TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 4 Germans Combat Move - GermansCombat Hit Differential Summary :
ok - but I don’t believe that the game came down to that.
66% of giving you 1hit x3 rounds is luck?
but you sacrifice more than 13 to get it. Â
What I mean is that I don’t cry bad luck for all the things that happened to me in this game, so it always sounds like I’m the only one getting lucky rolls.
I’m not crying here, I’m just trying to confirm that I can trust the odds calculators or not.
also, what’s the chance of 4dd in 4different seazones all hitting me back?
Making me lose 1anzac fighter, 1american fighter, 1submarine, 1dd?
although it is a shame, because it would have been awesome to play out the game with the expected result.
I think we agree that this is a game of dice, and the dice can be crazy.
anyway, at the end of the day, I’m not ready to comment on balance after 1 game, but I do believe that it played out like WW II.
1.) UK fleet in 91, 98, 110, 112 move to 111 (includes tac bomb on cv)
2.) Naval base in Scotland
3.) airbase on Gibraltar
4.) fighter on Malta and gib removed, moved to Scotland
5.) interceptors shoot at 2
6.) USSR Dow rights delayed to Round 6
7.) USA DOW rights delayed to Round 8
8.) One consolidated income for UK, to be used as they see fit
9.) Amphib Assaults attack at -1
10.) France and Italy switch sides?
I wanna add something else to the luck factor
what’s the chance of 16chinese inf +1chinese fig hitting 4 total in defense?
1.) UK fleet in 91, 98, 110, 112 move to 111 (includes tac bomb on cv)
2.) Naval base in Scotland
3.) airbase on Gibraltar
4.) fighter on Malta and gib removed, moved to Scotland
5.) interceptors shoot at 2
6.) USSR Dow rights delayed to Round 6
7.) USA DOW rights delayed “end of” Round 8
8.) One consolidated income for UK, to be used as they see fit
France and Italy switch sides = no! It’s too complicated, also, if Italy switches side I think it will help the Axis more xD
since the expected number of hits is 6, probably greater than you believe, certainly greater than 5%,
Something like 45% instead of 33% in the attacker favor? :-D
Anyway I had something in mind but it might need a lot of tweak.
Removing Anzac to play, making Australia part of UK, making UK a very big power, giving it also the Anzac NOs.
Removing 10 to 20 NOs from USA.
Rolls: 16@2 1@4; Total Hits: 416@2: (4, 2, 5, 3, 6, 1, 3, 5, 6, 5, 4, 6, 4, 1, 4, 1)1@4: (6)
Rolls: 16@2 1@4; Total Hits: 816@2: (4, 5, 1, 3, 1, 4, 2, 1, 5, 2, 2, 6, 2, 2, 4, 4)1@4: (6)
Rolls: 16@2 1@4; Total Hits: 616@2: (6, 3, 1, 2, 1, 1, 6, 5, 6, 4, 6, 3, 4, 6, 1, 3)1@4: (1)
Rolls: 16@2 1@4; Total Hits: 716@2: (4, 4, 4, 5, 4, 2, 6, 6, 2, 1, 1, 5, 4, 1, 4, 1)1@4: (1)
Rolls: 16@2 1@4; Total Hits: 916@2: (6, 2, 1, 6, 1, 1, 3, 1, 3, 1, 6, 4, 4, 6, 2, 1)1@4: (3)
Rolls: 16@2 1@4; Total Hits: 516@2: (6, 5, 5, 6, 4, 1, 1, 5, 5, 5, 5, 2, 6, 6, 2, 1)1@4: (6)
Rolls: 16@2 1@4; Total Hits: 1216@2: (1, 2, 1, 3, 2, 3, 3, 2, 1, 1, 1, 2, 1, 4, 2, 6)1@4: (3)
Rolls: 16@2 1@4; Total Hits: 716@2: (1, 4, 3, 2, 2, 1, 6, 1, 3, 6, 6, 5, 1, 6, 5, 2)1@4: (6)
Rolls: 16@2 1@4; Total Hits: 316@2: (2, 4, 3, 5, 5, 3, 5, 6, 5, 6, 3, 6, 5, 6, 1, 3)1@4: (2)
Rolls: 16@2 1@4; Total Hits: 616@2: (2, 5, 3, 2, 5, 6, 2, 4, 4, 2, 4, 2, 3, 3, 4, 1)1@4: (6)
less than 5hits = 2/10
6+ hits = 7/10
5%? :-D
I said certainly greater than 5%.
try 121 shots at 2, 10 times or even a hundred times. Then try 12 shots at 2, you’ll see there’s a lot more variability as a percentage of the expected in the smaller number of dice.
of course.
Things get “standard” on bigger numbers actually. Something like 1000dices.
