Flip(allies) vs MrMalachiCrunch(axis) Spring 1942


  • UK14
    Builds
    With 23
    cv=14
    dd=8
    save 1

    Combat
    inf WRu to Ukr
    5bmr Rus to Ukr vs inf

    3inf Kar to EEu
    4ftr sz5 to EEu vs 2inf

    Ukr attack(1)inf 5bmr
    DiceRolls: 1@1 5@4; Total Hits: 31@1: (4)5@4: (6, 6, 1, 4, 4)

    defend inf
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • EEu attack(1)3inf 4ftr
    DiceRolls: 3@1 4@3; Total Hits: 33@1: (4, 3, 5)4@3: (2, 2, 4, 2)

    defend 2inf
    DiceRolls: 2@2; Total Hits: 12@2: (6, 1)


  • Results
    Ukr twol
    EEu twlo inf

    Non Combat
    5bmr Ukr to Sin
    10tank Rus to Sin
    4ftr EEu to sz3
    3tt,2dd,2cv,bb sz5 to sz3
    tt sz2 to sz3
    4inf 2tank UK via 3tt sz3 to Nwy
    dd sz2 to sz12(tactical error sending the US one there)
    2ftr Rus to sz2(await cv)
    sub sz53 to sz56

    Build placement
    dd cv sz2

    Collect income
    Earned 25 saved 1=26 IPC’s

    Flip v Crunch UK14.AAM

  • '12

    At this stage of the game with so much invested in fleets and air-forces one overlooked angle can be a game decider.  Now its up to the dice.

    Japan 14

    Builds:
    –---------
    On Hand  55

    8 Inf 24
    6 Tanks  30

    Saved    1

    Combat:
    Sz12: DD(Sz12) Vs DD (Attack must occur to allow CVs to move to Sz8 in theory)
    Sz2: 9 Bombers(WEu), 4 Ftrs(Sz13) Vs 1 DD, 3 CVs, 6 Ftrs, 5 Transports
    Kaz: Tank(Ind)+3 Ftr(Cau) Vs Inf

    Sz12: DD(Sz12) Vs DD (Attack must occur to allow CVs to move to Sz8 in theory)
    DiceRolls: 1@2; Total Hits: 01@2: (3)
    DiceRolls: 1@2; Total Hits: 11@2: (1)

    Sz2: 9 Bombers(WEu), 4 Ftrs(Sz13) Vs 1 DD, 3 CVs, 6 Ftrs, 5 Transports
    DiceRolls: 4@3 9@4; Total Hits: 64@3: (2, 3, 1, 6)9@4: (3, 6, 6, 6, 6, 6, 4, 6, 4)
    DiceRolls: 4@2 6@4; Total Hits: 74@2: (6, 6, 2, 3)6@4: (2, 1, 1, 4, 3, 1)

    Kaz: Tank(Ind)+3 Ftr(Cau) Vs Inf
    DiceRolls: 4@3; Total Hits: 14@3: (6, 6, 1, 6)
    DiceRolls: 1@3; Total Hits: 11@3: (2)

  • '12

    I KNEW I should have rolled a few test rolls using the dice roller!

  • '12

    Wow……I am stunned, I guess I should wait for your order of losses.

  • '12

    Well I guess I really have to go again.  20% chance I would do that poorly and 20% chance you would do that well.  But that is why we roll the dice.

    Sz2: 6 Bombers(WEu),  Vs  4 Ftrs, 5 Transports
    DiceRolls: 6@4; Total Hits: 26@4: (2, 6, 6, 5, 3, 5)
    DiceRolls: 4@4; Total Hits: 34@4: (1, 2, 6, 2)

  • '12

    This is getting silly

    Sz2: 3Bombers(WEu),  Vs  2 Ftrs, 5 Transports
    DiceRolls: 3@4; Total Hits: 33@4: (4, 1, 3)
    DiceRolls: 2@4; Total Hits: 12@4: (2, 6)

  • '12

    Ugh, bloody well bloody!

  • '12

    Non-Combat Moves:
    Sz58: 2 TT+DD(Sz61) loading Inf(Jpn), SS(Sz60)
    Oki: Inf(Sz58)
    Sz48: TT(Sz36)
    Sz35: TT(Sz32>Sz34>Sz35) loading Inf+AA(Egy)
    Ind: AA+Inf(Sz35)
    Cau: 4 Tanks(TrJ), 12 Tanks(Ind), 3 Ftr(Kaz)
    Jpn: Bmr(Ind)
    WEu: 2 Bmr(Ind)
    Sz15: 2 CV+2BB+3TT+CC+Inf(Gib)+2 Inf(WEu)+2 Inf+Art(Alg)
    TrJ: Inf(Egy), 5 Inf+Art(Sz5)
    Chi: 10 Inf(Man), 2 Inf(Kwa), 16 Inf+AA+2 Tanks(FIC)
    FIC: AA(Ind)
    Egy: 2 Tanks(Alg)
    Lib: Inf(Alg)

    Mobilisation:
    FIC: 3 Tanks
    Ind: 3 Tanks
    Jpn: 8 Inf

    Collect 52 IPC, 1 saved, 53 IPC On Hand

    Flip v Crunch J14.AAM

  • '12

    I just noticed I had forgotten to put the german builds on!

    Flip v Crunch J14_Incl German builds.AAM


  • Hey because you did not clear sz12 those ftr’s can not attack(is that not right?)


  • even tho they are fodder they must show they can land somewhere
    in that instance they can not

  • '12

    Well that is the question.  I am not sure if I HAVE to succeed in that battle first before being allowed to do that one.  I posted this scenario as a ‘general’ question, Krieghund is the rules super-guru and is quick to answer.  Based on the outcome I would not be adverse to redoing the turn.


  • OK,I seen the rule explanation by Krieghund(very timely response,nice)
    lesson learned(the hard way)

  • '12

    I was 90% sure I was right but could see it the other way too.  Krieghund confirmed that was a legal move.  I kinda want to redo that round based on my rolls but if you gave me the choice I am not sure I would, and you placed in the top 10% of results in your favour.

  • '12

    I was rushing my turn to get to the Sz2 battle and was a bit let down with the results and finished my turn in haste.  Would you let me change my non-combat moves as listed with the new map.  I hope it doesn’t change your thinking.

    The specific changes were to where I put my bombers from India (not WEu but another to Japan and one to Caucus) and the Mediterranean fleet moves to Sz16 not Sz15 and dropping the guys off in Cau rather than TrJ which allowed me to shuffle less tanks to Cau from India sit them in FIC.

    Flip v Crunch J14 version 2.AAM


  • NP
    This is the right map now then(your last attachment)

  • '12

    Yeah thanks.


  • Ok I’ve sulked long enough,now back to the war.

    US14
    Builds
    With 43
    3tt=21
    bb=20
    save 2

    Combat
    none

    Non Combat
    tank Sin to Rus
    4tank Nwy to WRu
    6inf Nwy to Kar
    5inf 5tank UK via 5tt cc,bb,cv 2ftr sz3 to sz6 land Nwy
    bb,cv 2ftr sz10 to sz12
    art to ECa
    dd sz56 to sz55
    bmr UK to WUS

    Build placement
    3tt,bb sz10

    Collect income
    Earned 40 saved 2=42 IPC’s

    Flip v Crunch US14.AAM

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