Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsFlip(allies) vs MrMalachiCrunch(axis) Spring 1942
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Japan 7
Builds:
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On Hand 454 Tanks 20
IC 15
2 Inf 6
Art 4Saved 0
Combat:
Sin: Inf(Chi), Tank(FIC), Tank(Man), Ftr(FIC), Bmr(Ind) Vs Inf+Tank
Sz34: 2 BB+2 CV+2 TT+DD(Sz35), 3 Inf(Ind), CC(Sz37)
Per: 2 Inf+2 Ftr(Ind), Ftr(Sz35), Ftr(FIC) Vs Tank
Trj: 2 Inf(Sz34) Vs Undefended
Egy: Inf(Sz34) Vs UndefendedSin: Inf(Chi), Tank(FIC), Tank(Man), Ftr(FIC), Bmr(Ind) Vs Inf+Tank
Sz34: 2 BB+2 CV+2 TT+DD(Sz35), 2 Inf(Ind) 1 Per TT, CC(Sz37)
Per: 2 Inf+2 Ftr(Ind), Ftr(Sz35), Ftr(FIC) Vs TankSin: Inf(Chi), Tank(FIC), Tank(Man), Ftr(FIC), Bmr(Ind) Vs Inf+Tank
Rolls: 1@1 3@3 1@4; Total Hits: 31@1: (2)3@3: (3, 3, 4)1@4: (2)
Rolls: 1@2 1@3; Total Hits: 21@2: (2)1@3: (2)Per: 2 Inf+2 Ftr(Ind), Ftr(Sz35), Ftr(FIC) Vs Tank
Rolls: 2@1 4@3; Total Hits: 22@1: (5, 4)4@3: (1, 1, 6, 4)
Rolls: 1@3; Total Hits: 01@3: (6) -
Combat Results:
Sin: TWLO Inf+Tank
Per: TWOL
Egy: Undefended
Trj: UndefendedNon-Combat Moves:
Sz50: Inf(NZe), TT(Sz41), DD, SS(Sz37)
Car: Inf(Sz50)
Chi: Inf(Man), 2 Tanks(FIC)
Yak: 3 Inf+3 Tanks(Bry), Ftr(Sin)
TRJ: 4 Tanks(Ind)
Ind: 2 Tanks+AA(FIC), Bmr(Sin)
Sz36: 2 TT(Sz60), TT(Sz61)
FIC: 3 Inf+Art+2 Tanks(Jpn) Via 3 TT(Sz60/61>Sz36)
Sz34: 4 Ftr(Per)Mobilisation:
FIC: 3 Tanks
Jpn: 2 Inf+Art+Tank
Ind: ICCollect 48 IPC, 0 saved, 48 IPC On Hand
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Sorry about the 4 extra inf there into WEu
US7
Builds
With 38
7inf=21
2tank=10
tt=7
save 0Combat
2inf Lib to Egy
2ftr bmr Cau to Egy vs infEgy attack(1)2inf 2ftr bmr
Rolls: 2@1 2@3 1@4; Total Hits: 32@1: (6, 3)2@3: (2, 1)1@4: (4)defend inf
Rolls: 1@2; Total Hits: 01@2: (4) -
Back in a few
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OK
Results
Egy lwolNon Combat
2ftr bmr Egy to Cau
ftr sz5 to Cau
ftr sz5 to sz12
8inf UK via 4tt sz5 to Kar
6inf tank ECa via 4tt sz2 to UK
inf ECa via tt sz12 to Alg
6inf 4tank EUS to ECa
sub sz51 to sz56
aagun Nwy to KarBuild placement
7inf 2tank EUS
tt sz10Collect income
Earned 38 saved 0=38 IPC’s -
Rus8
Builds
With 23
6inf=18
tank=5
save 0Combat
inf Rus to WRu(unoccupied)2inf ftr Nov to Sin vs tank
2inf tank Cau to Per
ftr Nov to Per vs 2infSin attack(1)2inf ftr
Rolls: 2@1 1@3; Total Hits: 12@1: (5, 3)1@3: (2)defend tank
Rolls: 1@3; Total Hits: 01@3: (6) -
Per attack(1)2inf tank ftr
Rolls: 2@1 2@3; Total Hits: 22@1: (1, 3)2@3: (1, 6)defend 2inf
Rolls: 2@2; Total Hits: 12@2: (1, 4) -
Results
WRu twol
Sin lwol
Per lwlo infNon Combat
ftr Sin to Cau
ftr Per to Cau
inf Rus to Cua
3tank Nov to Cau
inf Rus to Eve
aagun Nov to RusBuild placement
3inf tank Cau
3inf RusCollect income
Earned 23 saved 0=23 IPC’s(Well it is what it is)
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I thought you would be a bit more conservative and put more in Caucus. It’s extremely tempting. A couple more minutes of thought then I will make my move!