For example the 120 dices
Rolls: 120@2; Total Hits: 33120@2: (4, 6, 1, 1, 1, 1, 4, 2, 3, 6, 6, 6, 3, 6, 3, 1, 1, 5, 3, 1, 1, 5, 5, 4, 4, 4, 3, 4, 5, 4, 3, 2, 4, 4, 2, 4, 5, 6, 6, 1, 6, 6, 6, 3, 5, 3, 4, 6, 2, 6, 6, 2, 4, 5, 5, 2, 2, 2, 6, 1, 5, 3, 2, 3, 1, 4, 6, 5, 4, 6, 5, 4, 5, 5, 6, 4, 2, 3, 3, 3, 2, 3, 5, 6, 2, 4, 2, 4, 5, 1, 4, 4, 4, 5, 6, 4, 3, 6, 3, 6, 5, 2, 3, 4, 1, 3, 1, 2, 5, 4, 5, 1, 6, 4, 6, 1, 1, 1, 4, 6)
Rolls: 120@2; Total Hits: 43120@2: (2, 2, 3, 5, 6, 2, 3, 3, 2, 6, 2, 6, 1, 5, 3, 1, 1, 4, 3, 6, 1, 1, 1, 1, 4, 6, 1, 5, 1, 5, 4, 3, 1, 6, 2, 6, 2, 5, 2, 4, 4, 4, 3, 4, 3, 6, 5, 4, 4, 1, 4, 4, 2, 4, 4, 6, 4, 5, 5, 5, 4, 2, 1, 4, 2, 3, 4, 4, 1, 6, 1, 5, 4, 4, 2, 6, 4, 1, 4, 1, 2, 1, 5, 3, 4, 3, 3, 2, 2, 2, 6, 6, 3, 1, 3, 5, 4, 1, 3, 4, 6, 3, 2, 4, 1, 4, 4, 5, 4, 1, 6, 5, 1, 4, 2, 5, 1, 5, 1, 2)
Rolls: 120@2; Total Hits: 36120@2: (6, 1, 1, 3, 1, 4, 2, 4, 4, 4, 2, 4, 1, 4, 1, 2, 2, 5, 6, 6, 5, 5, 4, 6, 3, 6, 5, 3, 5, 5, 5, 5, 6, 5, 1, 6, 3, 2, 4, 6, 6, 6, 4, 6, 4, 5, 1, 5, 3, 6, 4, 2, 5, 2, 1, 1, 2, 6, 4, 6, 5, 2, 4, 4, 1, 5, 3, 3, 1, 1, 3, 1, 1, 6, 6, 4, 5, 1, 2, 1, 1, 5, 3, 5, 6, 3, 6, 1, 2, 3, 1, 6, 5, 5, 3, 5, 4, 6, 1, 5, 1, 4, 5, 2, 4, 4, 5, 2, 5, 1, 3, 5, 5, 5, 4, 5, 2, 4, 6, 3)
Rolls: 120@2; Total Hits: 37120@2: (6, 1, 3, 5, 6, 6, 3, 3, 6, 4, 1, 1, 1, 5, 2, 4, 3, 1, 6, 2, 1, 2, 6, 6, 6, 4, 5, 1, 1, 4, 4, 1, 5, 1, 5, 4, 1, 2, 6, 1, 6, 1, 1, 6, 6, 3, 4, 3, 3, 3, 4, 4, 5, 4, 3, 5, 2, 1, 6, 3, 5, 4, 3, 3, 5, 2, 1, 5, 4, 1, 5, 3, 1, 6, 2, 1, 3, 6, 3, 6, 3, 1, 3, 2, 5, 6, 6, 6, 1, 5, 2, 6, 3, 5, 3, 1, 6, 3, 5, 3, 3, 4, 5, 4, 4, 1, 5, 1, 1, 1, 1, 4, 2, 3, 5, 6, 3, 4, 6, 4)
Rolls: 120@2; Total Hits: 41120@2: (3, 1, 3, 5, 6, 5, 5, 5, 1, 4, 2, 4, 2, 1, 1, 6, 2, 6, 1, 3, 6, 1, 6, 2, 4, 4, 2, 6, 1, 1, 4, 4, 2, 6, 2, 1, 4, 1, 6, 5, 5, 2, 3, 1, 3, 4, 1, 4, 3, 1, 1, 3, 1, 6, 4, 4, 3, 6, 4, 4, 6, 1, 1, 2, 6, 3, 3, 4, 4, 2, 3, 3, 4, 5, 3, 6, 2, 3, 4, 4, 4, 4, 1, 4, 4, 4, 1, 6, 4, 4, 4, 4, 4, 5, 5, 4, 2, 1, 1, 5, 3, 4, 2, 6, 2, 4, 6, 4, 1, 3, 2, 4, 1, 2, 2, 4, 6, 2, 4, 3)