Flip(allies) vs MrMalachiCrunch(axis) Spring 1942

  • '12

    Non-Combat Moves:
    Sz58: 2 TT+DD(Sz61) loading Inf(Jpn), SS(Sz60)
    Oki: Inf(Sz58)
    Sz48: TT(Sz36)
    Sz35: TT(Sz32>Sz34>Sz35) loading Inf+AA(Egy)
    Ind: AA+Inf(Sz35)
    Cau: 4 Tanks(TrJ), 12 Tanks(Ind), 3 Ftr(Kaz)
    Jpn: Bmr(Ind)
    WEu: 2 Bmr(Ind)
    Sz15: 2 CV+2BB+3TT+CC+Inf(Gib)+2 Inf(WEu)+2 Inf+Art(Alg)
    TrJ: Inf(Egy), 5 Inf+Art(Sz5)
    Chi: 10 Inf(Man), 2 Inf(Kwa), 16 Inf+AA+2 Tanks(FIC)
    FIC: AA(Ind)
    Egy: 2 Tanks(Alg)
    Lib: Inf(Alg)

    Mobilisation:
    FIC: 3 Tanks
    Ind: 3 Tanks
    Jpn: 8 Inf

    Collect 52 IPC, 1 saved, 53 IPC On Hand

    Flip v Crunch J14.AAM

  • '12

    I just noticed I had forgotten to put the german builds on!

    Flip v Crunch J14_Incl German builds.AAM


  • Hey because you did not clear sz12 those ftr’s can not attack(is that not right?)


  • even tho they are fodder they must show they can land somewhere
    in that instance they can not

  • '12

    Well that is the question.  I am not sure if I HAVE to succeed in that battle first before being allowed to do that one.  I posted this scenario as a ‘general’ question, Krieghund is the rules super-guru and is quick to answer.  Based on the outcome I would not be adverse to redoing the turn.


  • OK,I seen the rule explanation by Krieghund(very timely response,nice)
    lesson learned(the hard way)

  • '12

    I was 90% sure I was right but could see it the other way too.  Krieghund confirmed that was a legal move.  I kinda want to redo that round based on my rolls but if you gave me the choice I am not sure I would, and you placed in the top 10% of results in your favour.

  • '12

    I was rushing my turn to get to the Sz2 battle and was a bit let down with the results and finished my turn in haste.  Would you let me change my non-combat moves as listed with the new map.  I hope it doesn’t change your thinking.

    The specific changes were to where I put my bombers from India (not WEu but another to Japan and one to Caucus) and the Mediterranean fleet moves to Sz16 not Sz15 and dropping the guys off in Cau rather than TrJ which allowed me to shuffle less tanks to Cau from India sit them in FIC.

    Flip v Crunch J14 version 2.AAM


  • NP
    This is the right map now then(your last attachment)

  • '12

    Yeah thanks.


  • Ok I’ve sulked long enough,now back to the war.

    US14
    Builds
    With 43
    3tt=21
    bb=20
    save 2

    Combat
    none

    Non Combat
    tank Sin to Rus
    4tank Nwy to WRu
    6inf Nwy to Kar
    5inf 5tank UK via 5tt cc,bb,cv 2ftr sz3 to sz6 land Nwy
    bb,cv 2ftr sz10 to sz12
    art to ECa
    dd sz56 to sz55
    bmr UK to WUS

    Build placement
    3tt,bb sz10

    Collect income
    Earned 40 saved 2=42 IPC’s

    Flip v Crunch US14.AAM


  • Rus15
    Builds
    With 18
    6inf=18
    save 0

    Combat
    none

    Non Combat
    inf Sin to Kaz
    7tank Sin to Rus
    3inf Nov to Eve
    aagun Sin to Nov
    sub sz7 to sz12

    Build placement
    6inf Rus

    Collect income
    Earned 18 saved 0=18 IPC’s

    Flip v Crunch R15.AAM

  • '12

    Ger 15
    –-----
    Builds:

    On Hand    37

    Repair        14
    11 Inf        30

    Saved        0

    Combat:
    EEu: 10 Tanks(WEu), 3 Tanks(SEu), 10 Inf(Ger), 6 Inf(Blk) Vs 2 Inf
    Kaz: 2 Inf+Ftr(Cau) Vs Inf
    Ukr: 2 Inf(Blk), 2 Ftr(Cau), 2 Ftr+Bmr(WEu) Vs Inf

    EEu: 10 Tanks(WEu), 3 Tanks(SEu), 10 Inf(Ger), 6 Inf(Blk) Vs 2 Inf
    DiceRolls: 16@1 13@3; Total Hits: 916@1: (4, 1, 2, 3, 2, 1, 5, 3, 6, 6, 5, 4, 2, 5, 5, 3)13@3: (3, 6, 6, 4, 2, 1, 1, 2, 4, 4, 4, 2, 2)
    DiceRolls: 2@2; Total Hits: 02@2: (6, 6)