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Ger 8
Builds:
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On Hand 3612 Inf 36
Saved 0
Combat:
WRu: 18 Inf+18 Tanks(Ukr) Vs Inf
Bel: Inf+Ftr(Ukr), Bmr(WEu) Vs Tank
EEu: 2 Inf(Ger)+4 Ftr(WEu) Vs 2 InfKar: Inf(Bel), 3 Ftr(WEu) Vs Inf
Rolls: 1@1 2@3; Total Hits: 31@1: (1)2@3: (3, 3)
Rolls: 1@2; Total Hits: 01@2: (3)WRu: 3 Inf(Ukr), 2 Ftr(Ger), Bmr(WEu) Vs 2 Inf
Rolls: 3@1 3@3 1@4; Total Hits: 13@1: (3, 4, 5)3@3: (4, 4, 6)1@4: (4)
Rolls: 3@2; Total Hits: 23@2: (2, 5, 1)EEu: 4 Inf(Blk), 6 Inf(Bel), 3 Tanks(Ukr), 5 Inf+2 Tanks(Ger) Vs Inf
Rolls: 15@1 5@3; Total Hits: 115@1: (2, 2, 3, 5, 4, 3, 3, 2, 2, 5, 5, 6, 6, 6, 5)5@3: (4, 6, 6, 6, 3)
Rolls: 1@2; Total Hits: 01@2: (3) -
Wrong copy and paste it seems! I didn’t update the dice section.
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WRu: 18 Inf+18 Tanks(Ukr) Vs Inf
Rolls: 18@1 18@3; Total Hits: 1318@1: (4, 2, 5, 1, 3, 3, 5, 4, 3, 4, 1, 6, 2, 2, 4, 4, 2, 4)18@3: (4, 6, 2, 2, 2, 1, 6, 3, 1, 5, 5, 5, 3, 3, 6, 1, 3, 3)
Rolls: 1@2; Total Hits: 01@2: (4)Bel: Inf+Ftr(Ukr), Bmr(WEu) Vs Tank
Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (2)1@3: (1)1@4: (6)
Rolls: 1@3; Total Hits: 01@3: (5)EEu: 2 Inf(Ger)+4 Ftr(WEu) Vs 2 Inf
Rolls: 2@1 4@3; Total Hits: 42@1: (1, 5)4@3: (1, 3, 3, 4)
Rolls: 2@2; Total Hits: 12@2: (5, 1) -
Combat Results:
WRu: TWOL
Bel: TWOL
EEU: TWLO 1 InfNon-Combat Moves:
WEu: Ftr+Bmr(Bel), 4 Ftr(EEu), 2 Inf(SEu), Inf(Ger)
Blk: 10 Inf(Ger)
Sz57: SS(Sz60)
WEu: 2 Inf(SEu)Builds:
Ger: 10 Inf
SEu: 2 InfCollect 35 IPC, 0 saved, 35 IPC On Hand
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Forgot to move the fighter in Bel on the map.
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D’oh, was playing with the Japs and made some moves I didn’t retract so here is the corrected correct map!
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Ha
Ya I didn’t really crunch the numbers until after I done my combat.By then it was to late.
Did you feel sorry for me & not attack?(probably would have been the end for me if you had)probably still is.Anyway I’ll do UK turn tomorrow night.(CRUNCH)ouch
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Well I did have about a 65-70% chance of winning the battle. I probably should have gone for it, somewhat kicking myself for not. I had planned to move the Germans to force you to choose to defend Caucus or Russia and I think I tunnel visioned myself into that move. I was worried if I had a bad openingattack round my tank force would get trapped. On the other hand, Germany could survive a few rounds losing that entire force with Jap airforce ready to reinforce anywhere in Germany required and only risking 2 of my 7 german planes to AA fire in that attack.
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UK8
Builds
With 33
7inf=21
bmr=12
save 0Combat
3bmr Rus SBR on Gerinf tank UK via tt(bb) sz5 to EEu
bmr Rus to EEu
ftr Kar to EEu vs inf4inf Kar to Bel
2ftr sz5 to Bel vs infGer aagun vs 3bmr
Rolling 3d6:
(1, 6, 6) -
Ger SBR 2bmr
Rolling 2d6:
(1, 2) -
(Oh ya)
EEu attack(1)inf tank ftr bmr bb bombard
Rolls: 1@1 2@3 2@4; Total Hits: 41@1: (5)2@3: (3, 1)2@4: (2, 2)defend inf
Rolls: 1@2; Total Hits: 01@2: (6)





