Vance(axis) vs TheOne(allies) g1940a3 new setup no tech


  • SBR London
    no losses to AA
    2 Bmb target IC
    aDiceRolling 2d6:
    (2, 6)  +4

    1 tac targets airbase
    aDiceRolling 1d6:
    (1)

    Scapa flow sunk with lose of 1 sub


  • SBR London results
    Germany lost 1 Tac escort; France lost 1 fig interceptor
    no losses to AA
    12 damage to London IC
    minimal damage to airbase

    NONCOMBAT MOVES
    Finland (4 inf)
    3 inf from Norway
    1 inf, 1 art from Germany viaz114 to z115
    activate friendly neutral

    Bularia (4 inf)
    1 inf from Romania
    activate friendly neutral

    Holland
    3 fig from Battle in z109
    1 tac, 2 Bmb from SBR London
    3 AA from West Germany

    West Germany
    1 fig, 1 tac from Battle of z111
    1 AA from Germany
    2 inf from Denmark

    Northern Italy
    1 fig, 1 tac from Battle of Southern france

    Southern Italy
    1 tac from Battle of Yugoslavia

    Hungary
    1 AA, 6 inf, 1 art from Germany

    Poland
    1 AA, 4 inf, 1 art from Germany

    MOBILIZE UNITS
    1 minor IC in Romania
    3 subs in z113

    COLLECT INCOME
    convoy raid z93 (2 surface ships)
    DiceRolling 2d6:
    (5, 6)


  • Germany 1 = 42(territories) +5(sweden iron) +5(Soviet wheat) +19(France plunder) -0(convoy damage) = 71IPCs

    Vance_TheOne_1a_Germany.AAM


  • Well I guess I misread the SBR rules. We always played that the interceptors and escorts continue to battle till all interceptors are lost.


  • Do you want to take back the intercept?  You keep your fighter, I keep my tac and I proceed with it bombing the airbase?


  • no intercept but i would like to scramble all 4 planes to SZ109.  Gonna have fun with this lol. No turning back now!!!  Thanks man my friend informed me that the intercept rules are house rule lol. When i read the rules again i realized that there is only one round of battle before bombing begins


  • Oh and the same as before with the map Vance, it doesnt show any map just the tool bar and two other boxes?


  • I can open the map on your game vs. Alex.  Not sure if you used a different map or something for our game, but i am able to open up that one with no problem.


  • Huh that’s really weird because both of my games with Alex used the same alpha 3 map as this one.  ABattlemap can be a bit buggy sometimes.  OK tell you what; I will take the G1 map that I used in my second game with Alex and go from there.  It won’t be too hard because I used almost the same opening move (which is why I had some mistakes from copy/pasting).

    OK so no intercept but scramble 4 fighters.  Coming right up!


  • SBR London
    the second tac goes for the airbase
    AADiceRolls: 1@1; Total Hits: 01@1: (5)

    z109
    2 subs, 3 fighters versus 4 fighters, 1 destroyer, 1 transport
    aDiceRolls: 2@2, 3@3; Total Hits: 32@2,: (5, 1)3@3: (2, 5, 2)
    dDiceRolls: 1@2, 4@4; Total Hits: 41@2,: (6)4@4: (2, 3, 4, 3)


  • I lose 2 subs, 2 fighters, you lose destroyer and 2 planes (or keep the destroyer and lose 3 planes if you prefer.  Either way the transport survives because I withdraw.

    SBR airbaseDiceRolling 1d6:
    (5)


  • here is the map.  fingers crossed

    TheOne_Vance_01a_Germany.AAM


  • Ooops 1 small mistake on the last map.  1 too few art in france.  corrected here.

    TheOne_Vance_01a_Germany.AAM


  • All Right!!! We are in buisness now!!!  I have to take the destroyer and 2 planes. The sub cannot hit the planes.


  • excellent!


  • all of your land battle rolls are all messed up man

    France2 should have rolled 2@2 for defence you only hit for 7 on turn 1 <aa 2=“” 6=“” gun,=“” inf=“” leaving=“” art=“”>So can you please reroll the entire French defense for turn 2. or just reroll the 2@2…</aa>


  • You rerolled an extra 2@3 on yugo 2.  The two hits on roll 2 could have came from the three arm on roll 2 and not the extra 2 you added . So i say you still lose the 3. Now if you would have rolled the 2@3 and then rolled your turn 2 attack i would have agreed.  But its arguable that the hits came from 3@3 on second roll.


  • Yeah I’m sorry. I was copy/pasting from another game and I did some things differently and made mistakes.  I’ll let you reroll them as you see fit.


  • It’s all good man. No biggie. It was 2 hits on Yugo 1. 3 hits on roll 2 total 5. I’m taking it as the 2 misses on yugo 2 was the extra 2@3 you added. The 3 hits were from roll 2. So yugo loss of 5.  With France it’s a little more confusing but I’ll just reroll the 2@2 and go from there all the other rolls are still legit so we keep those.

    France 2 (missing art)
    DDiceRolls: 2@2 ; Total Hits: 02@2: (5, 6)


  • So the extra art didnt do squat in France lol. You still lost 8 units. Yugo you lost 5. I’ll make changes when I post Russia.

    From now on to make things simple try and make sure your rolls are correct before posting. If there is a mistake (ex. Yugo) roll the missed dice before moving to round 2 of rolls. Less confusing and less room for argument.

    I’ll get to Russia in a bit. Trying to finish up some shyt in bathroom remodel and watch the packers game lol.

    Crazy game so far and its only russia 1 lol.

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