• On 2002-03-28 14:54, Mr Ghoul wrote:
    i dont see how you can look at it that way, i mean really. Suddenly you have to be Spock to bomb somebody.

    LOL! :grin:

    …really though, keep in mind that the Allies, if they work together, don’t really have to necessarily get perfect “value” out of each piece like the Axis do: might be one reason why SBR seems to work better for them than the Axis–though I am still partial to German-Japanese joint bombing of USSR.

    Also, 4 of the 5 countries start the game w/ a BMR–this could be counted as “free” to whomever’s keeping score…

    Cool way of looking at this…thanks for the info…

    Ozone27

    [ This Message was edited by: Ozone27 on 2002-03-28 21:13 ]


  • Well the only way for the Axis to take away Russian IPCs and territorial gains would be through SBRs by Germany and Russia. And since bombers have a range of 6, it allows you with the versatility of choosing to either SBR or just make regular attacks.


  • yes, it sucks if you attack somewhere with 5 aircarft and you lose three.


  • Just losing any amount of aircraft for Germany or Japan is bad enough. This usually never happens since German fighters should always be protected by inf. in a land attack and by subs in a naval battle. A lot of the time you’ll just see ftrs. as a deterant to an attack.

    There are a lot of times though (especially in A&A:CD) where transports or AA guns will score an unholy amount of hits on fighters. So be sure to watch out for this.


  • Germany and Japan’s 5 fighters are vital. There is no way they could replace them any time soon.

    That’s why that one stinkin’ AA gun in karelia is so annoying!


  • Yeah, that AA gun in Kerilia is a real killer. In this one A&A game I played (and this was in the CD version), I [Germany] lost 3 out of 4 fighters (along with my only bomber) due to AA gun hits! After that battle (which I was defeated on all turns), I refrain from placing my Luftwaffe in any unnecessary danger.


    Never before have we had so little time in which to do so much

    [ This Message was edited by: TG Moses VI on 2002-03-30 21:53 ]


  • What if you move the AA gun in Karelia out? I assume you can’t move the gun on your Non Com move the turn you take Karelia (though that’d be cool if you could!), but if Karelia were untenable after a round or 2 you could move the AA gun back to Eastern Europe where it’d do you a lot of good and the Russians none…

    Ozone27


  • that’s what i do, but usually russia can muster a good counter attack.

    you seem damned if you don’t use aircraft on the attack against karelia, thous extra 3 and 4s or lesses do a lot.


  • I would say hitting Kerilia with ftrs. is a must since you can still fly all the way from Western Europe to your target. But in the CD-ROm game, I’ll just make sure I won’t.


  • you got a major grudge against that game!

    i guess they wanted to “balance” it.


  • Balance it!? Yeah like the Germans don’t have any other problems the way it is. Oh well at least when the play A&A:CD I see the Russians getting screwed a lot. I swear Russian inf. can’t defend for carp.


  • BMRs are better used as part of a INF/ARM/FTR land attack…especislly where there are no AAGs. However, as stated previously, the Allies can afford to lose BMRs in more SBR scenarios than the Axis(BUT, a combined Axis SBR bombing of Russia is ideal!)

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