    Kaz: 2 Inf+Ftr(Cau) Vs Inf
    DiceRolls: 2@1 1@3; Total Hits: 12@1: (6, 6)1@3: (2)
    DiceRolls: 1@2; Total Hits: 01@2: (3)

    Ukr: 2 Inf(Blk), 2 Ftr(Cau), 2 Ftr+Bmr(WEu) Vs Inf
    DiceRolls: 2@1 4@3 1@4; Total Hits: 62@1: (1, 3)4@3: (1, 3, 2, 1)1@4: (2)
    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • '12

    Combat Results:
    Kaz: TWOL
    Ukr: TWOL
    EEU: TWOL

    Non-Combat Moves:
    WEu: 3 Inf(SEu), 2 Ftr+Bmr(Ukr)
    Cau: 2 Ftr(Ukr), Ftr(Kaz)
    Ger: AA(SEu)
    EEu: AA(Ger), 4 Inf(Ger), 2 Inf+3 Tanks(Blk)

    Builds:
    Ger: 7 Inf
    Cau: 4 Inf

    Collect 39 IPC, 0 saved, 39 IPC On Hand

    Flip v Crunch G15.AAM


  • UK15
    Builds
    With 26
    7inf=21
    tank=5
    save 0

    Combat
    2bmr Sin SBR on Cau

    tank 3bmr Sin to Kaz vs 2inf

    Cau aagun vs 2bmr
    DiceRolling 2d6:
    (1, 4)


  • Cau SBR
    DiceRolling 1d6:
    (3)


  • Kaz attack(1)tank 3bmr
    DiceRolls: 1@3 3@4; Total Hits: 31@3: (5)3@4: (4, 1, 4)

    defend 2inf
    DiceRolls: 2@2; Total Hits: 02@2: (3, 3)


  • Results
    Cau IC takes 3 damage(shoots down bmr)
    Kaz lwol

    Non Combat
    bmr Cau to Eve
    3bmr Kaz to Eve
    9tank Sin to Rus
    tank Kar to Rus
    5inf Kar to Arc
    2tank Nwy to Arc
    4tt 2dd bb 2cv 4ftr sz3 to sz5

    Build placement
    7inf tank UK

    Collect income
    Earned 19 saved 0=19 IPC’s

    Flip v Crunch UK15.AAM

  • '12

    –-----------
    Japan 15

    Builds:

    On Hand  53

    1 Inf      3
    10 Tanks  50

    Saved      0

    Combat:
    Yak: Inf(Bry) Vs Undefended
    Sin: 28 Inf+7 Tanks(Chi) Vs Inf
    Kaz: 2 Inf+3 Ftr+Bmr(Cau), 1 Bmr(Jpn) Vs Tank

    Sin: 28 Inf+7 Tanks(Chi) Vs Inf
    DiceRolls: 28@1 7@3; Total Hits: 628@1: (3, 6, 6, 3, 5, 5, 5, 2, 3, 6, 1, 6, 6, 3, 1, 6, 4, 6, 5, 2, 2, 2, 1, 3, 5, 6, 4, 2)7@3: (4, 1, 4, 6, 6, 3, 3)
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    Kaz: 2 Inf+3 Ftr+Bmr(Cau), 1 Bmr(Jpn) Vs Tank
    DiceRolls: 2@1 3@3 2@4; Total Hits: 42@1: (2, 1)3@3: (6, 5, 1)2@4: (1, 4)
    DiceRolls: 1@3; Total Hits: 01@3: (6)

  • '12

    Combat Results:
    Kaz: TWOL
    Sin: TWOL
    Yak: Undefended

    Non-Combat Moves:
    Sz61: 2 TT(Sz58)
    Man: 3 Inf(Jpn), Inf(Oki) Via 2 TT(Sz61), 3 Tanks(FIC)
    Sz49: TT(Sz48)
    Sz59: TT(Sz35)
    Sz34: CC+2 CV+2 BB+3 TT+Ftr(Kaz)
    Sin: AA(Chi)
    Chi: AA(FIC)
    Cau: 3 Tanks(Ind), 2 Ftr+Bmr(Kaz from Jpn), Bmr(WEu)
    Jpn: Bmr(Kaz from Cau)
    Per: Inf+AA(Ind), 2 Tanks(Egy)
    Egy: Inf(TrJ)

    Mobilisation:
    FIC: 3 Tanks
    Ind: 3 Tanks
    Jpn: 4 Tanks+Inf

    Collect 57 IPC, 0 saved, 57 IPC On Hand

    Flip v Crunch J15.AAM

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