
Italy 1 has 10 buy 2 inf art
CM
2 inf lib, fig ita>mor
cru 14>12
cru bb shot, inf art ita>trj
inf arm blk, arm ita>bul
hoping for some dices!
Trj
Rolls: 2@2 1@3 1@4; Total Hits: 22@2: (2, 3)1@3: (5)1@4: (2)
Rolls: 1@1 6@2; Total Hits: 21@1: (6)6@2: (1, 6, 3, 6, 1, 6)
You can choose your casualties later, ill take 2 inf for now.
12
Rolls: 10@3; Total Hits: 510@3: (6, 5, 1, 3, 3, 4, 6, 1, 2, 6)
Rolls: 10@2; Total Hits: 210@2: (1, 4, 5, 6, 4, 4, 5, 2, 5, 5)
nuts
MOr
Rolls: 2@1 1@3; Total Hits: 12@1: (1, 5)1@3: (6)
Rolls: 1@2 1@3; Total Hits: 21@2: (2)1@3: (1)
just one of those games i guess. Fig withdraws.
Bul
Rolls: 1@1 2@3; Total Hits: 11@1: (4)2@3: (4, 2)
Rolls: 1@2; Total Hits: 11@2: (1)
NCM
fig mor>lib
inf blk>ita
place 2 inf art ita
Collect 10 has 10.
Wow - sorry
That was really bad
I’ll try to make it quick
(Will be at least tomorrow night, I think…. Need to give Yoshi a move first)
US/China 1
With 40, buy 2 TP, 3 SS, DD
With 5 TT, China gets 2 INF
Combat moves -
Yun - INF (Hup) INF (Fuk)
Rolls: 2@1; Total Hits: 02@1: (5, 2)
Rolls: 1@2; Total Hits: 01@2: (6)
Round2
Rolls: 2@1; Total Hits: 02@1: (6, 6)
Rolls: 1@2; Total Hits: 01@2: (6)
Round3
Rolls: 2@1; Total Hits: 12@1: (3, 1)
Rolls: 1@2; Total Hits: 11@2: (2)
If defender hits, disregard the 2nd attacker die roll in subsequent rounds
Looks like this game, I can do no wrong… Even picked the right number of rounds to roll
Aus - FTR (Haw) FTR (Z44) BMB (WUS)
Z53 - DD, CV (Z44) FTR (WUS) FTR (EUS)
Z47 - BB (Z53)
WCa - BMB (EUS) INF (Ala) INF, AA (WUS)
Z18 - INF, ART (EUS)
EUS - INF (CUS)
Z12 - DD (Z10)
ECa - AA (EUS)
Place 2 INF (Yun)
Place 3 SS, TP (Z56)
Place TP, DD (Z10)
Collect 48, 48 on hand