Spoox (Allies) vs Alsch (Axis) Alpha 2
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Crappy shooting so far there with the 3s.
R3
Rolls: 2@3 1@4; Total Hits: 22@3: (3, 3)1@4: (6)
Rolls: 1@2; Total Hits: 01@2: (5) -
Well they made up for it, I guess. :lol:
Trj twlo 2 Inf.Non-coms
1 Fig, 1 Tac Trj to Egy
3 TT SZ 92 - 93 - 92, take
6 Inf Sfr to Gib
3 Inf Nita to Sfr
1 SS SZ 110 to SZ 112
1 Fig Gib to EgyPlace
3 Inf Sfr
3 Inf Nita
1 Fig Sita
3 Inf EgyCollect
24 + 15 NO + 5 leftover = 44 IPCs
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Going ahead with Germany…
G6
59 IPCs
1 Fig (10)
1 SS (6)
11 Inf (33)
1 Mech (4)
1 Arm (6)save 0
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Combat
1 Inf Kar to Nov
2 SS, 1 DD, 3 TT SZ 112 to SZ 115, take
4 Inf, 2 Art Ger to Nov
1 Fig, 1 Tac Nukr to Nov1 Strat, 1 Fig, 1 Tac Epl to SZ 115
3 Inf, 1 Art Pol to Bal
All land Nukr to Sukr
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SZ 115
Attack (2 SS, 1 DD, 1 Fig, 1 Tac, 1 Strat)
Rolls: 3@2 1@3 2@4; Total Hits: 23@2: (5, 5, 6)1@3: (1)2@4: (6, 1)Defense (1 SS, 1 BB)
Rolls: 1@1 1@4; Total Hits: 11@1: (6)1@4: (2)If both of first two 2s hit, sub gets no response.
Nov
Attack (5 Inf, 2 Art, 1 Fig, 1 Tac)
Rolls: 3@1 4@2 1@3 1@4; Total Hits: 43@1: (2, 2, 5)4@2: (4, 2, 5, 1)1@3: (2)1@4: (1)Defense (4 Arm)
Rolls: 4@3; Total Hits: 24@3: (5, 2, 2, 5)Bal
Attack (3 Inf, 1 Art)
Rolls: 2@1 2@2; Total Hits: 12@1: (4, 5)2@2: (4, 2)Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (4)Sukr
Attack (just tanks)
Rolls: 7@3; Total Hits: 37@3: (4, 2, 4, 1, 4, 2, 6)Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (4) -
SZ 115 R2
Rolls: 2@2 1@3 2@4; Total Hits: 42@2: (4, 1)1@3: (2)2@4: (1, 3)
Rolls: 1@4; Total Hits: 11@4: (4)If first 2 hits ignore defense.
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Damn Battleship. :-D
SZ 115 cwlo 2 SS.
Nov twlo 2 Inf
Sukr twol
Bal twolNon-coms
1 AA gun Nukr to Sukr
1 Fig, 1 Tac Nov to Vyb
1 Fig, 1 Tac SZ 115 to Nukr
1 Strat SZ 115 to Wgr
14 Inf, 5 Art Epl to Nukr
8 Inf, 1 Art Pol to Epl
3 Inf, 1 Art Ger to Pol
1 Fig, 1 Tac Wgr to EgyPlace
1 SS SZ 112
1 Mech, 1 Fig Wgr
2 Inf Fra
9 Inf, 1 Arm GerCollect
47 + 15 NO = 62 IPCs
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ah yes, you still have those damn TT’s, hoped to hold Nov for at least a turn there :)
Russia turn 6
–>Purchase & repair
purchase: 10 INF (30) = 30
save 0 ipc–>Combat movement
Tim: 17 INF, 1 AA --> Novo
Tim: 1 INF --> Kan (walk in)–>NCM
Vol: 1 INF --> Ros
Smo: 1 INF --> Arch
Rus: 1 INF --> Smo
Volo: 3 Fig, 1 TacB --> Rus–>Placement
Rus: 10 INF
–>Income
territories: 22
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J6
59 IPCs
6 Mech (24)
4 Arm (24)
1 DD (8)
1 Inf (3)save 0
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Combat
7 Inf, 4 Art Bur to Ind
1 Mech, 1 Arm Yun to Ind1 Inf She to Kan
1 Fig, 1 Tac Kwa to Kan1 SS SZ 6 to SZ 16
2 Fig Jap to SZ 161 DD SZ 6 to SZ 17
