Spoox (Allies) vs Alsch (Axis) Alpha 2


  • Combat

    7 Inf, 4 Art Bur to Ind
    1 Mech, 1 Arm Yun to Ind

    1 Inf She to Kan
    1 Fig, 1 Tac Kwa to Kan

    1 SS SZ 6 to SZ 16
    2 Fig Jap to SZ 16

    1 DD SZ 6 to SZ 17
    1 Fig Jap to SZ 17

    1 Arm Bury blitz Yak (mt) to Yen (mt)

    1 TT SZ 35 to SZ 41, take
    2 Inf Phi to Sum
    2 Strat Kwa to Sum

    1 TT SZ 35 to SZ 42, take
    1 Inf Phi to Jav (mt)

    1 TT SZ 35 to SZ 44, take
    1 Inf Phi to Cel (mt)


  • Yak twol
    Yen twol
    Jav twol
    Cel twol

    Ind

    Attack (7 Inf, 4 Art, 1 Mech, 1 Arm)
    DiceRolls: 4@1 8@2 1@3; Total Hits: 44@1: (5, 1, 2, 3)8@2: (3, 3, 3, 2, 1, 6, 6, 3)1@3: (1)

    Defense (6 Inf)
    DiceRolls: 6@2; Total Hits: 16@2: (5, 4, 6, 1, 5, 5)

    Sum

    Attack (2 Inf, 2 Strat)
    DiceRolls: 2@1 2@4; Total Hits: 12@1: (4, 3)2@4: (1, 6)

    Defense (1 Inf)
    DiceRolls: 1@2; Total Hits: 11@2: (1)

    SZ 16

    Attack (1 SS, 2 Fig)
    DiceRolls: 1@2 2@3; Total Hits: 31@2: (1)2@3: (3, 3)

    Defense (1 DD)
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    SZ 17

    Attack (1 DD, 1 Fig)
    DiceRolls: 1@2 1@3; Total Hits: 11@2: (2)1@3: (5)

    Defense (1 SS)
    DiceRolls: 1@1; Total Hits: 01@1: (4)


  • Sum twlo 1 Inf
    SZ 16 cwlo 1 SS
    SZ 17 cwol

    Ind R2

    Attack (6 Inf, 4 Art, 1 Mech, 1 Arm)
    DiceRolls: 3@1 8@2 1@3; Total Hits: 63@1: (1, 1, 3)8@2: (6, 3, 2, 2, 5, 3, 5, 2)1@3: (2)

    Defense (2 Inf)
    DiceRolls: 2@2; Total Hits: 02@2: (5, 5)


  • Ind twlo 1 Inf

    Forgot to declare-
    1 Inf Kaz to Tur (mt) twol

    Kan

    Attack (1 Inf, 1 Fig, 1 Tac)
    DiceRolls: 1@1 1@3 1@4; Total Hits: 11@1: (6)1@3: (5)1@4: (4)

    Defense (1 Inf)
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • Kan twol

    Non-coms

    1 AA gun Bur to Ind
    2 Strat Sum to Bur
    1 Fig, 7 Tac Kwa to Phi
    2 TT SZ 6 to SZ 35, take
    3 Inf, 1 Art Jap to Phi
    1 Fig SZ 17 to Jap
    2 Fig SZ 16 to Jap
    1 Fig, 1 Tac Kan to She
    1 Inf Fic to Yun
    2 Mech, 2 Arm Bury to Yen
    5 Inf Bury to Yak
    1 Arm Sak to Yak
    3 Mech, 1 Arm Kor to Bury

    Place

    6 Mech, 4 Arm Kor
    1 Inf Jap
    1 DD SZ 6

    Collect

    76 + 10 NO - 9 + 8 plunder = 85 IPCs

    Spoox vs Alsch 06cJ.AAM


  • just to give you a heads up, I have definitely not forgotten this game. I should have the allies up somewhere this weekend. Had a busy week at work and with the site going offline yesterday, didn’t find the time to do my moves.


  • No worries pal.
    Do whatever you need.


  • USA turn 6

    –>Purchase & repair

    purchase: 5 TT (35) + 5 INF (15) + 5 ART (20) = 70
    save 5  ipc

    –>Combat movement

    Cus: 5 INF, 5 ART --> Mor
    z106: fleet --> z91 (it is allowed like this right? whilst the fleet doesn’t actually do something, I need to send it along with the transports to protect them from you scrambling Gib planes). Assuming no scrambles here.

