@GeneralDisarray Game History
Round: 1 Bid Purchase - Germans Germans buy 1 artillery and 1 submarine; 0 PU unused Bid Placement - Germans 1 submarine placed in 120 Sea Zone 1 artillery placed in Holland Belgium Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 2 submarines moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 fighter moved from Norway to 114 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters moved from Western Germany to 113 Sea Zone 3 tactical_bombers moved from Western Germany to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 armour moved from Holland Belgium to Normandy Bordeaux 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France 3 armour and 3 mech_infantrys moved from Austria to France 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 fighter moved from Poland to Yugoslavia 1 artillery moved from Holland Belgium to Normandy Bordeaux 2 armour, 2 artilleries and 3 infantry moved from Holland Belgium to France Combat - Germans Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport British win with 1 transport remaining. Battle score for attacker is -4 Casualties for Germans: 2 submarines Casualties for British: 1 destroyer Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 34 Casualties for French: 1 cruiser Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 37 Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 5 armour, 3 artilleries, 6 infantry and 5 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour, 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 31 Casualties for Germans: 1 artillery and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 fighter moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Holland Belgium to Normandy Bordeaux 2 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 2 infantry moved from Norway to Finland 1 aaGun moved from Western Germany to 115 Sea Zone 1 infantry moved from Denmark to 115 Sea Zone 1 aaGun and 1 infantry moved from 115 Sea Zone to Norway 1 infantry moved from Denmark to Western Germany Place Units - Germans 1 carrier, 1 destroyer and 1 transport placed in 115 Sea Zone Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs12L BoldFresh (+6) v JWW
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kar twlo inf
#2 bel attack
Rolls: 2@3 1@1; Total Hits: 32@3: (3, 3)1@1: (1)v inf
Rolls: 1@2; Total Hits: 01@2: (5) -
bel cwol
#3 euk attack
Rolls: 2@3 1@1; Total Hits: 02@3: (6, 4)1@1: (6)v inf
Rolls: 1@2; Total Hits: 11@2: (1) -
euk fgt’s retreat
ncm:
euk 2 fgt > ukr
bel fgt > z5
bel fgt > epl
epl inf, 2 arm > ukr
bst 2 arm > ukr
pol arm > ukr
z5 ca, & z6 ss > z 3
ger 2 inf > pol
ger inf > fra
fra 2 inf > ita
pol inf > bst
pol 2 inf > eplplacement dd & fgt z5, 5inf & 3 arm ger
G collects saved 4 + 15 NO + 36 = 55
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use this map…it includes the bmb ncm to epl
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In all my games I haven’t tried this with the axis……not sure if it will all fall apart on me by turn 6-7?
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hmmm we’ll see.
just saw this, may want to attack z3 (sub, cru) - if i do obviously your sub will fight but if i hit in round 1 will you lose the sub or the cru?
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i mean attack with the russian sub of course.
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hmmm we’ll see.
just saw this, may want to attack z3 (sub, cru) - if i do obviously your sub will fight but if i hit in round 1 will you lose the sub or the cru?
I think you need to attack z3 and hit something before I need to select my loss? I would prob lean towards losing the ss but I could change my mind.
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R2 - with 33 buys 3 rpr, 7 inf, art, arm
CM
z3 (sub, cru) - sub (z6)
man () - inf (bry)combat:
z3 - subs first get sneak attacks
Rolls: 1@2; Total Hits: 01@2: (5)
Rolls: 1@1; Total Hits: 01@1: (2) -
cruiser defense
Rolls: 1@3; Total Hits: 01@3: (5) -
Z3 r2 sneak attacks
Rolls: 1@2; Total Hits: 01@2: (3)
Rolls: 1@1; Total Hits: 01@1: (4) -
r2 cruiser defense
Rolls: 1@3; Total Hits: 01@3: (4) -
Z3 r3 sneak attacks
Rolls: 1@2; Total Hits: 11@2: (2)
Rolls: 1@1; Total Hits: 01@1: (6) -
do you want to lose the sub or the cru? you must choose before the cruiser fires of course.
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i’m not sure but i think if the sub hits on attack, you may have to choose a casualty to come off immediately (unable to fire a defense). if so, then you only roll one dice in defense for either your sub or cruiser, which would be the six. if you can choose the sub as a casualty and it is still allowed to fire a surprise strike in the first round (i think this is how it works, which is why i fired both at the same time) then the sub has already fired and the cruiser would be allowed to fire as well IF you take the sub as your casualty.
i’ve presented this question in the rules and errata thread:
http://www.axisandallies.org/forums/index.php?topic=12601.new
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yeah i’m almost sure your sub fires no matter what since there is no attacking destroyer present (all subs get a sneak attack if there is no destroyer present). so your choice here is to either declare the sub your casualty and give your destroyer a chance to defend, or you take the cruiser as the casualty and declare that your sub will submerge or continue to fight.
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yeah i’m almost sure your sub fires no matter what since there is no attacking destroyer present (all subs get a sneak attack if there is no destroyer present). so your choice here is to either declare the sub your casualty and give your destroyer a chance to defend, or you take the cruiser as the casualty and declare that your sub will submerge or continue to fight.
Krieg confirmed it. if you take the sub as a casualty, it still gets to fire. so let me know if you want to take the sub or cruiser as casualty - again if you take the cruiser, it is not allowed to fire in defense this round.
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yeah i’m almost sure your sub fires no matter what since there is no attacking destroyer present (all subs get a sneak attack if there is no destroyer present).� so your choice here is to either declare the sub your casualty and give your destroyer a chance to defend, or you take the cruiser as the casualty and declare that your sub will submerge or continue to fight.
Krieg confirmed it. if you take the sub as a casualty, it still gets to fire. so let me know if you want to take the sub or cruiser as casualty - again if you take the cruiser, it is not allowed to fire in defense this round.
wow, now I am confused….I guess I will look at the thread in the league rules…It would have been easier if you rolled one 1,2,3 for the cruiser.
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it is amazing after all the games we play that some rules still seem confusing (side note)……
And I never saw the thread you posted in the rule section, sorry,
the way I understand it…both R & G ss fire at the same time, thereby negating a “sneak”, if the R sub hits, the G player can select the sub to be hit and lost even though it already fired. Just as if there wasn’t another ship in the fight. Both ships get to fire, if one hit’s it doesn’t discount the other’s dice roll. If both G & R ss’s “hit” both subs would be lost.
So…I would select the G sub to be lost (it still gets it’s initial attack) and now the Cruiser gets to defend for the 4th time and probably will miss again?
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ok the german sub sinks as it chokes out it’s third missed torpedo.
let’s see if this german cruiser captain can miss one more time…
z3 r3 defense
Rolls: 1@3; Total Hits: 11@3: (1)





