Game History
Round: 1 Purchase Units - Americans Americans buy 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber and 1 fighter moved from United States to Davis Strait Sea Zone 1 destroyer and 1 transport moved from U.S. Eastern Coast Sea Zone to Davis Strait Sea Zone Combat - Americans Battle in Davis Strait Sea Zone British loiter and taunt; Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 transport Germans defend with 2 submarines Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 transport in Davis Strait Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Germans roll dice for 2 submarines in Davis Strait Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in Davis Strait Sea Zone 1 submarine owned by the Germans lost in Davis Strait Sea Zone Germans and Americans reach a stalemate . Battle score for attacker is -12 Casualties for Americans: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Non Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 transport EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 destroyer and 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Davis Strait Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Davis Strait Sea Zone: 2 submarines EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 bomber moved from Davis Strait Sea Zone to United Kingdom 1 fighter moved from Davis Strait Sea Zone to Iceland Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in U.S. Eastern Coast Sea Zone 1 fighter placed in United States Turn Complete - Americans Americans collect 40 PUs; end with 40 PUsVance(axis) vs TheOne(allies) g1940a3 new setup no tech
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z110 2
you damage battleship and carrier, lose cruiser and 1 fighter
I lose sub and 1 fighter
a
Rolls: 2@3, 1@4; Total Hits: 22@3,: (5, 3)1@4: (2)
d
Rolls: 1@2, 2@4; Total Hits: 11@2,: (6)2@4: (4, 5) -
z110 3
you lose carrier and fighter
I lose 1 fighter
a
Rolls: 1@3, 1@4; Total Hits: 21@3,: (1)1@4: (2)
d
Rolls: 1@4; Total Hits: 01@4: (6) -
NONCOMBAT MOVES
Holland
1 fig, 1 Bmb from battle of z110Romania
1 inf from YugoslaviaLibya
1 mech, 1 art from TunisiaMOBILIZE UNITS
1 Bmb in Southern ItalyCOLLECT INCOME
Italy 2 = 14(territories) +1 saved = 15IPCs -
Wow Italy kicked some a** that round
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Yea they did lol. Should have at least had a ftr and maybe a dmged battleship! Oh well that’s how the dice roll ;)
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Yayy Italy! Scramble would have helped if the airbase were working, but repairing it would cost you 1 ground unit and risk losing planes. Hard to say what is the best thing to do. Now the sea lion looks like a “best case” for Germany - I got lucky in z111 and only lost 1 bomber in round 1. Also I don’t have to use any fighters as fleet cover because there wont be a sea battle without the scramble. If there were going to be a naval battle, having lost the battleship earlier would hurt now. I would probably put 2 fighters in z110 and have 2 fighters and 6 tac/bombers for the land battle, then lose 1 or 2 to AA, putting it pretty much right on the mark of 7-9 planes for a normal sea lion.
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Convoy raid SZ97
Rolls: 1@3 ; Total Hits: 01@3: (6) -
dohh!
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And why would you take the fighter out in the second round ??? the AC should have died and the fighter fight on giving me 3@3 not 1@2 2@3.
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First round you hit 4 times, 2 hits on AC, 1 hit to battleship, hit to cruiser leaving me with a roll of 3@4 on the second roll not 1@2 2@4!!
SZ110 2
d
Rolls: 3@4 ; Total Hits: 23@4: (3, 2, 6) -
so round 2 i hit 2 time not just one. you hit 2 times. Hit to battleship, lose french fighter, UK fighter lands in London!!!
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you would actually still have a bomber vs. figher in SZ110 for a round 3 roll. Are you going to keep rolling or are you going to retreat the bomber?
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I did that OOL becasue some people would rather try and save the carrier because it can be repaired and costs more than a fighter.
In any case, the carrier/fighter rolled a 6. The dice I rolled were 4, 5, and 6. Whether it was a carrier @2 or a fighter @4, it did not hit.
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It is different because it would be three dice rolled at once not 1 die and two dice rolled seperately. The odds do change in that event.
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LOL no.
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but what the hell I will give it to you. Here we go. 1 bomber versus 1 fighter
a
Rolls: 1@4; Total Hits: 11@4: (3)
d
Rolls: 1@4; Total Hits: 01@4: (5) -
OK go ANZAC. Don;t forget to remove theItalian fighter from Holland.
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Anzac 2
DOW on Japan !!!
Buy: 3 subs
Combat
attack: DGU with inf, art from Java via trans
NCM and Placement on map
Paid 10 + 4 (Java) + 5 (empire) + 5 (outter defense) = 24 ipcs
France 2
DOW on Japan !!!
NCM and Placement on map
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Germany 3
PURCHASE & REPAIR
10 art
1 armor
2 inf
52 totalCOMBAT MOVES
UK (5AA, 1 Bmb, 12 inf, 4 art, 1 armor, 3 fig)
12 inf, 5 art, 3 armor from Germany; 1 inf from West Germany; 5 armor from Normandy via 13 tt z113 to z110
1 fig, 1 tac from z113
4 tac from West Germany
4 fig, 1 Bmb from Holland
cruiser from z113 for bombard
bombard
Rolls: 1@3; Total Hits: 01@3: (6)
AA
Rolls: 11@1; Total Hits: 211@1: (1, 2, 2, 5, 2, 5, 4, 2, 4, 1, 3) -
London 2
I lose 2 fighters
a
Rolls: 8@1, 10@2, 11@3, 6@4; Total Hits: 148@1,: (2, 3, 4, 5, 4, 6, 1, 5)10@2,: (1, 4, 1, 6, 6, 4, 3, 3, 6, 1)11@3,: (2, 6, 6, 1, 1, 1, 4, 3, 5, 4, 6)6@4: (1, 4, 2, 4, 1, 6)
d
Rolls: 1@1, 16@2, 1@3, 3@4; Total Hits: 81@1,: (2)16@2,: (6, 6, 6, 1, 4, 1, 6, 4, 4, 3, 6, 3, 3, 2, 2, 3)1@3,: (3)3@4: (3, 3, 1)





