Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsL12G40 Karl7(Allies) vs Cmdr Jennifer(Axis) +3 Bid (Axis)
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ok, UK.
I am going to have to think about this… critical turn
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***I see I forgot to move ftr from Philippines to sz16 on US turn, which was partial reason why moved there. If its ok, I will go ahead and move with ftr from cv back to haw as I don’t think it had much bearing on any other move/battle. But obviously you can object. If so, just move back, not a big deal.
UK
Buy
ukw: 7inf, art
uke, 7inf, save 2CM
gib (inf)
2inf from alg on trn
bomb from uk, ftr from cv in 92sz91(trn)
tacb from cv in 92gib
A
Rolls: 2@1 1@3 1@4; Total Hits: 12@1: (6, 5)1@3: (5)1@4: (2)
D
Rolls: 1@2; Total Hits: 01@2: (3) -
gib twol
sz 91 auto clear (that was before landing as trn move to 91 to drop in into gib)
ncm
bomber in gib to mor
fleet to 109
army in egy to sud
trn w/inf from jav to cel, land
inf from bur to ind, inf from shn to bur
inf from ind to wind
dd from 58 to 79
bb, cc from 39 to 79place
7inf in uk
art in saf
7inf in indcollect
uke 27
ukw 24 -
whoops ukw is 26 w/2 saved
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So you plannin to wrap up so I can crush some pesky Allied tanks like little squishy grasshoppers?
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you cannot put the British fleet in SZ 109, I owned Gibraltar at the start of England’s turn, so they’re trapped in the Med.
Redeploy as you see fit, but they’re stuck in there. Ground units too that were in Africa.
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my understanding was that after I took back Gib, I could then use the harbor on my ncm. Looking at the Euro rulebook it says I can use facilities once taken, even that turn…. was that change? I didn’t land any units in Uk.
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boy I can’t read, say “turn after…” duh
ok, will change
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corrected map
that is the second time I have gotten screwed up on Gibralter… I guess I should learn by now
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It’s not a matter of the harbor, you don’t get to move out of the Med Sea, past Gibraltar unless you owned Gibraltar at the start of your turn. Â That’s why I moved an infantry to take it, it locked your British fleet up and it cannot get out (even the transport) to pose a threat to Germany.
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you are right and right… like I say, that is the second time I have forgotten/overlooked the power of Gib!
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Italy:
Buy(12)
- 2 Armor
Combat Moves:
4 INfantry, 2 Fighters, Strategic Bomber, 2 Cruisers, Battleship to Greece
2 INfnatry, 2 Armor to Iraq
2 Infantry, Artillery to Tang
2 Infnatry, Artillery, Mech, Armor to Egypt
Infantry to CongoCombat:
Attacker:
Rolls: 4@1 4@3 2@4; Total Hits: 44@1: (5, 5, 3, 4)4@3: (1, 6, 6, 1)2@4: (3, 1)
Defender:
Rolls: 4@2; Total Hits: 34@2: (3, 1, 1, 2) -
Egypt:
Attacker:
Rolls: 2@1 2@2 1@3; Total Hits: 02@1: (5, 5)2@2: (5, 5)1@3: (6)
Defender:
Rolls: 1@2; Total Hits: 01@2: (3) -
Egypt:
Attacker:
Rolls: 2@1 2@2 1@3; Total Hits: 22@1: (5, 6)2@2: (6, 2)1@3: (3)
Defender:
Rolls: 1@2; Total Hits: 01@2: (3) -
Collect: 20 TT + 7 NO = 27 IPC
Since that wee little Australian guy in Jordan isn’t likely to do anything that would effect Germany, I’ll proceed.
Germany:
Buy(54)
- 10 Infantry
- 4 Armor
Combat Moves:
11 Infantry, 2 Artillery, 9 Armor, 1 Fighter, 5 Tactical Bombers, 2 Strategic Bombers from W. Germany to England
2 Fighters from SZ 112 to England
1 Shore Bombardment from the Battleship on England from SZ 110
Infantry from W. Germany to Scotland
3 Fighters to SZ 110 - Scramble insurance
Carrier, 11 Transports to SZ 110
Transport to SZ 111Combat:
British Flak Cannons:
Rolls: 10@1; Total Hits: 210@1: (2, 1, 1, 6, 2, 4, 2, 4, 5, 5) -
Attacker:
Rolls: 9@1 4@2 9@3 8@4; Total Hits: 149@1: (6, 1, 1, 1, 3, 4, 1, 1, 6)4@2: (3, 6, 3, 3)9@3: (5, 3, 4, 1, 1, 5, 5, 6, 6)8@4: (5, 3, 2, 2, 4, 4, 3, 5)
Defender:
Rolls: 20@2 4@4; Total Hits: 820@2: (6, 3, 6, 6, 3, 3, 4, 3, 3, 4, 5, 2, 6, 1, 1, 2, 5, 2, 3, 3)4@4: (1, 3, 3, 5) -
Missing fighter:
Rolls: 1@4; Total Hits: 11@4: (3)Forgot to count the Frenchy.
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Attacker:
Rolls: 4@2 9@3 7@4; Total Hits: 94@2: (3, 6, 2, 2)9@3: (1, 6, 4, 4, 6, 3, 1, 4, 5)7@4: (2, 6, 1, 4, 1, 6, 5)
Defender:
Rolls: 10@2 5@4; Total Hits: 510@2: (5, 1, 6, 1, 3, 4, 6, 6, 4, 6)5@4: (6, 1, 6, 2, 3) -
Attacker:
Rolls: 8@3 7@4; Total Hits: 118@3: (5, 3, 2, 3, 3, 6, 1, 3)7@4: (4, 2, 5, 2, 5, 2, 4)
Defender:
Rolls: 1@2 5@4; Total Hits: 41@2: (4)5@4: (2, 2, 3, 2, 5)





