Spoox (Allies) vs Alsch (Axis) Alpha 2


  • Bel

    Attack (4 Inf, 1 Art)
    DiceRolls: 3@1 2@2; Total Hits: 03@1: (4, 5, 6)2@2: (4, 4)

    Defense (1 Inf)
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    Ros

    Attack (7 Arm)
    DiceRolls: 7@3; Total Hits: 27@3: (6, 3, 6, 3, 4, 6, 6)

    Defense (1 Inf)
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • Ros twlo 1 Inf

    Bel R2
    DiceRolls: 3@1 2@2; Total Hits: 13@1: (6, 2, 1)2@2: (3, 6)
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • Bel twlo 1 Inf

    SZ 91 -

    Subs can’t hit planes,
    Planes can’t hit subs (no destroyer)
    Surface ships can hit either.

    Attack (3 SS, 1 CV, 1 CA, 1 BB, 5 Fig, 4 Tac, 1 Strat)
    DiceRolls: 3@2; Total Hits: 03@2: (3, 4, 3)
    DiceRolls: 1@3 1@4; Total Hits: 11@3: (2)1@4: (5)
    DiceRolls: 5@3 5@4; Total Hits: 75@3: (2, 2, 6, 5, 1)5@4: (3, 6, 2, 2, 3)


  • So -

    one hit against either subs, ships, or planes.
    And 7 hits against either surface ships or planes.

    You’ve got-

    4 SS, 4 DD, 1 CA, 1 BB, 2 CV, 2 Fig, 2 Tac.


  • I realized since I don’t have a destroyer, I should have asked if you’d like to submerge.

    If you still do, let me know before your loss orders, please.


  • those 7 hits: I cannot take my SS as casualty even if they shoot back? (no submerge)

    if not then: lose 1 SS, damage BB, damage 2 CV, destroy 2 CV, lose 2 DD


  • Correct-
    The planes can not hit subs at all.

    Subs defense hits (should’ve rolled this first, but shouldn’t affect anything, hopefully)
    DiceRolls: 4@1; Total Hits: 14@1: (6, 5, 4, 1)


  • Okay good, not a problem.  Take hit to BB.

    Defense (4 DD, 1 CA, 1 BB, 2 CV, 2 Fig, 2 Tac)
    DiceRolls: 6@2 3@3 3@4; Total Hits: 86@2: (4, 3, 2, 3, 2, 2)3@3: (3, 1, 6)3@4: (2, 3, 4)


  • Jesus.  :roll:

    Attack loses

    CV, BB, CA, 3 SS, 1 Fig


  • SZ 91 R2

    Attack (4 Fig, 4 Tac, 1 Strat)
    DiceRolls: 4@3 5@4; Total Hits: 84@3: (1, 3, 3, 6)5@4: (2, 1, 4, 4, 4)


  • They can’t hit subs, so everything else is lost.
    3 US subs remain.

    Defense (2 DD, 1 CA, 1 BB*, 2 Fig, 2 Tac)
    DiceRolls: 2@2 3@3 3@4; Total Hits: 42@2: (5, 6)3@3: (5, 2, 3)3@4: (5, 3, 3)


  • Attack loses 2 Fig, 2 Tac

    Non-coms

    2 Fig, 2 Tac, 1 Strat SZ 91 to Gib
    1 Fig, 1 Tac Vyb to Wgr
    1 Fig, 1 Tac Nukr to Wgr
    1 AA gun Sukr to Ros
    14 Inf, 5 Art Nukr to Sukr
    7 Inf, 1 Art Epl to Nukr
    2 Inf, 2 Art Nov to Bel
    3 Inf, 1 Art Pol to Epl
    9 Inf Ger to Pol
    1 Arm Ger to Epl
    1 Mech Wgr to Pol
    1 DD, 3 TT SZ 115 to SZ 113

    I forgot to move them on Italy’s turn; I didn’t see them.
    If you don’t mind, I’d like to move the 2 Inf, 2 Mech, 2 Arm in Nukr to Sukr.
    The rolls I had didn’t affect that.

