Spoox (Allies) vs Alsch (Axis) Alpha 2


  • Mistake again.  :lol:

    9 Inf (27)
    1 Art (4)
    1 Air Base (15)

    save 2

    Combat

    2 Inf, 1 Mech, 2 Arm Epl to Nukr
    1 Mech Hun to Nukr

    1 Inf, 1 Tac Egy to Sud


  • Nukr

    Attack (2 Inf, 2 Mech, 2 Arm)
    DiceRolls: 4@1 2@3; Total Hits: 24@1: (2, 3, 4, 5)2@3: (2, 1)

    Defense (1 Inf)
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    Sud

    Attack (1 Inf, 1 Tac)
    DiceRolls: 1@1 1@3; Total Hits: 11@1: (6)1@3: (3)

    Defense (1 Inf)
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • Nukr twol
    Sud twol

    Non-coms

    1 Tac Sud to Egy
    1 Fig Gib to Egy
    1 Tac Sita to Gib
    1 SS SZ 92 to SZ 110
    1 DD SZ 92 to SZ 98
    1 TT SZ 92 - 93 - 92, take
    2 Inf Sfr to Gib
    1 CA, 2 TT SZ 97 to SZ 92, take
    2 Inf Gre, 1 Inf Sfr to Gib
    3 Inf Nita to Sfr
    1 CA, 1 BB, 1 TT SZ 97 to SZ 98, take
    1 AA gun Sita to Egy
    1 Art Trj to Egy

    Place

    3 Inf Sfr
    3 Inf Nita
    2 Inf, 1 Art Egy
    1 Air Base Egy
    1 Inf Sita

    Collect

    25 + 15 NO + 2 leftover = 42 IPCs


  • Germany 5

    47 IPCs

    1 SS (6)
    1 Tac (11)
    6 Inf (18)
    3 Art (12)

    save 0


  • Combat

    1 Inf Bes to Sukr
    2 Mech 2 Fig, 2 Tac Epl to Sukr
    1 Strat Wgr to Sukr

    4 Inf, 1 Art Vyb to Nov
    3 Inf, 1 Art, 1 Arm Kar to Nov


  • Sukr

    Attack (1 Inf, 2 Mech, 2 Fig, 2 Tac, 1 Strat)
    DiceRolls: 3@1 2@3 3@4; Total Hits: 43@1: (6, 1, 2)2@3: (4, 2)3@4: (6, 1, 4)

    Defense (5 Inf)
    DiceRolls: 5@2; Total Hits: 25@2: (3, 2, 1, 3, 6)

    Nov

    Attack (7 Inf, 2 Art, 1 Arm)
    DiceRolls: 5@1 4@2 1@3; Total Hits: 35@1: (5, 1, 3, 3, 6)4@2: (6, 3, 4, 2)1@3: (3)

    Defense (1 Inf)
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • Nov twol

    Nov R2

    DiceRolls: 1@1 2@3 3@4; Total Hits: 31@1: (6)2@3: (1, 4)3@4: (5, 3, 2)
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • Fair enough.

    Sukr cwlo 1 Inf, 2 Mech.

    Non-coms

    1 Fig, 1 Tac Sukr to Nukr
    29 Inf, 8 Art, 7 Arm, 1 AA gun Epl to Nukr
    1 Fig, 1 Tac, 1 Strat Sukr to Epl
    14 Inf, 5 Art Pol to Epl
    11 Inf, 2 Art Ger to Pol
    1 Inf Wgr to Ger
    1 SS SZ 109 to SZ 119
    1 SS SZ 109 to SZ 112
    1 SS SZ 110 to SZ 125
    1 DD SZ 125 to SZ 112
    1 Inf Fin to Kar
    2 Fig, 2 Tac Gib to Wgr
    1 Inf SZ 98 to SZ Egy

    Place

    1 SS SZ 112
    1 Tac Wgr
    6 Inf, 3 Art Ger

    Collect

    44 + 15 NO = 59 IPCs

    Spoox vs Alsch 05aG.AAM


  • Acutally only 1 Fig, 1 Tac from Gib go to Wgr, leaving 1 Fig, 1 Tac in Gib.

    Spoox vs Alsch 05aG.AAM


  • And all 3 of the subs in 109 go to 112.