    –>NCM

    z26: 1 TT --> z10
    z10: 2 SS --> z26
    Car: 1 Fig --> Haw

    –>Placement

    z101: 5 TT
    Cus: 5 INF, 5 ART

    –>Income

    territories: 51
    no’s: 25
    saved: 5
    total: 81

    Spoox vs Alsch 06dUSA.AAM
    Spoox vs Alsch 06dUSA.AAM


  • UK turn 6

    –>Purchase & repair

    purchase: 2 Fig (20) + 1 TacB (11) = 31
    save 1 ipc

    –>Combat movement

    Uk: 5 Fig, 1 TacB --> z92 (land Mor)
    need scramble orders

    z39: 1 SS –> z41 (defenseless TT)
    z55: 1 SS --> z44 (defenseless TT)
    Sud: 1 ARM --> Iso (walk in)


  • No scramble.


  • z92

    A:
    DiceRolls: 5@3 1@4; Total Hits: 45@3: (4, 2, 1, 1, 4)1@4: (4)
    D:
    DiceRolls: 1@2 1@3; Total Hits: 11@2: (3)1@3: (1)


  • z92 twlo 1 Fig

    –>NCM

    Que: 2 INF, 1 ARM, 1 ART --> TT --> Mor
    z106: 1 DD --> z91+z104
    Sud: 2 INF, 2 ART --> Irq
    Eth: 1 Fig --> Irq
    Saf: 1 INF, 1 ART --> Irq
    Sud: 1 INF, 1 ART --> Ken
    z81: fleet --> z80
    z54: 1 TT --> z56

    –>Placement

    Uk: 2 Fig, 1 TacB

    –>Income

    territories: 30
    saved: 1
    total: 31

    Spoox vs Alsch 06fUK.AAM


  • Anzac’s up.


  • yes, my apologies for the slow rate that this game is going

    Anzac turn 6

    –>Purchase & repair

    purchase: 1 TT (7) + 2 ARM (12) = 19
    save 5 ipc

    –>Combat movement

    z62: 1 SS --> z42 (defenseless TT)
    Que: 1 INF, 1 ART --> Sum

    –>Combat

    Sum
    A:
    DiceRolls: 2@2; Total Hits: 12@2: (5, 2)
    D:
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • Sum twol

    –>NCM

    Que: 4 INF, 1 AA --> Nsw
    Que: 2 Fig --> Car
    z54: 1 CV, 2 Fig, 3 DD, 1 CA --> z33
    z62: 1 CA, 1 DD --> z33

    –>Placement

    Nsw: 2 ARM
    z62: 1 TT

    –>Income

    territories: 14
    no’s: 5
    saved: 5
    total: 24

    France does nothing

    Spoox vs Alsch 06gAnzac.AAM


  • Italy 6

    44 IPCs

    2 TT (14)
    1 CV (16)
    1 DD (8)
    2 Inf (6)

    save 0


  • Combat

    1 SS SZ 112 to SZ 104
    1 Tac Gib to SZ 104

    1 Inf, 2 Fig, 1 Tac Egy to Sud


  • SZ 104

    Attack (1 SS, 1 Tac)
    DiceRolls: 1@2 1@3; Total Hits: 11@2: (2)1@3: (5)

    Defense (1 DD)
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    Sud

    Attack (1 Inf, 2 Fig, 1 Tac)
    DiceRolls: 1@1 2@3 1@4; Total Hits: 11@1: (2)2@3: (6, 4)1@4: (3)

    Defense (1 Inf)
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • SZ 104 cwol
    Sud cwlo 1 Inf

    Non-coms

    1 Tac SZ 104 to Gib
    1 Fig Sita to Gib
    2 Fig, 1 Tac Sud to Egy
    1 Arm Trj to Egy
    Fleet SZ 98 to SZ 95

    Place

    2 Inf Egy
    1 CV, 1 DD, 2 TT SZ 95

    Collect

    23 + 10 NO = 33 IPCs

    Spoox vs Alsch 06hI.AAM


  • Germany 7

    62 IPCs

    2 SS (12)
    1 Fig (10)
    10 Inf (30)
    1 Arm (6)
    1 Mech (4)

    save 0

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