Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs12L BoldFresh (+6) v JWW
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G2 purchase dd, fgt, 3arm & 5 inf spend 48 (save 4)
combat
#1A sbr cau v bmb (ger)
#1 kar (2inf) v inf, arm (ger), inf (fin) art (bst)
#2 bel (inf) v inf (bst) 2 fgt (nwy, pol)
#3 euk (inf) v inf (epl) & 2 fgt (z5)dice….
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cau aa
Rolls: 1@1; Total Hits: 01@1: (2)if the aa misses the damage will be
Rolling 1:
(4) -
cau IC damage by 4
#1 kar attack
Rolls: 1@3 2@2 1@1; Total Hits: 01@3: (5)2@2: (4, 4)1@1: (6)v 2inf
Rolls: 2@2; Total Hits: 12@2: (4, 2) -
2nd wave attack
Rolls: 1@3 2@2; Total Hits: 11@3: (2)2@2: (5, 6)v 2inf
Rolls: 2@2; Total Hits: 02@2: (3, 3) -
2nd wave attaclk
Rolls: 1@3 2@2; Total Hits: 11@3: (1)2@2: (6, 4)v inf
Rolls: 1@2; Total Hits: 01@2: (5) -
kar twlo inf
#2 bel attack
Rolls: 2@3 1@1; Total Hits: 32@3: (3, 3)1@1: (1)v inf
Rolls: 1@2; Total Hits: 01@2: (5) -
bel cwol
#3 euk attack
Rolls: 2@3 1@1; Total Hits: 02@3: (6, 4)1@1: (6)v inf
Rolls: 1@2; Total Hits: 11@2: (1) -
euk fgt’s retreat
ncm:
euk 2 fgt > ukr
bel fgt > z5
bel fgt > epl
epl inf, 2 arm > ukr
bst 2 arm > ukr
pol arm > ukr
z5 ca, & z6 ss > z 3
ger 2 inf > pol
ger inf > fra
fra 2 inf > ita
pol inf > bst
pol 2 inf > eplplacement dd & fgt z5, 5inf & 3 arm ger
G collects saved 4 + 15 NO + 36 = 55
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use this map…it includes the bmb ncm to epl
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In all my games I haven’t tried this with the axis……not sure if it will all fall apart on me by turn 6-7?
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hmmm we’ll see.
just saw this, may want to attack z3 (sub, cru) - if i do obviously your sub will fight but if i hit in round 1 will you lose the sub or the cru?
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i mean attack with the russian sub of course.
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hmmm we’ll see.
just saw this, may want to attack z3 (sub, cru) - if i do obviously your sub will fight but if i hit in round 1 will you lose the sub or the cru?
I think you need to attack z3 and hit something before I need to select my loss? I would prob lean towards losing the ss but I could change my mind.
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R2 - with 33 buys 3 rpr, 7 inf, art, arm
CM
z3 (sub, cru) - sub (z6)
man () - inf (bry)combat:
z3 - subs first get sneak attacks
Rolls: 1@2; Total Hits: 01@2: (5)
Rolls: 1@1; Total Hits: 01@1: (2) -
cruiser defense
Rolls: 1@3; Total Hits: 01@3: (5) -
Z3 r2 sneak attacks
Rolls: 1@2; Total Hits: 01@2: (3)
Rolls: 1@1; Total Hits: 01@1: (4) -
r2 cruiser defense
Rolls: 1@3; Total Hits: 01@3: (4) -
Z3 r3 sneak attacks
Rolls: 1@2; Total Hits: 11@2: (2)
Rolls: 1@1; Total Hits: 01@1: (6) -
do you want to lose the sub or the cru? you must choose before the cruiser fires of course.
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i’m not sure but i think if the sub hits on attack, you may have to choose a casualty to come off immediately (unable to fire a defense). if so, then you only roll one dice in defense for either your sub or cruiser, which would be the six. if you can choose the sub as a casualty and it is still allowed to fire a surprise strike in the first round (i think this is how it works, which is why i fired both at the same time) then the sub has already fired and the cruiser would be allowed to fire as well IF you take the sub as your casualty.
i’ve presented this question in the rules and errata thread:
http://www.axisandallies.org/forums/index.php?topic=12601.new





