12_LG40_JWW(allies)_vs_fighterpilot(axis+3)


  • maybe I foolishly wasted my UK trn’s??

    hey was I suppose to turn those MONGOLIA inf to russian?? Did I forget to do that?

  • '11

    The Mongolian troops become Russian only when Japan attacks a Russian territory bordering Mongolia. This becomes void if Russia attacks Japan in a territory bordering Mongolia. This happened in our first game because Japan attacked Amu.
    Your British mech couldn’t blitz through Iso-mechs can only blitz  with a tank.
    Der fuhrer wouldn’t let Russia through the straits of Denmark because he was still in a rage for what the British did to his ally in the Med.


  • OK the itailans can keep iso.

    understand about MONGOLIA and I fully understand about the russian fleet and the fuhrer’s anger

  • '11

    Italy 3

    purchase(3)
    inf

    combat
    Nita-4inf,ftr,bmb Sita

    DiceRolls: 4@1 1@3 1@4; Total Hits: 14@1: (5, 3, 3, 5)1@3: (6)1@4: (4)
    D-inf
    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • '11

    Nita twol

    ncm
    2inf,2art,arm Yugo to Rom
    6inf,arm Bul to Rom
    3inf,art,mech Tob to Lib
    arm,art Tun to Lib
    ftr,bmb Nita to Alg

    mobilize inf to Sita

    collect
    12

    JWW_fighterpilot_2GIt.AAM


  • anzac 2 purch a cv & dd spend 24 (save 0)

    combat - inf (alx) > tob cwol

    ncm -
    jave inf > dgu via trn
    que 2 fgt > z 62
    z54 ca > z62
    z54 dd > z46
    sau aa > znfe
    que fgt & inf > nfe

    placement cv & dd z62

    anzac collects 14


  • add ncm: alx inf > tob

    & france

    combat - none

    ncm
    z79 dd > z 39
    fca inf > fea
    z96 fleet > z 98

    JWW_fighterpilot_2Ffrance.AAM

  • '11

    no matter what the generals said to dissuade der Fuhrer from going sealion he is adamant-the outcome of the entire war hangs on the outcome

    Germany 3
    latter tonight-think about scramble against bb,ca,dd,cv


  • yeah, I wouldn’t scramble…the fgt’s will stay to defend the UK.

  • '11

    Germany 3

    purchase(49)
    7inf,7art

    combat
    Uk-10inf,art Ger/6arm,3art,ftr,5tac,2bmb Wgr/bb,ca z108/2ftr z112

    10 aa shots at the air
    DiceRolls: 10@1; Total Hits: 210@1: (2, 6, 4, 1, 2, 2, 1, 5, 4, 4)

  • '11

    will take 2ftrs as hits
    A-10inf,4art,6arm,ftr,5tac,2bmb
    DiceRolls: 6@1 8@2 7@3 7@4; Total Hits: 136@1: (4, 3, 6, 5, 6, 6)8@2: (3, 6, 6, 2, 5, 2, 2, 6)7@3: (6, 4, 4, 5, 1, 2, 2)7@4: (2, 1, 2, 1, 3, 4, 2)
    D-4aa,20inf,art,arm,4ftr
    DiceRolls: 21@2 1@3 4@4; Total Hits: 1521@2: (5, 5, 3, 3, 2, 2, 1, 1, 1, 4, 1, 1, 6, 5, 2, 1, 5, 2, 5, 2, 6)1@3: (6)4@4: (4, 1, 2, 4)

  • '11

    Uk round 2
    A-5arm,ftr,5tac,2bmb
    DiceRolls: 6@3 7@4; Total Hits: 86@3: (5, 4, 6, 3, 5, 3)7@4: (5, 2, 2, 3, 1, 2, 3)
    D-11inf,art,arm,4ftr
    DiceRolls: 12@2 1@3 4@4; Total Hits: 612@2: (6, 6, 1, 5, 2, 5, 1, 2, 4, 3, 5, 6)1@3: (2)4@4: (6, 4, 5, 5)

