@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced”
Spoox (Allies) vs Alsch (Axis) Alpha 2
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Germany 7
62 IPCs
2 SS (12)
1 Fig (10)
10 Inf (30)
1 Arm (6)
1 Mech (4)save 0
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Combat
3 Inf, 1 Art Bal to Bel
1 Inf Epl to Bal29 Inf, 8 Art, 7 Arm Sukr to Ros
1 BB, 1 CA, 1 CV, 1 Fig, 1 Tac SZ 112 to SZ 91
2 Fig, 1 Tac, 1 Strat Wgr to SZ 91
1 Fig, 1 Tac Gib to SZ 91
1 Fig, 1 Tac Egy to SZ 91 -
Bel
Attack (4 Inf, 1 Art)
Rolls: 3@1 2@2; Total Hits: 03@1: (4, 5, 6)2@2: (4, 4)Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (4)Ros
Attack (7 Arm)
Rolls: 7@3; Total Hits: 27@3: (6, 3, 6, 3, 4, 6, 6)Defense (1 Inf)
Rolls: 1@2; Total Hits: 11@2: (2) -
Ros twlo 1 Inf
Bel R2
Rolls: 3@1 2@2; Total Hits: 13@1: (6, 2, 1)2@2: (3, 6)
Rolls: 1@2; Total Hits: 01@2: (6) -
Bel twlo 1 Inf
SZ 91 -
Subs can’t hit planes,
Planes can’t hit subs (no destroyer)
Surface ships can hit either.Attack (3 SS, 1 CV, 1 CA, 1 BB, 5 Fig, 4 Tac, 1 Strat)
Rolls: 3@2; Total Hits: 03@2: (3, 4, 3)
Rolls: 1@3 1@4; Total Hits: 11@3: (2)1@4: (5)
Rolls: 5@3 5@4; Total Hits: 75@3: (2, 2, 6, 5, 1)5@4: (3, 6, 2, 2, 3) -
So -
one hit against either subs, ships, or planes.
And 7 hits against either surface ships or planes.You’ve got-
4 SS, 4 DD, 1 CA, 1 BB, 2 CV, 2 Fig, 2 Tac.
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I realized since I don’t have a destroyer, I should have asked if you’d like to submerge.
If you still do, let me know before your loss orders, please.
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those 7 hits: I cannot take my SS as casualty even if they shoot back? (no submerge)
if not then: lose 1 SS, damage BB, damage 2 CV, destroy 2 CV, lose 2 DD
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Correct-
The planes can not hit subs at all.Subs defense hits (should’ve rolled this first, but shouldn’t affect anything, hopefully)
Rolls: 4@1; Total Hits: 14@1: (6, 5, 4, 1) -
Okay good, not a problem. Take hit to BB.
Defense (4 DD, 1 CA, 1 BB, 2 CV, 2 Fig, 2 Tac)
Rolls: 6@2 3@3 3@4; Total Hits: 86@2: (4, 3, 2, 3, 2, 2)3@3: (3, 1, 6)3@4: (2, 3, 4) -
Jesus. :roll:
Attack loses
CV, BB, CA, 3 SS, 1 Fig
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SZ 91 R2
Attack (4 Fig, 4 Tac, 1 Strat)
Rolls: 4@3 5@4; Total Hits: 84@3: (1, 3, 3, 6)5@4: (2, 1, 4, 4, 4) -
They can’t hit subs, so everything else is lost.
3 US subs remain.Defense (2 DD, 1 CA, 1 BB*, 2 Fig, 2 Tac)
Rolls: 2@2 3@3 3@4; Total Hits: 42@2: (5, 6)3@3: (5, 2, 3)3@4: (5, 3, 3) -
Attack loses 2 Fig, 2 Tac
Non-coms
2 Fig, 2 Tac, 1 Strat SZ 91 to Gib
1 Fig, 1 Tac Vyb to Wgr
1 Fig, 1 Tac Nukr to Wgr
1 AA gun Sukr to Ros
14 Inf, 5 Art Nukr to Sukr
7 Inf, 1 Art Epl to Nukr
2 Inf, 2 Art Nov to Bel
3 Inf, 1 Art Pol to Epl
9 Inf Ger to Pol
1 Arm Ger to Epl
1 Mech Wgr to Pol
1 DD, 3 TT SZ 115 to SZ 113I forgot to move them on Italy’s turn; I didn’t see them.
If you don’t mind, I’d like to move the 2 Inf, 2 Mech, 2 Arm in Nukr to Sukr.
