Flip(allies) vs MrMalachiCrunch(axis) Spring 1942

  • '12

    Japan 13

    Builds:
    –---------
    On Hand  55

    3 Bmr 36
    3 Inf   9
    2 Tanks  10

    Saved    0

    Combat:
    Sz13: 2 BB+CC+3 TT(Sz14) loading 2 Tanks(SEu), 3 Inf(Lib) with 1 TT with a single Inf
    Gib: Inf(Sz13) via TT with lone Inf VS Undefended
    Alg: 2 Inf+2 Tanks+2 BB+CC(Sz13), 4 Ftr(Sz14), 6 Bmr(WEu), 5 Inf+Art(Lib)
    Kaz: Inf+2 Ftr(Cau) Vs Inf

    Alg: 2 Inf+2 Tanks+2 BB+CC(Sz13), 4 Ftr(Sz14), 6 Bmr(WEu), 5 Inf+Art(Lib)
    DiceRolls: 6@1 2@2 5@3 8@4; Total Hits: 146@1: (2, 5, 1, 4, 1, 1)2@2: (1, 5)5@3: (5, 3, 1, 1, 5)8@4: (4, 1, 3, 3, 1, 2, 3, 5)
    DiceRolls: 7@2 3@3; Total Hits: 47@2: (6, 4, 6, 2, 5, 2, 1)3@3: (3, 6, 5)

    Kaz: Inf+2 Ftr(Cau) Vs Inf
    DiceRolls: 1@1 2@3; Total Hits: 01@1: (5)2@3: (5, 5)
    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • '12

    Man, having troubles with the small battles, luckily the big battles are going my way so far….

    Combat Results:
    Gib: Undefended
    Alg: TWLO 4 Inf
    Kaz: DWLO 1 Inf

    Non-Combat Moves:
    WEu: 2 Inf(SEu), 6 Bmr+Ftr(Alg), 3 Bmr(Ind)
    Sz13: 2 CV+DD(Sz14), 4 Ftr(Alg)
    TrJ: Tank(FEq), 3 Tanks(Lib)
    Egy: 2 Inf+AA(Lib)
    Bry: Inf(Yak)
    Man: 9 Inf(Bry), Inf(Jpn) via TT(Sz61)
    Kwa: 2 Inf(Man)
    Sz36: TT(Sz61) Loading 2 Inf(Jpn)
    Sz61: DD+TT(Sz60), TT(Sz36)
    FIC: 4 Inf(Chi), 2 Inf(Sz36), 6 Inf(Ind)
    Sz32: TT(Sz35)
    Ind: 10 Tanks(Cau), Tank(Chi)
    Cau: Ftr(WEu), 2 Ftr(Kaz)

    Mobilisation:
    FIC: 2 Tanks+Inf
    Ind: 3 Bomber
    Jpn: 1 Inf

    Collect 55 IPC, 0 saved, 55 IPC On Hand

    Flip v Crunch J13.AAM


  • US13
    Builds
    With 38
    bb=20
    cv=14
    art=4
    save 0

    Combat
    tank Kar to Bel(unoccupied)

    tank Rus to Sin(unoccupied)

    Non Combat
    23inf 5tank ftr Rus to WRu
    14inf(aagun) Kar to WRu
    6inf 4tank UK via 5tt,bb,cc,cv(ftr)sz5 to sz3 land Nwy
    ftr EUS to sz10(await cv)
    ftr sz2 to sz10(await cv)
    ftr sz5 to sz2
    ftr Rus to sz3
    bmr Rus to UK
    5inf 5tank ECa via 5tt sz2 to UK
    dd sz2 to sz12
    sub dd sz55 to sz56
    10inf EUS to ECa

    Build placement
    bb,cv sz10
    art EUS

    Collect income
    Earned 43 saved 0=43 IPC’s

    Flip v Crunch US13.AAM


  • Rus14
    Builds
    with 20
    5art=20
    save 0

    Combat
    tank Nov blitz (Yak) to Eve(unoccupied)

