Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs12L BoldFresh (+6) v JWW
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yeah i’m almost sure your sub fires no matter what since there is no attacking destroyer present (all subs get a sneak attack if there is no destroyer present).� so your choice here is to either declare the sub your casualty and give your destroyer a chance to defend, or you take the cruiser as the casualty and declare that your sub will submerge or continue to fight.
Krieg confirmed it. if you take the sub as a casualty, it still gets to fire. so let me know if you want to take the sub or cruiser as casualty - again if you take the cruiser, it is not allowed to fire in defense this round.
wow, now I am confused….I guess I will look at the thread in the league rules…It would have been easier if you rolled one 1,2,3 for the cruiser.
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it is amazing after all the games we play that some rules still seem confusing (side note)……
And I never saw the thread you posted in the rule section, sorry,
the way I understand it…both R & G ss fire at the same time, thereby negating a “sneak”, if the R sub hits, the G player can select the sub to be hit and lost even though it already fired. Just as if there wasn’t another ship in the fight. Both ships get to fire, if one hit’s it doesn’t discount the other’s dice roll. If both G & R ss’s “hit” both subs would be lost.
So…I would select the G sub to be lost (it still gets it’s initial attack) and now the Cruiser gets to defend for the 4th time and probably will miss again?
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ok the german sub sinks as it chokes out it’s third missed torpedo.
let’s see if this german cruiser captain can miss one more time…
z3 r3 defense
Rolls: 1@3; Total Hits: 11@3: (1) -
about time
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UK can destroy it this round anyway
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german cruiser captain finds his bearings
NC
stc - 6 inf (bry)
nov - inf (eve)
rus - inf (ura), 2 arm (cau)
cau - inf (euk), inf (rus)place 3 inf (cau)
place 4 inf, art, arm (rus)collect 28, has 28
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JPN 2 purch fgt, 2dd, ss & 2 arm spend 42 (save 1)
combat
#1 ind (inf) v inf, art (bur) CA & 3 fgt (fic & 2z37)
#2 man (inf) v inf, arm (phi) BB & & 4 fgt (fic, kia 2z62)
#3 bry (mt) v 2inf (phi & jpn) cwol
#4 nin (mt) v inf (sui) cwol
#5 hup (mt) v 2inf (sui) cwol
#6 fuk (mt) v inf (kwa) cwol -
need to change one thing….
#1 IND S/B the same attack less the CA… It has been diverted. It is staying put in sz37 -
ind attack
Rolls: 3@3 2@2; Total Hits: 33@3: (3, 5, 3)2@2: (2, 5)v inf
Rolls: 1@2; Total Hits: 11@2: (1) -
ind twlo inf
#2 man attack
Rolls: 1@4 5@3 1@1; Total Hits: 31@4: (5)5@3: (6, 2, 2, 6, 1)1@1: (4)v inf
Rolls: 1@2; Total Hits: 01@2: (4) -
man twol
ncm:
ind 2 fgt > z37
ind fgt > fic
man 3 fgt > z62
man fgt > fic
z49 & z38 trns > z37
sum 2inf bur
bor 2inf > z37
dd > z37placement 2 arm fic, fgt, 2dd & ss z62
J collects saved 1 + 15 NO + 38 =54
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I debated going into IND heavy, going after PER and going into SUD & EGY but I wimped out
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UK2 - with 40 buys 4 inf, 2 art, 2 trn, save 6
CM
nwe () - inf (gbr) via z7
fra (inf) - inf, art (gbr), cru, bat (z2)
z3 (cru) - 2 ftr, bom (gbr)
alg () - 3 inf, art, arm (lib)combat:
fra - inf, art, cru, bat vs. inf
Rolls: 2@2 1@3 1@4; Total Hits: 22@2: (5, 2)1@3: (3)1@4: (6)
Rolls: 1@2; Total Hits: 01@2: (3) -
fra twol
z3 - 2 ftr, bom vs. cru
Rolls: 2@3 1@4; Total Hits: 12@3: (4, 2)1@4: (5)
Rolls: 1@3; Total Hits: 11@3: (3) -
z3 cwlo ftr
NC
z7 - 2 des, acc (z2), ftr (z3)
cau - 4 inf, art, ftr (per)
kaz - AA (per)
z56 - trn (z45)
z53 - des (z48)
cng - 2 inf (rho)
rus - ftr (z2)
gbr - bom (z2)place 5 inf (gbr)
place trn, des, ftr (z7)collect 49, has 55
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sorry placement was typed wrong there
was actually:
place 4 inf, 2 art (gbr)
place 2 trn (z7)the map is right.
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let me type the correct noncom, one change and one mistake corrected and the correct map:
NC
z7 - 2 des, acc (z2), ftr (z3)
cau - 4 inf, art (per)
kaz - AA (per)
z56 - trn (z45)
z53 - des (z48)
cng - 2 inf (rho)
rus - ftr (per)
gbr - bom (z2)place 4 inf, 2 art (gbr)
place 2 trn (z7)collect 49, has 55
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was really hoping to get away with z3 without taking a hit… :-(
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ITA 2 purch 4inf spend 12 (save 0)
combat
#1 egy (mt) v inf & arm (bul) cwol
#2 euk (mt) v inf (ukr) cwol
#3 fra (inf, art) v 3inf (ita) & fgt (bul)dice…
Rolls: 1@3 3@1; Total Hits: 21@3: (3)3@1: (1, 6, 2)v inf, art
Rolls: 2@2; Total Hits: 02@2: (5, 6) -
fra twol
ncm:
bb > z15
fgt > ita
bul & epl untis > ukr





