Sorry, it’s +1.0 Axis. I didn’t factor in the flanking units having an improved chance of hitting.
I want to point out something right here, right now. If you’re ever wondering which units you should flank with and which should be the main attack: the answer is always those units that hit at a higher value.
The percentage increase of the mech on the flank attack went from 30% to 43%
The percentage increase of the armor on the flank attack went from 50% to 71%
That’s a 13% boost for the mech vs a 21% boost to the armor. Not all “flanks” are equal.
Flank with your harder hitting units.
(Our low luck friends would/will be very upset about this information)
If I’m wrong, someone please point it out.
Rolls: 2@1 2@2 3@3 2@4; Total Hits: 42@1: (4, 2)2@2: (5, 1)3@3: (1, 1, 6)2@4: (4, 6)




