TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 4 Germans Combat Move - GermansCombat Hit Differential Summary :
I can open the map on your game vs. Alex. Not sure if you used a different map or something for our game, but i am able to open up that one with no problem.
Huh that’s really weird because both of my games with Alex used the same alpha 3 map as this one. ABattlemap can be a bit buggy sometimes. OK tell you what; I will take the G1 map that I used in my second game with Alex and go from there. It won’t be too hard because I used almost the same opening move (which is why I had some mistakes from copy/pasting).
OK so no intercept but scramble 4 fighters. Coming right up!
SBR London
the second tac goes for the airbase
AARolls: 1@1; Total Hits: 01@1: (5)
z109
2 subs, 3 fighters versus 4 fighters, 1 destroyer, 1 transport
aRolls: 2@2, 3@3; Total Hits: 32@2,: (5, 1)3@3: (2, 5, 2)
dRolls: 1@2, 4@4; Total Hits: 41@2,: (6)4@4: (2, 3, 4, 3)
I lose 2 subs, 2 fighters, you lose destroyer and 2 planes (or keep the destroyer and lose 3 planes if you prefer. Either way the transport survives because I withdraw.
SBR airbaseRolling 1d6:
(5)
here is the map. fingers crossed
Ooops 1 small mistake on the last map. 1 too few art in france. corrected here.
All Right!!! We are in buisness now!!! I have to take the destroyer and 2 planes. The sub cannot hit the planes.
excellent!
all of your land battle rolls are all messed up man
France2 should have rolled 2@2 for defence you only hit for 7 on turn 1 <aa 2=“” 6=“” gun,=“” inf=“” leaving=“” art=“”>So can you please reroll the entire French defense for turn 2. or just reroll the 2@2…</aa>
You rerolled an extra 2@3 on yugo 2. The two hits on roll 2 could have came from the three arm on roll 2 and not the extra 2 you added . So i say you still lose the 3. Now if you would have rolled the 2@3 and then rolled your turn 2 attack i would have agreed. But its arguable that the hits came from 3@3 on second roll.
Yeah I’m sorry. I was copy/pasting from another game and I did some things differently and made mistakes. I’ll let you reroll them as you see fit.
It’s all good man. No biggie. It was 2 hits on Yugo 1. 3 hits on roll 2 total 5. I’m taking it as the 2 misses on yugo 2 was the extra 2@3 you added. The 3 hits were from roll 2. So yugo loss of 5. With France it’s a little more confusing but I’ll just reroll the 2@2 and go from there all the other rolls are still legit so we keep those.
France 2 (missing art)
DRolls: 2@2 ; Total Hits: 02@2: (5, 6)
So the extra art didnt do squat in France lol. You still lost 8 units. Yugo you lost 5. I’ll make changes when I post Russia.
From now on to make things simple try and make sure your rolls are correct before posting. If there is a mistake (ex. Yugo) roll the missed dice before moving to round 2 of rolls. Less confusing and less room for argument.
I’ll get to Russia in a bit. Trying to finish up some shyt in bathroom remodel and watch the packers game lol.
Crazy game so far and its only russia 1 lol.
Russia 1
Buy: 9inf, art, arm = 37ipcs save nothing
NCMs on map
Placement: 2 inf, art to novgorod–-3 inf to ukraine—3 inf to volgogrod—inf, arm to russia
Russia gets paid 37 ipcs
Japan 1
PURCHASE & REPAIR
3 transports
save 5
26 total
COMBAT MOVES
Soviet Far East
1 inf from Japan, 1 art from Korea via tt z19 to z5
Frech Indo China (walk in)
2 inf from Siam
Chahar (walk in)
1 inf from Jehol
Anhwe (walk in)
1 inf from Jehol
2 inf from Shantung
1 mech from Manchuria
yunnan (4 inf)
3 inf, 1 art from Kwangsi
1 fig, 1 tac from Kiangsu
2 Bmb from Japan
aRolls: 2@1, 2@2, 1@3, 1@4; Total Hits: 12@1,: (6, 4)2@2,: (3, 5)1@3,: (5)1@4: (1)
dRolls: 4@2; Total Hits: 14@2: (4, 2, 5, 4)
Hunan (2 inf)
3 inf, 1 art from Kiangsi
2 fig, 2 tac from Manchuria
1 fig from Formosa
aRolls: 2@1, 2@2, 2@4; Total Hits: 02@1,: (4, 6)2@2,: (3, 3)2@4: (5, 6)
dRolls: 2@2; Total Hits: 02@2: (3, 3)
yunnan 2
aRolls: 1@1, 2@2, 1@3, 3@4; Total Hits: 31@1,: (2)2@2,: (2, 3)1@3,: (2)3@4: (5, 6, 1)
dRolls: 3@2; Total Hits: 13@2: (1, 5, 4)
Hunan 2
aRolls: 2@1, 2@2, 2@3, 2@4; Total Hits: 42@1,: (5, 6)2@2,: (6, 1)2@3,: (3, 6)2@4: (2, 3)
dRolls: 2@2; Total Hits: 02@2: (3, 3)
I think I gipped myself out of a couple of dice on that first round, but no difference.
NONCOMBAT MOVES
Kwangsi
1 fig, 1 tac, 2 Bmb from Battle of Yunnan
2 fig, 2 tac from Battle of Hunan
Japan
1 fig from Korea
1 fig from Okinawa
1 fig from Formosa
Jehol
1 AA, 6 inf, 1 art from Manchuria
Manchuria
1 inf from Korea
Kiangsi
3 inf, 1 art from Kiangsu
1 inf from Korea; 1 AA from Japan via tt z6 to z20
1 inf from Shantung; 1 inf from Okinawa via tt z20 to z19 to z20
z20
1 sub, 1 destroyer, 1 battleship from z19
1 sub, 1 destroyer from z6
z6
1 destroyer, 1 carrier, 1 fig, 1 tac from z33
MOBILIZE UNITS
3 transports in z6
COLLECT INCOME
Japan 1 = 33(territories) +10(USA trade) +5 saved = 48IPCs
Vance, you only get 38 ipcs because you attacked FIC. I will change that on the map.
America 1
Buy: 3 bombers, naval base
NCM on map
China
Buy 4 inf= 12ipcs
combat
2 inf fr. KWE to yunan, 2 inf, ftr from SZE to yunan vs inf, art
Yunnan
aRolls: 4@1 1@4 ; Total Hits: 04@1: (4, 3, 4, 5)1@4: (5)
dRolls: 2@2 ; Total Hits: 22@2: (2, 1)
Yunnan 2
aRolls: 2@1 1@4 ; Total Hits: 12@1: (6, 6)1@4: (1)
dRolls: 2@2 ; Total Hits: 12@2: (1, 3)
Yunnan 3
aRolls: 1@1 1@4 ; Total Hits: 11@1: (6)1@4: (2)
dRolls: 1@2 ; Total Hits: 11@2: (1)