    Non Combat
    2inf 7tank(aagun) Nov to Sin
    3inf 2tank Rus to WRu
    2tank Nov to WRu
    10inf 4art 6tank Nov to Rus

    Build placement
    5art Rus

    Collect income
    Earned 18 saved 0=18 IPC’s

    Flip v Crunch R14.AAM

  • '12

    Ger 14

    Builds:
    –---------
    On Hand 36

    7 Inf  21
    3 Tanks 15

    Saved    0

    Combat:
    Sz12: Bmr(WEu), Sub(Sz13) Vs DD
    Kaz: Inf+Ftr(Cau) Vs Inf
    Ukr: 2 Inf(Blk), Ftr(Cau), 2 Ftr(WEu) Vs Tank
    EEu: 2 Ftr(WEu), 2 Inf(Ger) Vs Inf

    Sz12: Bmr(WEu), Sub(Sz13) Vs DD
    DiceRolls: 1@2 1@4; Total Hits: 11@2: (6)1@4: (3)
    DiceRolls: 1@2; Total Hits: 11@2: (1)

    Kaz: Inf+Ftr(Cau) Vs Inf
    DiceRolls: 1@1 1@3; Total Hits: 01@1: (3)1@3: (6)
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    Ukr: 2 Inf(Blk), Ftr(Cau), 2 Ftr(WEu) Vs Tank
    DiceRolls: 2@1 3@3; Total Hits: 32@1: (1, 1)3@3: (4, 5, 3)
    DiceRolls: 1@3; Total Hits: 11@3: (1)

    EEu: 2 Ftr(WEu), 2 Inf(Ger) Vs Inf
    DiceRolls: 2@1 2@3; Total Hits: 12@1: (1, 3)2@3: (6, 5)
    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • '12

    Combat Results:
    WRu: Kaz defended attacker loses 1 Inf
    Ukr: TWLO 1 Inf
    EEu: TWOL
    SZ12: CWLO Sub

    Non-Combat Moves:
    Cau: Ftr(Kaz), 2 Ftr(Ukr)
    WEu: 2 Ftr(EEu), Bmr(Sz12)
    Blk: 4 Inf(SEu), 3 Tanks(Cau), 6 Inf(Ger)
    Ger: 2 Tanks(SEu)

    Builds:
    Cau: 4 Inf
    SEu: 3 Inf+3 Tanks

    Collect 37 IPC, 0 saved, 37 IPC On Hand

    Flip v Crunch G14.AAM


  • UK14
    Builds
    With 23
    cv=14
    dd=8
    save 1

    Combat
    inf WRu to Ukr
    5bmr Rus to Ukr vs inf

    3inf Kar to EEu
    4ftr sz5 to EEu vs 2inf

    Ukr attack(1)inf 5bmr
    DiceRolls: 1@1 5@4; Total Hits: 31@1: (4)5@4: (6, 6, 1, 4, 4)

    defend inf
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • EEu attack(1)3inf 4ftr
    DiceRolls: 3@1 4@3; Total Hits: 33@1: (4, 3, 5)4@3: (2, 2, 4, 2)

    defend 2inf
    DiceRolls: 2@2; Total Hits: 12@2: (6, 1)


  • Results
    Ukr twol
    EEu twlo inf

    Non Combat
    5bmr Ukr to Sin
    10tank Rus to Sin
    4ftr EEu to sz3
    3tt,2dd,2cv,bb sz5 to sz3
    tt sz2 to sz3
    4inf 2tank UK via 3tt sz3 to Nwy
    dd sz2 to sz12(tactical error sending the US one there)
    2ftr Rus to sz2(await cv)
    sub sz53 to sz56

    Build placement
    dd cv sz2

    Collect income
    Earned 25 saved 1=26 IPC’s

    Flip v Crunch UK14.AAM

  • '12

    At this stage of the game with so much invested in fleets and air-forces one overlooked angle can be a game decider.  Now its up to the dice.

