Wheatbeer vs jercules A3 game 2

  • 17

    japan loses 1 fig to aa

    IND

    A 13 inf, 1 mech, 4 art, 1 tank, 4 fig, 6 tact, 2 strat

    DiceRolls: 10@1 8@2 6@3 7@4; Total Hits: 1110@1: (4, 2, 1, 4, 6, 6, 4, 1, 6, 2)8@2: (6, 5, 3, 5, 1, 6, 5, 2)6@3: (5, 3, 6, 6, 3, 5)7@4: (1, 1, 4, 6, 6, 1, 4)

    D 2 aa, 20 inf, 1 fig

    DiceRolls: 20@2 1@4; Total Hits: 820@2: (3, 3, 4, 1, 2, 4, 5, 3, 3, 6, 2, 2, 3, 6, 2, 3, 5, 4, 2, 1)1@4: (3)

  • 17

    IND r2

    A 5 inf, 1 mech, 4 art, 1 tank, 4 fig, 6 tact, 2 strat

    DiceRolls: 2@1 8@2 6@3 7@4; Total Hits: 132@1: (4, 4)8@2: (1, 2, 1, 2, 3, 3, 6, 1)6@3: (4, 3, 2, 1, 5, 5)7@4: (4, 6, 6, 2, 4, 3, 4)

    D 11 inf, 1 fig

    DiceRolls: 11@2 1@4; Total Hits: 411@2: (4, 3, 6, 5, 2, 5, 1, 2, 3, 4, 2)1@4: (5)

  • 17

    ind twlo 12 inf

    probably pointless but gonna roll SZ6 convoy

    DiceRolls: 10@3; Total Hits: 410@3: (3, 4, 2, 5, 4, 4, 6, 2, 5, 3)

  • 17

    NCM:
    4 fig, 6 tact, 2 strat ind >> bur
    4 fig jap >> SZ37
    1 dest SZ37 >> SZ36
    2 inf, 4 art hun >> yun
    2 sub, 2 cru, 2 carrier SZ42 >> SZ37
    1 art jav load trans SZ42 >> SZ37 unload mal
    1 tank mal >> yun
    1 inf bur >> shn
    1 mech bur >> yun
    6 inf, 1 art kan >> tim

    Mobilize:
    repair 2 damage to mal minor IC
    3 dest SZ37
    2 inf jap

    Collect 42 + 5 + 16 - 8 (sz6 max) - 4 (sz20 max) = 51 IPC

    A3g2_wheat_v_Jerc_8cJapan.AAM


  • USA - 71 IPCs

    PURCHASES
    -5 transports, 5 inf., 5 art. (70)
    -save 1

    ATTACKS
    -1 inf., 1 mech. (Formosa) takes Hong Kong
    -rest of Formosa land liberates KSI
    -2 bombers SBR on Tokyo (no interceptors assumed)
    -2 bombers, sz118 units vs. Normandy

    TOKYO AA’s
    DiceRolls: 2@1; Total Hits: 02@1: (5, 2)


  • TOKYO DAMAGE
    DiceRolls: 2@6; Total Hits: 22@6: (6, 6)+ 4


  • So maxed out at 20.

    NORMANDY
    DiceRolls: 6@1 2@4; Total Hits: 36@1: (5, 4, 1, 4, 5, 2)2@4: (2, 4)
    DiceRolls: 4@2; Total Hits: 34@2: (2, 2, 1, 4)


  • NORMANDY
    DiceRolls: 3@1 2@4; Total Hits: 23@1: (4, 3, 2)2@4: (3, 3)
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • NC
    -Tokyo bombers, SHA air to KSU
    -dd to sz35
    -HAW dd to CAR
    -2 subs from sz6 to sz20; 2 subs from sz7 to sz6
    -3 inf., 3 art., 3 transports from sz101 to sz28
    -2 inf., 2 art., 2 transports to sz118

    PLACE
    -3 transports, 3 art, 3 inf. in WUS
    -everything else EUS

    COLLECTS
    76


    CHINA - 9 IPCS

    PURCHASES
    -3 inf.

    ATTACKS
    -3 inf. take SHE, 1 takes KWE, 1 takes HOP

    PLACE
    -Hopei

    COLLECTS
    -16 IPCs


    UK Europe - 26 IPCs

    PURCHASES
    -2 dd’s, 1 f.