  • '11

    I just noticed I forgot to roll for the initial bombardment of the bb and ca
    DiceRolls: 1@3 1@4; Total Hits: 21@3: (3)1@4: (1)

  • '11

    I will retreat ftr,4tac,2bmb

    ncm
    cv z112 to z11inf
    Wfr to Hol
    inf Wgr to Hol
    4inf,2art,Ger to Wgr
    3arm Hun to Wgr
    3mech Sfr to Hol
    ftr,tac Uk to z110
    3tac Uk to Hol
    2bmb Uk to Wgr

    mobilize
    2inf,5art to Wgr
    5inf,2art to Ger

    collect
    43+10(no)=53

    JWW_fighterpilot_3Ger.AAM


  • I thought the aa needed to be done as it is in aniversary/41….the aa for the bmb’s are fired, then the tac’s and then the fgt’s, no? Also, I didn’t think that the trns’ could move 1 space and pick-up and then move two to attack. I could be very wrong about this however? Please let me know.

  • '11

    Here is the thread on aa guns:Air Defense: AA guns can only fire at an air unit when that unit attacks the territory containing that AA gun. AA guns fire only once, before the first round of combat. Each AA gun in the territory may fire up to three times, but only once per attacking air unit. In other words, the total number of air defense dice rolled is three times the number of AA guns, or the number of attacking air units, whichever is the lesser. Once the number of air defense dice is determined, the dice are rolled. For each �1� rolled, the attacker must choose one air unit as a casualty. These casualties are removed immediately, and will not participate in the remainder of the battle. This AA gun attack is made immediately before normal combat occurs in the territory containing the AA gun. AA guns do not defend facilities against strategic or tactical bombing. Facilities have their own �built in� air defenses.
    As to picking up and moving with the trn my understanding was a trn can pick up cargo,move one sea zone,pick up more cargo,move one more sea zone,and offload the cargo-this would be added to if the trn began it’s movement at a naval base. I could be wrong so we should clarify this.

  • '18 '17 '16 '11 Moderator

    @JWW:

    I thought the aa needed to be done as it is in aniversary/41….the aa for the bmb’s are fired, then the tac’s and then the fgt’s, no? Also, I didn’t think that the trns’ could move 1 space and pick-up and then move two to attack. I could be very wrong about this however? Please let me know.

    JWW asked me to chime in on this.

    In Global 1940, the AA Gun shots are all rolled simultaniously and then the attacker may choose which fighters, bombers or strategic bombers are lost.

    Example:  Germany attacks England with 5 fighters, 5 tactical bombers and 2 strategic bombers.  England has 4 AA Guns.
    England rolls 3 hits
    Germany elects to lose 3 fighters, as the tactical bombers can still be paired with attacking armor for increased attacking punch.


  • damn didn’t factor in the 3 space movement for trn’s. I guess to avoid this the UK needs to purchase material to defend the UK for the first few turns!


  • R3 purch 6 arm spend 36 (save 0)

    combat - none
    ncm:
    yen arm > bry
    ura art > novo
    bal stack less aa > epl
    ves stack > eplnukr stack > epl
    sukr inf > bes
    sukr remaing stack > nukr
    vol 3 inf > kaz
    rus 3 inf > sam
    bry 2inf > nukrbel arm > epl
    smo 2 inf > bel
    nov inf, art > bal

    r placement 3 arm inf nov & sukr

    R collects 36

    JWW_fighterpilot_3bR.AAM

  • '11

    Japan 3

    purchase(44)
    3mech,2trn,2inf,2art

    combat
    Kan-2inf,mech,art Sui(walk in)
    Sze-5inf,art Sze(walk in)
    She-art Hop(walk in)
    Yun-2inf Kwa/7ftr,5tac,2bmb Anh

    battle for Yun
    A-2inf,7ftr,5tac,2bmb
    DiceRolls: 2@1 7@3 7@4; Total Hits: 102@1: (1, 5)7@3: (3, 1, 4, 5, 2, 6, 6)7@4: (2, 4, 1, 4, 4, 2, 6)
    D-inf
    DiceRolls: 1@2; Total Hits: 01@2: (6)

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