    Japan 14

    Builds:
    –---------
    On Hand  55

    8 Inf 24
    6 Tanks  30

    Saved    1

    Combat:
    Sz12: DD(Sz12) Vs DD (Attack must occur to allow CVs to move to Sz8 in theory)
    Sz2: 9 Bombers(WEu), 4 Ftrs(Sz13) Vs 1 DD, 3 CVs, 6 Ftrs, 5 Transports
    Kaz: Tank(Ind)+3 Ftr(Cau) Vs Inf

    Sz12: DD(Sz12) Vs DD (Attack must occur to allow CVs to move to Sz8 in theory)
    DiceRolls: 1@2; Total Hits: 01@2: (3)
    DiceRolls: 1@2; Total Hits: 11@2: (1)

    Sz2: 9 Bombers(WEu), 4 Ftrs(Sz13) Vs 1 DD, 3 CVs, 6 Ftrs, 5 Transports
    DiceRolls: 4@3 9@4; Total Hits: 64@3: (2, 3, 1, 6)9@4: (3, 6, 6, 6, 6, 6, 4, 6, 4)
    DiceRolls: 4@2 6@4; Total Hits: 74@2: (6, 6, 2, 3)6@4: (2, 1, 1, 4, 3, 1)

    Kaz: Tank(Ind)+3 Ftr(Cau) Vs Inf
    DiceRolls: 4@3; Total Hits: 14@3: (6, 6, 1, 6)
    DiceRolls: 1@3; Total Hits: 11@3: (2)

  • '12

    I KNEW I should have rolled a few test rolls using the dice roller!

  • '12

    Wow……I am stunned, I guess I should wait for your order of losses.

  • '12

    Well I guess I really have to go again.  20% chance I would do that poorly and 20% chance you would do that well.  But that is why we roll the dice.

    Sz2: 6 Bombers(WEu),  Vs  4 Ftrs, 5 Transports
    DiceRolls: 6@4; Total Hits: 26@4: (2, 6, 6, 5, 3, 5)
    DiceRolls: 4@4; Total Hits: 34@4: (1, 2, 6, 2)

  • '12

    This is getting silly

    Sz2: 3Bombers(WEu),  Vs  2 Ftrs, 5 Transports
    DiceRolls: 3@4; Total Hits: 33@4: (4, 1, 3)
    DiceRolls: 2@4; Total Hits: 12@4: (2, 6)

  • '12

    Ugh, bloody well bloody!

  • '12

    Non-Combat Moves:
    Sz58: 2 TT+DD(Sz61) loading Inf(Jpn), SS(Sz60)
    Oki: Inf(Sz58)
    Sz48: TT(Sz36)
    Sz35: TT(Sz32>Sz34>Sz35) loading Inf+AA(Egy)
    Ind: AA+Inf(Sz35)
    Cau: 4 Tanks(TrJ), 12 Tanks(Ind), 3 Ftr(Kaz)
    Jpn: Bmr(Ind)
    WEu: 2 Bmr(Ind)
    Sz15: 2 CV+2BB+3TT+CC+Inf(Gib)+2 Inf(WEu)+2 Inf+Art(Alg)
    TrJ: Inf(Egy), 5 Inf+Art(Sz5)
    Chi: 10 Inf(Man), 2 Inf(Kwa), 16 Inf+AA+2 Tanks(FIC)
    FIC: AA(Ind)
    Egy: 2 Tanks(Alg)
    Lib: Inf(Alg)

    Mobilisation:
    FIC: 3 Tanks
    Ind: 3 Tanks
    Jpn: 8 Inf

    Collect 52 IPC, 1 saved, 53 IPC On Hand

    Flip v Crunch J14.AAM

  • '12

    I just noticed I had forgotten to put the german builds on!

    Flip v Crunch J14_Incl German builds.AAM


  • Hey because you did not clear sz12 those ftr’s can not attack(is that not right?)


  • even tho they are fodder they must show they can land somewhere
    in that instance they can not

  • '12

    Well that is the question.  I am not sure if I HAVE to succeed in that battle first before being allowed to do that one.  I posted this scenario as a ‘general’ question, Krieghund is the rules super-guru and is quick to answer.  Based on the outcome I would not be adverse to redoing the turn.

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