    Place

    2 SS SZ 112
    1 Fig Wgr
    3 Inf Nov
    3 Inf Sukr
    1 Inf Fra
    3 Inf, 1 Arm, 1 Mech Ger

    Collect

    50 + 15 NO = 65 IPCs

    Spoox vs Alsch 07aG.AAM


  • auch

    Russia turn 7

    –>Purchase & repair

    purchase: 1 ARM (6) + 5 INF (15) = 21
    save 1 ipc

    –>Combat movement

    Novo: 1 INF --> Tsi (walk in)
    Novo: 1 INF --> Kaz (walk in)

    –>NCM

    Novo: 1 INF --> Ura + Tim
    Novo: 12 INF, 1 AA --> Sam
    Vol: 1 INF --> Cau

    –>Placement

    Rus: 1 ARM, 4 INF
    Vol: 1 INF

    –>Income

    territories: 18
    saved: 1
    total: 19

    Spoox vs Alsch 07bRussia.AAM


  • J7

    85 IPCs

    repair 5 on India

    4 Inf (12)
    1 Art (4)
    1 TT (7)
    8 SS (48)
    1 DD (8)

    save 1


  • Combat

    1 Mech, 2 Arm Yen to Ura (blitz Eve)

    1 Mech, 2 Arm Yen to Tim
    1 Arm Yak to Tim

    2 Inf, 3 Art She to Tsi

    1 Arm Ind blitz Wind (mt) back to Ind

    1 DD SZ 6 to SZ 36
    2 CA, 2 BB, 1 SS SZ 35 to SZ 36

    1 SS SZ 35 to SZ 56 (TT destroyed)

    1 Strat Bur to SZ 42 (TT destroyed)

    1 DD, 2 Fig SZ 35 to SZ 44
    1 Tac Phi to SZ 44

    1 DD, 2 Fig SZ 35 to SZ 43
    2 Tac Phi to SZ 43

    1 DD, 2 Fig SZ 35 to SZ 37
    2 Tac Phi to SZ 37

    1 DD SZ 35 to SZ 42
    1 Fig, 2 Tac Phi to SZ 42


  • Wind twol
    Eve twol

    Ura

    Attack (1 Mech, 2 Arm)
    DiceRolls: 1@1 2@3; Total Hits: 11@1: (6)2@3: (5, 1)

    Defense (1 Inf)
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    Tim

    Attack (1 Mech, 2 Arm)
    DiceRolls: 1@1 2@3; Total Hits: 21@1: (4)2@3: (3, 2)

    Defense (1 Inf)
    DiceRolls: 1@2; Total Hits: 01@2: (3)

    Tsi

    Attack (2 Inf, 3 Art)
    DiceRolls: 5@2; Total Hits: 25@2: (3, 6, 1, 2, 6)

    Defense (1 Inf)
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • Ura twol 1 Mech
    Tim twol
    Tsi twol
    SZ 41 cwol
    SZ 56 cwol

    SZ 36

    Attack (1 SS, 1 DD, 2 CA, 2 BB)
    DiceRolls: 2@2 2@3 2@4; Total Hits: 42@2: (2, 6)2@3: (6, 3)2@4: (4, 4)

    Defense (1 SS)
    DiceRolls: 1@1; Total Hits: 01@1: (6)

    If first 2 hits, ignore defense.

    SZ 37

    Attack (1 DD, 2 Fig, 2 Tac)
    DiceRolls: 1@2 2@3 2@4; Total Hits: 31@2: (2)2@3: (6, 2)2@4: (5, 1)

    Defense (1 SS)
    DiceRolls: 1@1; Total Hits: 01@1: (5)


  • SZ 37 cwol
    SZ 36 cwol

    SZ 43

    Attack (1 DD, 2 Fig, 2 Tac)
    DiceRolls: 1@2 2@3 2@4; Total Hits: 31@2: (1)2@3: (6, 1)2@4: (4, 5)

    Defense (1 SS)
    DiceRolls: 1@1; Total Hits: 01@1: (6)

    SZ 42

    Attack (1 DD, 1 Fig, 2 Tac)
    DiceRolls: 1@2 2@3 1@4; Total Hits: 11@2: (1)2@3: (4, 4)1@4: (5)

    Defense (1 SS)
    DiceRolls: 1@1; Total Hits: 01@1: (6)


  • SZ 43 cwol
    SZ 42 cwol

    SZ 44

    Attack (1 DD, 2 Fig, 1 Tac)
    DiceRolls: 1@2 2@3 1@4; Total Hits: 31@2: (3)2@3: (2, 1)1@4: (2)

    Defense (1 SS)
    DiceRolls: 1@1; Total Hits: 01@1: (4)


  • Ug timed out.

    SZ 44 cwol

    Non-coms on map.  I already typed them up and the post timed out.  :lol:

    Place

    3 Inf Ind
    1 Inf, 1 Art Jap
    8 SS, 1 DD, 1 TT SZ 6

    Collect

    76 + 5 NO + 1 leftover - 1 = 81 IPCs

    Spoox vs Alsch 07cJ.AAM

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