The rolls I had didn’t affect that.Place
2 SS SZ 112
1 Fig Wgr
3 Inf Nov
3 Inf Sukr
1 Inf Fra
3 Inf, 1 Arm, 1 Mech GerCollect
50 + 15 NO = 65 IPCs
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auch
Russia turn 7
–>Purchase & repair
purchase: 1 ARM (6) + 5 INF (15) = 21
save 1 ipc–>Combat movement
Novo: 1 INF --> Tsi (walk in)
Novo: 1 INF --> Kaz (walk in)–>NCM
Novo: 1 INF --> Ura + Tim
Novo: 12 INF, 1 AA --> Sam
Vol: 1 INF --> Cau–>Placement
Rus: 1 ARM, 4 INF
Vol: 1 INF–>Income
territories: 18
saved: 1
total: 19 -
J7
85 IPCs
repair 5 on India
4 Inf (12)
1 Art (4)
1 TT (7)
8 SS (48)
1 DD (8)save 1
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Combat
1 Mech, 2 Arm Yen to Ura (blitz Eve)
1 Mech, 2 Arm Yen to Tim
1 Arm Yak to Tim2 Inf, 3 Art She to Tsi
1 Arm Ind blitz Wind (mt) back to Ind
1 DD SZ 6 to SZ 36
2 CA, 2 BB, 1 SS SZ 35 to SZ 361 SS SZ 35 to SZ 56 (TT destroyed)
1 Strat Bur to SZ 42 (TT destroyed)
1 DD, 2 Fig SZ 35 to SZ 44
1 Tac Phi to SZ 441 DD, 2 Fig SZ 35 to SZ 43
2 Tac Phi to SZ 431 DD, 2 Fig SZ 35 to SZ 37
2 Tac Phi to SZ 371 DD SZ 35 to SZ 42
1 Fig, 2 Tac Phi to SZ 42 -
Wind twol
Eve twolUra
Attack (1 Mech, 2 Arm)
Rolls: 1@1 2@3; Total Hits: 11@1: (6)2@3: (5, 1)Defense (1 Inf)
Rolls: 1@2; Total Hits: 11@2: (2)Tim
Attack (1 Mech, 2 Arm)
Rolls: 1@1 2@3; Total Hits: 21@1: (4)2@3: (3, 2)Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (3)Tsi
Attack (2 Inf, 3 Art)
Rolls: 5@2; Total Hits: 25@2: (3, 6, 1, 2, 6)Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (5) -
Ura twol 1 Mech
Tim twol
Tsi twol
SZ 41 cwol
SZ 56 cwolSZ 36
Attack (1 SS, 1 DD, 2 CA, 2 BB)
Rolls: 2@2 2@3 2@4; Total Hits: 42@2: (2, 6)2@3: (6, 3)2@4: (4, 4)Defense (1 SS)
Rolls: 1@1; Total Hits: 01@1: (6)If first 2 hits, ignore defense.
SZ 37
Attack (1 DD, 2 Fig, 2 Tac)
Rolls: 1@2 2@3 2@4; Total Hits: 31@2: (2)2@3: (6, 2)2@4: (5, 1)Defense (1 SS)
Rolls: 1@1; Total Hits: 01@1: (5) -
SZ 37 cwol
SZ 36 cwolSZ 43
Attack (1 DD, 2 Fig, 2 Tac)
Rolls: 1@2 2@3 2@4; Total Hits: 31@2: (1)2@3: (6, 1)2@4: (4, 5)Defense (1 SS)
Rolls: 1@1; Total Hits: 01@1: (6)SZ 42
Attack (1 DD, 1 Fig, 2 Tac)
Rolls: 1@2 2@3 1@4; Total Hits: 11@2: (1)2@3: (4, 4)1@4: (5)Defense (1 SS)
Rolls: 1@1; Total Hits: 01@1: (6)