    ATTACKS
    -none

    NC
    -3 aa’s, 5 inf. to Normandy

    PLACE
    -sz110

    COLLECTS
    17

    A3g2_wheat_v_Jerc_8fUK.AAM


  • Just noticed, you forgot to tag an African territory, so UK is at 16, and Italy is at 60.


  • Also, one HUGE omission on my part: UK BB goes from sz110 to sz118 (to protect the Americans). That is all.

  • 17

    I didn’t even notice that the German strat could hit the transports when I first looked at it, heheh.  But I moved the Battleship to guard.  I also fixed the IPC chart for UK and Italy.

    Italy 8

    Buy (60/60)
    10 inf
    6 art
    1 sub

    CM:

    CAU
    1 inf npr

    GOL (+FWA)
    1 tank nig blitz through fwa to gol

    WFR
    5 inf, 1 art fra
    3 fig, 2 tact sita

  • 17

    cau, gol, fwa twol

    WFR

    aa fire

    DiceRolls: 5@1; Total Hits: 05@1: (2, 4, 4, 5, 5)

  • 17

    WFR r1

    A 5 inf, 1 art, 3 fig, 2 tact

    DiceRolls: 4@1 2@2 3@3 2@4; Total Hits: 24@1: (2, 4, 3, 5)2@2: (6, 3)3@3: (2, 3, 5)2@4: (6, 6)

    D 3 aa, 5 inf, 3 mech

    DiceRolls: 8@2; Total Hits: 28@2: (1, 5, 3, 5, 5, 2, 5, 4)

  • 17

    I have to wait for OOL since you might want to save the aa guns.


  • Na, screw it, there Wehrmacht will trample Normandy anyway if you miraculously fail right now. I’ll take the hits on the aa’s.

    My theory going into this game was to basically ignore Italy. Yes, they can get huge, but in the end, they only account for two victory cities (Rome of course, and Egypt, which they get almost automatically, unless UK kicks some serious ass in the Middle East, which means neglecting India, and on and on). I wanted to simply put Germany in a British/Russian vice, and force you to focus on one but not both.

    But this Normandy invasion is just pathetic, and certainly not going to improve anytime soon. Perhaps you’re overwhelming advantage here has allowed for Russia’s quite able defense at the moment, but I nonetheless finally undertand why every Allied player I’ve ever encountered focuses on Gibraltar.

    I’m very excited to see how this game turns out.

  • 17

    It’s an interesting strategy and UK landings have diverted German income that could have gone to Russia.  Its hard for me to predict the long-term consequences of weak Japan, strong Italy though.

  • 17

    WFR r2

    A 3 inf, 1 art, 3 fig, 2 tact

    DiceRolls: 2@1 2@2 3@3 2@4; Total Hits: 52@1: (1, 6)2@2: (1, 5)3@3: (4, 2, 2)2@4: (6, 2)

    D 1 aa, 5 inf, 3 mech

    DiceRolls: 8@2; Total Hits: 18@2: (6, 6, 6, 4, 2, 5, 5, 3)

  • 17

    WFR r3

    A 2 inf, 1 art, 3 fig, 2 tact

    DiceRolls: 1@1 2@2 3@3 2@4; Total Hits: 51@1: (1)2@2: (4, 1)3@3: (4, 2, 5)2@4: (1, 3)

    D 1 inf, 3 mech

    DiceRolls: 4@2; Total Hits: 14@2: (1, 5, 4, 5)

  • 17

    wfr twlo 4 inf

    NCM:
    3 fig, 2 tact wfr >> wgr
    1 strat sud >> wgr
    1 trans, 1 dest, 1 cru, 1 bsh SZ81 >> SZ97
    3 fig saf >> egy
    1 mech, 2 tank egy >> irq
    1 art sud >> egy
    2 inf, 2 art con >> sud
    2 inf, 3 art swf >> rho
    2 tank swf >> con
    1 inf bso >> eth
    1 inf tang, 1 inf mad load trans SZ72 >> SZ80 unload cpr
    1 inf, 1 art mal load trans SZ96 >> SZ98 unload trj
    1 trans SZ81 >> SZ76 load 1 inf bso >> SZ81 load 1 art sud >> SZ80 unload cpr

    Mobilize:
    1 inf, 2 art irq
    1 sub SZ95
    2 inf, 1 art sfr
    7 inf, 3 art nita

    Collect 45 + 21 = 66 IPC

    A3g2_wheat_v_Jerc_8gItaly.AAM

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