Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs12L BoldFresh (+6) v JWW
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BF takes 2 inf in EGY
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Want to try something a bit different for me as AXIS. A bit risky IMO and probably a bad idea. :-D
G1 purch CV, arm & 4inf spend 31 (save 0)
combat
#1 KAR (aa, 5inf, art) v 2inf (fin) inf (nwe) art (ger) bmb, ca & 3 fgt (nwe, ger, pol)
#2 ukr (2inf) v inf (alg) arm (lib) 2inf & art, arm (bul)
#3 epl (2inf) v 2 inf (bul) inf (epl) 2 arm (cze)
#4 bst (3inf) v 3inf, art & 2 arm (pol)
#5 z2 (bb, trn) v 2 ss & fgt (nwy)
#6 z6 (dd) v ss (z5)this could be a very bad idea.
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here goes nothing……
#1 KAR aa bmb
Rolls: 1@1; Total Hits: 01@1: (6)& 3 fgt aa
Rolls: 3@1; Total Hits: 03@1: (6, 3, 6) -
KAR attack
Rolls: 1@4 4@3 2@2 2@1; Total Hits: 51@4: (1)4@3: (1, 4, 1, 5)2@2: (2, 1)2@1: (5, 2)what is the chance of hitting 6?
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I’ll take 5!
KAR defense
Rolls: 6@2; Total Hits: 26@2: (6, 6, 5, 6, 2, 2) -
2nd wave attack
Rolls: 1@4 3@3 2@2; Total Hits: 21@4: (1)3@3: (4, 4, 1)2@2: (3, 4)v art
Rolls: 1@2; Total Hits: 11@2: (1) -
kar twlo 3inf
#2 ukr attack
Rolls: 3@3 2@2 1@1; Total Hits: 13@3: (3, 6, 4)2@2: (3, 6)1@1: (2)v 2inf
Rolls: 2@2; Total Hits: 12@2: (5, 1) -
2nd wave attack
Rolls: 3@3 2@2; Total Hits: 13@3: (6, 6, 4)2@2: (1, 4)v inf
Rolls: 1@2; Total Hits: 11@2: (1) -
ukr twlo 2inf
epl attack
Rolls: 2@3 3@1; Total Hits: 22@3: (3, 3)3@1: (6, 4, 6)v 2inf
Rolls: 2@2; Total Hits: 12@2: (5, 1) -
epl twlo inf
bst attack
Rolls: 2@3 2@2 2@1; Total Hits: 22@3: (2, 5)2@2: (3, 1)2@1: (4, 4)v 3inf
Rolls: 3@2; Total Hits: 13@2: (5, 1, 5) -
2nd wave attack
Rolls: 2@3 2@2 1@1; Total Hits: 12@3: (6, 1)2@2: (3, 3)1@1: (4)v inf
Rolls: 1@2; Total Hits: 11@2: (2) -
well your russians hit pretty well I think 50%
bst twlo 2inf
maybe the brits will get cold dice….?
#5 z2 attack
Rolls: 2@2 1@3; Total Hits: 22@2: (2, 2)1@3: (4)v BB
Rolls: 1@4; Total Hits: 11@4: (1) -
that was nice, 2nd time I had both ss’s hit
z2 twol
and finally z6
ss
Rolls: 6@2; Total Hits: 36@2: (1, 2, 3, 6, 5, 1)v dd
Rolls: 6@2; Total Hits: 36@2: (4, 5, 1, 1, 1, 6) -
z6 twol
ncm:
kar 2 fgt > z5
ger 3 inf > pol
fra arm > pol
kar fgt > pol
bmb > ger
nwy 2 inf > fin
z2 fgt > nwyg collects 52
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pretty sweet start for the germans :-o
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you can give the “W” to me now and we can start again if you’d like?
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R1 - with 30 buys 4 inf, 2 art, 2 arm
CM
kar (art) - 2 inf (arc), inf (bel)
ukr (art, 3 arm) - 4 inf (cau), inf (euk), arm (rus)combat:
kar - 3 inf vs. art
Rolls: 3@1; Total Hits: 03@1: (3, 5, 4)
Rolls: 1@2; Total Hits: 11@2: (2) -
kar 2
Rolls: 2@1; Total Hits: 02@1: (5, 2)
Rolls: 1@2; Total Hits: 01@2: (6) -
kar 3
Rolls: 2@1; Total Hits: 02@1: (6, 2)
Rolls: 1@2; Total Hits: 01@2: (3) -
kar 4
Rolls: 2@1; Total Hits: 12@1: (6, 1)
Rolls: 1@2; Total Hits: 01@2: (3)





