@The_Good_Captain Alright! Yeah I tried my best to explain the mine issue. I think it’s best to keep it the way it is currently and just give a small note about this in the game notes. I think the pros outweigh the cons, with the biggest drawback being that the map would have to be redrawn again…
The mines now all having the same color is not to make them more easy to track for the players, but for the engine. The stack/piece limits are now very easy for the engine to check and require little computational power. Otherwise, it would need a lot more and could cause delay between game phases. Another reason I didn’t mention is that only one mine image nicely fits in the border territories. If you have two different mine images then it looks really weird (I tested it). This is cleanest looking way to deal with this.
Rolls: 4@1 8@2 3@3; Total Hits: 54@1: (6, 1, 4, 1)8@2: (5, 3, 5, 6, 4, 6, 2, 1)3@3: (6, 1, 5)




