Wheatbeer vs jercules A3 game 2


  • INDIA AA
    DiceRolls: 2@1; Total Hits: 02@1: (5, 2)


  • Max damage for India (6 is the lowest possible).

    SPAIN
    DiceRolls: 2@1 12@2 5@3 4@4; Total Hits: 82@1: (5, 1)12@2: (3, 2, 4, 3, 5, 1, 6, 3, 5, 6, 2, 6)5@3: (4, 1, 4, 3, 5)4@4: (2, 5, 4, 6)
    DiceRolls: 6@2; Total Hits: 16@2: (5, 6, 2, 6, 6, 5)


  • NC
    -2 transports, 1 inf. (Morocco) activate Brazil
    -4 inf., 4 art. (Morocco) get on British transports
    -6 transports back to EUS
    -2 bombers to Morocco
    -2 aa’s to WUS
    -Navy consolidates off FIC coast
    -1 “air pair” lands on a carrier, rest of SE Asian air to HK
    -2 bombers land in Malaya
    -rest on map

    PLACE
    -1 dd off of HK coast
    -3 tanks, 1 art., 5 inf. in CUS
    -1 f. in WUS, 1 in HK
    -1 inf. in HK
    -1 art. in WUS
    -1 inf., 1 art. in Malaya

    COLLECTS
    82 IPCs


    China - 18 IPCs (6 inf.)

    -1 inf. takes SIK, 1 takes SUI
    -NC and place to/in ANHWE

    COLLECTS
    21 IPCs


  • Actually, wait… is China susceptible to convoy raids?

    If so…
    DiceRolls: 1@3; Total Hits: 11@3: (2)

  • 17

    abattlemap never used to calculate convoy for China, so my best guess is that it isn’t susceptible


  • China collects 19 IPCs.

    UK Europe - 33 IPCs

    PURCHASES
    -1 damage
    -3 inf. (9)
    -4 art. (16)
    -save 7

    ATTACKS
    -tank blitz takes Algeria

    NC
    -GIB land units, Morocco tacs to Spain
    -2 f. to GIB
    -BB joins rest of navy
    -tac. from Malaya to Anhwe

    COLLECTS
    7 + 16 = 23 IPCs

    A3g2_wheat_v_Jerc_11fUK.AAM

  • 17

    Also, the US lost its NO for Alaska and needs to roll convoy damage for SZ26.

  • 17

    And Japan had the option of scrambling in sz35 to defend it’s destroyer and would have against just 2 subs.

  • 17

    Also, before I can do Italy, are those 5 UK fighters supposed to be left alone on Gibraltar?

  • 17

    Strike that last question … just realized I can’t land anything to use bombards.


  • Okay, so 82 - 6 = 76 IPCs for the US. With regards to sz35, just put the dd back on the map and stick my 2 subs with the rest of the fleet. Sorry.

    (BTW, yes, those planes are in GIB specifically to defend bombards, so long as you send 5 or less planes to bombard with).


  • Not bombards, SBR’s… so if you send 6 or more at the GIB nb, the fighters stand down.

  • 17

    Italy 11

    Buy (65/65)
    7 inf
    4 art
    1 dest
    2 fig

    CM:

    EPR
    1 inf, 1 art cpr

    NCM:
    1 fig, 5 tact sita >> vol
    1 mech irq >> turk (activate 8 inf)
    1 art irq >> saud (activate 2 inf)
    1 tank sud >> ang (activate 2 inf)
    2 inf, 2 art wind >> afg (activate 4 inf)
    2 trans sz95 >> sz81 load 2 inf, 2 art sud unload trj
    1 dest sz95 >> sz92
    1 art sud >> egy
    1 inf ros >> vol
    2 inf, 1 art kaz >> vol
    4 inf, 3 art cau >> vol
    1 art kaz >> vol
    1 mech, 2 tank tur >> vol
    1 inf sam >> vol
    2 mech, 2 tank irq >> cau
    1 inf fra >> sfr

    Mobilize:
    1 dest sz110
    6 inf, 4 art nita
    1 inf, 2 fig sita

    Collect 55 + 16 = 71 IPC

    A3g2_wheat_v_Jerc_11gItaly.AAM

  • 17

    There was a stray Italian flag overlapped SUKR so Italy’s income should only be 69 IPC

  • 17

    Germany 12

    Buy (76/76)
    2 inf
    1 art
    11 tank

    CM:

    SUKR
    2 inf, 1 art bes
    1 strat sita

    BEL
    all forces in range (everything on epl, nov, arch, and kar)

  • 17

    SUKR

    A 2 inf, 1 art, 1 strat

    DiceRolls: 1@1 2@2 1@4; Total Hits: 11@1: (4)2@2: (5, 6)1@4: (1)

    D 1 inf

    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • 17

    sukr twlo 1 inf
    bel twol

    NCM:
    1 strat sukr >> rom
    5 fig, 5 tact wgr >> nov
    6 inf, 4 art rom >> epl
    1 inf nukr >> epl
    1 inf fin >> swe (activate 6 inf)
    1 inf hol >> wgr

    Mobilize:
    2 inf, 1 art vol
    3 tank nov
    8 tank rom

    Collect 53 + 25 = 78 IPC

    A3g2_wheat_v_Jerc_12aGermany.AAM

  • 17

    (skipped ANZAC/France as usual)


  • ANZAC - 17 IPCs

    PURCHASES
    -1 f.
    -save 7

    ATTACKS
    -1 inf., 1 art., 1 sb vs. NBr

    DiceRolls: 2@2 1@3; Total Hits: 02@2: (6, 5)1@3: (6)
    DiceRolls: 2@2; Total Hits: 12@2: (5, 2)


  • DiceRolls: 1@2; Total Hits: 01@2: (5)
    DiceRolls: 2@2; Total Hits: 22@2: (2, 1)

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