TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 4 Germans Combat Move - GermansCombat Hit Differential Summary :
It’s the Battle of Britain - 3 fighters scrambled!
OK 3 fighters scrambled
SBR London
air battle
aRolls: 4@1; Total Hits: 14@1: (1, 3, 2, 3)
dRolls: 3@1; Total Hits: 13@1: (6, 3, 1)
z109
aRolls: 2@2; Total Hits: 12@2: (4, 2)
dRolls: 1@2; Total Hits: 11@2: (2)
z111
aRolls: 1@2, 2@3, 2@4; Total Hits: 21@2,: (5)2@3,: (6, 1)2@4: (5, 4)
dRolls: 1@2, 1@3, 1@4; Total Hits: 21@2,: (1)1@3,: (4)1@4: (2)
SBR London
I lose 1 tac
you lose 1 fig
2 Bmb target IC
AARolls: 2@1; Total Hits: 02@1: (5, 4)
1 tac targets airbase
AARolls: 1@1; Total Hits: 01@1: (4)
I forgot to roll fighters in z109 but doens’t matter
z111
I lose sub and damage battleship
you lose destroyer and damage battleship
aRolls: 2@3, 2@4; Total Hits: 32@3,: (4, 2)2@4: (3, 4)
dRolls: 1@3, 1@4; Total Hits: 01@3,: (4)1@4: (5)
SBR London
no losses to AA
2 Bmb target IC
aRolling 2d6:
(2, 6) +4
1 tac targets airbase
aRolling 1d6:
(1)
Scapa flow sunk with lose of 1 sub
SBR London results
Germany lost 1 Tac escort; France lost 1 fig interceptor
no losses to AA
12 damage to London IC
minimal damage to airbase
NONCOMBAT MOVES
Finland (4 inf)
3 inf from Norway
1 inf, 1 art from Germany viaz114 to z115
activate friendly neutral
Bularia (4 inf)
1 inf from Romania
activate friendly neutral
Holland
3 fig from Battle in z109
1 tac, 2 Bmb from SBR London
3 AA from West Germany
West Germany
1 fig, 1 tac from Battle of z111
1 AA from Germany
2 inf from Denmark
Northern Italy
1 fig, 1 tac from Battle of Southern france
Southern Italy
1 tac from Battle of Yugoslavia
Hungary
1 AA, 6 inf, 1 art from Germany
Poland
1 AA, 4 inf, 1 art from Germany
MOBILIZE UNITS
1 minor IC in Romania
3 subs in z113
COLLECT INCOME
convoy raid z93 (2 surface ships)
Rolling 2d6:
(5, 6)
Germany 1 = 42(territories) +5(sweden iron) +5(Soviet wheat) +19(France plunder) -0(convoy damage) = 71IPCs
Well I guess I misread the SBR rules. We always played that the interceptors and escorts continue to battle till all interceptors are lost.
Do you want to take back the intercept? You keep your fighter, I keep my tac and I proceed with it bombing the airbase?
no intercept but i would like to scramble all 4 planes to SZ109. Gonna have fun with this lol. No turning back now!!! Thanks man my friend informed me that the intercept rules are house rule lol. When i read the rules again i realized that there is only one round of battle before bombing begins
Oh and the same as before with the map Vance, it doesnt show any map just the tool bar and two other boxes?
I can open the map on your game vs. Alex. Not sure if you used a different map or something for our game, but i am able to open up that one with no problem.
Huh that’s really weird because both of my games with Alex used the same alpha 3 map as this one. ABattlemap can be a bit buggy sometimes. OK tell you what; I will take the G1 map that I used in my second game with Alex and go from there. It won’t be too hard because I used almost the same opening move (which is why I had some mistakes from copy/pasting).
OK so no intercept but scramble 4 fighters. Coming right up!
SBR London
the second tac goes for the airbase
AARolls: 1@1; Total Hits: 01@1: (5)
z109
2 subs, 3 fighters versus 4 fighters, 1 destroyer, 1 transport
aRolls: 2@2, 3@3; Total Hits: 32@2,: (5, 1)3@3: (2, 5, 2)
dRolls: 1@2, 4@4; Total Hits: 41@2,: (6)4@4: (2, 3, 4, 3)
I lose 2 subs, 2 fighters, you lose destroyer and 2 planes (or keep the destroyer and lose 3 planes if you prefer. Either way the transport survives because I withdraw.
SBR airbaseRolling 1d6:
(5)
here is the map. fingers crossed
Ooops 1 small mistake on the last map. 1 too few art in france. corrected here.
All Right!!! We are in buisness now!!! I have to take the destroyer and 2 planes. The sub cannot hit the planes.
excellent!
all of your land battle rolls are all messed up man
France2 should have rolled 2@2 for defence you only hit for 7 on turn 1 <aa 2=“” 6=“” gun,=“” inf=“” leaving=“” art=“”>So can you please reroll the entire French defense for turn 2. or just reroll the 2@2…</aa>
You rerolled an extra 2@3 on yugo 2. The two hits on roll 2 could have came from the three arm on roll 2 and not the extra 2 you added . So i say you still lose the 3. Now if you would have rolled the 2@3 and then rolled your turn 2 attack i would have agreed. But its arguable that the hits came from 3@3 on second roll.
Yeah I’m sorry. I was copy/pasting from another game and I did some things differently and made mistakes. I’ll let you reroll them as you see fit.