Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsVance(axis) vs TheOne(allies) g1940a3 new setup no tech
-
Wow Italy kicked some a** that round
-
Yea they did lol. Should have at least had a ftr and maybe a dmged battleship! Oh well that’s how the dice roll ;)
-
Yayy Italy! Scramble would have helped if the airbase were working, but repairing it would cost you 1 ground unit and risk losing planes. Hard to say what is the best thing to do. Now the sea lion looks like a “best case” for Germany - I got lucky in z111 and only lost 1 bomber in round 1. Also I don’t have to use any fighters as fleet cover because there wont be a sea battle without the scramble. If there were going to be a naval battle, having lost the battleship earlier would hurt now. I would probably put 2 fighters in z110 and have 2 fighters and 6 tac/bombers for the land battle, then lose 1 or 2 to AA, putting it pretty much right on the mark of 7-9 planes for a normal sea lion.
-
Convoy raid SZ97
Rolls: 1@3 ; Total Hits: 01@3: (6) -
dohh!
-
And why would you take the fighter out in the second round ??? the AC should have died and the fighter fight on giving me 3@3 not 1@2 2@3.
-
First round you hit 4 times, 2 hits on AC, 1 hit to battleship, hit to cruiser leaving me with a roll of 3@4 on the second roll not 1@2 2@4!!
SZ110 2
d
Rolls: 3@4 ; Total Hits: 23@4: (3, 2, 6) -
so round 2 i hit 2 time not just one. you hit 2 times. Hit to battleship, lose french fighter, UK fighter lands in London!!!
-
you would actually still have a bomber vs. figher in SZ110 for a round 3 roll. Are you going to keep rolling or are you going to retreat the bomber?
-
I did that OOL becasue some people would rather try and save the carrier because it can be repaired and costs more than a fighter.
In any case, the carrier/fighter rolled a 6. The dice I rolled were 4, 5, and 6. Whether it was a carrier @2 or a fighter @4, it did not hit.
-
It is different because it would be three dice rolled at once not 1 die and two dice rolled seperately. The odds do change in that event.
-
LOL no.
-
but what the hell I will give it to you. Here we go. 1 bomber versus 1 fighter
a
Rolls: 1@4; Total Hits: 11@4: (3)
d
Rolls: 1@4; Total Hits: 01@4: (5) -
OK go ANZAC. Don;t forget to remove theItalian fighter from Holland.
-
Anzac 2
DOW on Japan !!!
Buy: 3 subs
Combat
attack: DGU with inf, art from Java via trans
NCM and Placement on map
Paid 10 + 4 (Java) + 5 (empire) + 5 (outter defense) = 24 ipcs
France 2
DOW on Japan !!!
NCM and Placement on map
-
Germany 3
PURCHASE & REPAIR
10 art
1 armor
2 inf
52 totalCOMBAT MOVES
UK (5AA, 1 Bmb, 12 inf, 4 art, 1 armor, 3 fig)
12 inf, 5 art, 3 armor from Germany; 1 inf from West Germany; 5 armor from Normandy via 13 tt z113 to z110
1 fig, 1 tac from z113
4 tac from West Germany
4 fig, 1 Bmb from Holland
cruiser from z113 for bombard
bombard
Rolls: 1@3; Total Hits: 01@3: (6)
AA
Rolls: 11@1; Total Hits: 211@1: (1, 2, 2, 5, 2, 5, 4, 2, 4, 1, 3) -
London 2
I lose 2 fighters
a
Rolls: 8@1, 10@2, 11@3, 6@4; Total Hits: 148@1,: (2, 3, 4, 5, 4, 6, 1, 5)10@2,: (1, 4, 1, 6, 6, 4, 3, 3, 6, 1)11@3,: (2, 6, 6, 1, 1, 1, 4, 3, 5, 4, 6)6@4: (1, 4, 2, 4, 1, 6)
d
Rolls: 1@1, 16@2, 1@3, 3@4; Total Hits: 81@1,: (2)16@2,: (6, 6, 6, 1, 4, 1, 6, 4, 4, 3, 6, 3, 3, 2, 2, 3)1@3,: (3)3@4: (3, 3, 1) -
London 3
I lose 8 infantry
you lose 5AA, 1 bomber, 2 french infantry, 6 UK infantry
a
Rolls: 10@2, 11@3, 6@4; Total Hits: 1310@2,: (2, 3, 3, 1, 3, 4, 1, 1, 5, 6)11@3,: (6, 3, 3, 6, 4, 5, 5, 5, 3, 4, 3)6@4: (1, 1, 1, 6, 2, 3)
d
Rolls: 8@2, 1@3, 3@4; Total Hits: 48@2,: (3, 3, 2, 5, 5, 5, 2, 6)1@3,: (1)3@4: (5, 6, 2) -
London 3
I lose 4 infantry
you lose all remaining units
London captured with loss of 2 fighters, 12 infantry -
doesnt really seem as if the changes and extra units are helping much… I could have had 5-7 more units possibly in London. It still would have fell :-o !!!





