Vance(axis) vs TheOne(allies) g1940a3 new setup no tech


  • z110 2
    you damage battleship and carrier, lose cruiser and 1 fighter
    I lose sub and 1 fighter
    aDiceRolls: 2@3, 1@4; Total Hits: 22@3,: (5, 3)1@4: (2)
    dDiceRolls: 1@2, 2@4; Total Hits: 11@2,: (6)2@4: (4, 5)


  • z110 3
    you lose carrier and fighter
    I lose 1 fighter
    aDiceRolls: 1@3, 1@4; Total Hits: 21@3,: (1)1@4: (2)
    dDiceRolls: 1@4; Total Hits: 01@4: (6)


  • NONCOMBAT MOVES
    Holland
    1 fig, 1 Bmb from battle of z110

    Romania
    1 inf from Yugoslavia

    Libya
    1 mech, 1 art from Tunisia

    MOBILIZE UNITS
    1 Bmb in Southern Italy

    COLLECT INCOME
    Italy 2 = 14(territories) +1 saved = 15IPCs

    Vance_TheOne_02g_Italy.AAM


  • Wow Italy kicked some a** that round


  • Yea they did lol. Should have at least had a ftr and maybe a dmged battleship!  Oh well that’s how the dice roll ;)


  • Yayy Italy!  Scramble would have helped if the airbase were working, but repairing it would cost you 1 ground unit and risk losing planes.  Hard to say what is the best thing to do.  Now the sea lion looks like a “best case” for Germany - I got lucky in z111 and only lost 1 bomber in round 1.  Also I don’t have to use any fighters as fleet cover because there wont be a sea battle without the scramble.  If there were going to be a naval battle, having lost the battleship earlier would hurt now.  I would probably put 2 fighters in z110 and have 2 fighters and 6 tac/bombers for the land battle, then lose 1 or 2 to AA, putting it pretty much right on the mark of 7-9 planes for a normal sea lion.


  • Convoy raid SZ97
    DiceRolls: 1@3 ; Total Hits: 01@3: (6)


  • dohh!


  • And why would you take the fighter out in the second round ???  the AC should have died and the fighter fight on giving me 3@3 not 1@2 2@3.


  • First round you hit 4 times, 2 hits on AC, 1 hit to battleship, hit to cruiser leaving me with a roll of 3@4 on the second roll not 1@2 2@4!!

    SZ110 2
    dDiceRolls: 3@4 ; Total Hits: 23@4: (3, 2, 6)


  • so round 2 i hit 2 time not just one. you hit 2 times. Hit to battleship, lose french fighter, UK fighter lands in London!!!


  • you would actually still have a bomber vs. figher in SZ110 for a round 3 roll.  Are you going to keep rolling or are you going to retreat the bomber?


  • I did that OOL becasue some people would rather try and save the carrier because it can be repaired and costs more than a fighter.

    In any case, the carrier/fighter rolled a 6.  The dice I rolled were 4, 5, and 6.  Whether it was a carrier @2 or a fighter @4, it did not hit.


  • It is different because it would be three dice rolled at once not 1 die and two dice rolled seperately.  The odds do change in that event.


  • LOL no.


  • but what the hell I will give it to you. Here we go. 1 bomber versus 1 fighter

    aDiceRolls: 1@4; Total Hits: 11@4: (3)
    dDiceRolls: 1@4; Total Hits: 01@4: (5)


  • OK go ANZAC.  Don;t forget to remove theItalian fighter from Holland.


  • Anzac 2

    DOW on Japan !!!

    Buy: 3 subs

    Combat

    attack: DGU with inf, art from Java via trans

    NCM and Placement on map

    Paid 10 + 4 (Java) + 5 (empire) + 5 (outter defense) = 24 ipcs

    France 2

    DOW on Japan !!!

    NCM and Placement on map

    France2_Vance_TheOne.AAM


  • Germany 3

    PURCHASE & REPAIR
    10 art
    1 armor
    2 inf
    52 total

    COMBAT MOVES
    UK (5AA, 1 Bmb, 12 inf, 4 art, 1 armor, 3 fig)
    12 inf, 5 art, 3 armor from Germany; 1 inf from West Germany; 5 armor from Normandy via 13 tt z113 to z110
    1 fig, 1 tac from z113
    4 tac from West Germany
    4 fig, 1 Bmb from Holland
    cruiser from z113 for bombard
    bombardDiceRolls: 1@3; Total Hits: 01@3: (6)
    AADiceRolls: 11@1; Total Hits: 211@1: (1, 2, 2, 5, 2, 5, 4, 2, 4, 1, 3)


  • London 2
    I lose 2 fighters
    aDiceRolls: 8@1, 10@2, 11@3, 6@4; Total Hits: 148@1,: (2, 3, 4, 5, 4, 6, 1, 5)10@2,: (1, 4, 1, 6, 6, 4, 3, 3, 6, 1)11@3,: (2, 6, 6, 1, 1, 1, 4, 3, 5, 4, 6)6@4: (1, 4, 2, 4, 1, 6)
    dDiceRolls: 1@1, 16@2, 1@3, 3@4; Total Hits: 81@1,: (2)16@2,: (6, 6, 6, 1, 4, 1, 6, 4, 4, 3, 6, 3, 3, 2, 2, 3)1@3,: (3)3@4: (3, 3, 1)

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