1 Fig Jap to SZ 171 Arm Bury blitz Yak (mt) to Yen (mt)
1 TT SZ 35 to SZ 41, take
2 Inf Phi to Sum
2 Strat Kwa to Sum1 TT SZ 35 to SZ 42, take
1 Inf Phi to Jav (mt)1 TT SZ 35 to SZ 44, take
1 Inf Phi to Cel (mt) -
Yak twol
Yen twol
Jav twol
Cel twolInd
Attack (7 Inf, 4 Art, 1 Mech, 1 Arm)
Rolls: 4@1 8@2 1@3; Total Hits: 44@1: (5, 1, 2, 3)8@2: (3, 3, 3, 2, 1, 6, 6, 3)1@3: (1)Defense (6 Inf)
Rolls: 6@2; Total Hits: 16@2: (5, 4, 6, 1, 5, 5)Sum
Attack (2 Inf, 2 Strat)
Rolls: 2@1 2@4; Total Hits: 12@1: (4, 3)2@4: (1, 6)Defense (1 Inf)
Rolls: 1@2; Total Hits: 11@2: (1)SZ 16
Attack (1 SS, 2 Fig)
Rolls: 1@2 2@3; Total Hits: 31@2: (1)2@3: (3, 3)Defense (1 DD)
Rolls: 1@2; Total Hits: 11@2: (2)SZ 17
Attack (1 DD, 1 Fig)
Rolls: 1@2 1@3; Total Hits: 11@2: (2)1@3: (5)Defense (1 SS)
Rolls: 1@1; Total Hits: 01@1: (4) -
Sum twlo 1 Inf
SZ 16 cwlo 1 SS
SZ 17 cwolInd R2
Attack (6 Inf, 4 Art, 1 Mech, 1 Arm)
Rolls: 3@1 8@2 1@3; Total Hits: 63@1: (1, 1, 3)8@2: (6, 3, 2, 2, 5, 3, 5, 2)1@3: (2)Defense (2 Inf)
Rolls: 2@2; Total Hits: 02@2: (5, 5) -
Ind twlo 1 Inf
Forgot to declare-
1 Inf Kaz to Tur (mt) twolKan
Attack (1 Inf, 1 Fig, 1 Tac)
Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (6)1@3: (5)1@4: (4)Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (4) -
Kan twol
Non-coms
1 AA gun Bur to Ind
2 Strat Sum to Bur
1 Fig, 7 Tac Kwa to Phi
2 TT SZ 6 to SZ 35, take
3 Inf, 1 Art Jap to Phi
1 Fig SZ 17 to Jap
2 Fig SZ 16 to Jap
1 Fig, 1 Tac Kan to She
1 Inf Fic to Yun
2 Mech, 2 Arm Bury to Yen
5 Inf Bury to Yak
1 Arm Sak to Yak
3 Mech, 1 Arm Kor to BuryPlace
6 Mech, 4 Arm Kor
1 Inf Jap
1 DD SZ 6Collect
76 + 10 NO - 9 + 8 plunder = 85 IPCs
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just to give you a heads up, I have definitely not forgotten this game. I should have the allies up somewhere this weekend. Had a busy week at work and with the site going offline yesterday, didn’t find the time to do my moves.
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No worries pal.
Do whatever you need. -
USA turn 6
–>Purchase & repair
purchase: 5 TT (35) + 5 INF (15) + 5 ART (20) = 70
save 5 ipc–>Combat movement
Cus: 5 INF, 5 ART --> Mor
z106: fleet --> z91 (it is allowed like this right? whilst the fleet doesn’t actually do something, I need to send it along with the transports to protect them from you scrambling Gib planes). Assuming no scrambles here.–>NCM
z26: 1 TT --> z10
z10: 2 SS --> z26
Car: 1 Fig --> Haw–>Placement
z101: 5 TT
Cus: 5 INF, 5 ART–>Income
territories: 51
no’s: 25
saved: 5
total: 81 -
UK turn 6
–>Purchase & repair
purchase: 2 Fig (20) + 1 TacB (11) = 31
save 1 ipc–>Combat movement
Uk: 5 Fig, 1 TacB --> z92 (land Mor)
need scramble ordersz39: 1 SS –> z41 (defenseless TT)
z55: 1 SS --> z44 (defenseless TT)
Sud: 1 ARM --> Iso (walk in) -
No scramble.
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z92
A:
Rolls: 5@3 1@4; Total Hits: 45@3: (4, 2, 1, 1, 4)1@4: (4)
D:
Rolls: 1@2 1@3; Total Hits: 11@2: (3)1@3: (1)