    Spoox vs Alsch 05aG.AAM


  • Russia turn 5

    –>Purchase & repair

    purchase: 2 ARM (12) + 10 INF (30) = 42
    save 0 ipc

    –>Combat movement

    Arch: 2 INF, 1 ART --> Nov
    Bel: 1 INF --> Nov
    Bry: 2 Mech, 5 ARM, 3 Fig, 1 TacB --> Nov (land Volo)

    –>Combat

    Nov
    A:
    DiceRolls: 4@1 2@2 8@3 1@4; Total Hits: 84@1: (2, 1, 1, 5)2@2: (4, 2)8@3: (2, 4, 1, 4, 2, 6, 6, 1)1@4: (3)
    D:
    DiceRolls: 9@2 1@3; Total Hits: 69@2: (4, 2, 1, 1, 4, 2, 6, 1, 3)1@3: (3)


  • Nov round 2

    A:
    DiceRolls: 8@3 1@4; Total Hits: 28@3: (4, 4, 5, 1, 6, 1, 6, 4)1@4: (5)
    D:
    DiceRolls: 1@2 1@3; Total Hits: 11@2: (1)1@3: (4)


  • Nov twlo 3 INF, 2 Mech, 1 ART, 1 ARM

    –>NCM

    Bry: 1 INF --> Bel
    Bry: 1 INF --> Sukr
    Bry: 1 INF --> Smo
    Bry: 11 ART, 26 INF, 2 AA --> Rus
    Yen: 18 INF, 1 AA --> Tim

    –>Placement

    Rus: 2 ARM, 8 INF
    Vol: 2 INF

    –>Income

    territories: 30

    Spoox vs Alsch 05bRussia.AAM


  • J 5

    52 IPCs

    1 TT (7)
    3 Inf (9)
    1 Art (4)
    3 Mech (12)
    1 Arm (6)
    1 DD (8)
    1 SS (6)

    save 0


  • Combat

    7 Inf, 4 Art Yun to Bur (mt)
    1 Inf Shn to Bur

    1 Inf Novo to Kaz (mt)

    5 Inf Amu to Bury (mt)
    2 Mech, 3 Arm Kor to Bury

    1 Arm Sfe blitz Sib (mt) to Sak (mt)

    2 TT SZ 37 to SZ 35, take
    3 Inf Mal, 1 Inf Bor to Phi
    1 TT SZ 20 to SZ 35, take
    1 Inf Hon, 1 Inf Pal to Phi
    1 TT SZ 6 to SZ 35, take
    2 Inf Jap to Phi
    2 Strat Kwa to Phi
    2 CA, 2 BB SZ 37 to SZ 35 for bombard

    1 SS, 1 Fig, 1 Tac SZ 37 to SZ 38

    1 SS, 3 Fig, 3 Tac SZ 37 to SZ 42


  • Oops.

    Only 2 Fig, 2 Tac in SZ 42.
    And the Inf in Shn goes to Fic, not Bur.

    Bur twol
    Fic twol
    Kaz twol
    Sib twol
    Sak twol
    Bury twol

    SZ 38

    Attack (1 SS, 1 Fig, 1 Tac)
    DiceRolls: 1@2 1@3 1@4; Total Hits: 21@2: (4)1@3: (2)1@4: (2)

    Defense (1 DD)
    DiceRolls: 1@2; Total Hits: 11@2: (1)

    SZ 42

    Attack (1 SS, 2 Fig, 2 Tac)
    DiceRolls: 1@2 2@3 2@4; Total Hits: 11@2: (5)2@3: (6, 5)2@4: (1, 5)

    Defense (1 DD)
    DiceRolls: 1@2; Total Hits: 11@2: (1)

    Phi

    Attack (8 Inf, 2 CA, 2 BB, 2 Strat)
    DiceRolls: 8@1 2@3 4@4; Total Hits: 48@1: (6, 1, 5, 3, 4, 4, 5, 4)2@3: (4, 5)4@4: (3, 5, 3, 3)

    Defense (2 Inf)
    DiceRolls: 2@2; Total Hits: 02@2: (6, 6)


  • SZ 38 cwlo 1 SS
    SZ 42 cwlo 1 SS
    Phi twol

    Non-coms

    1 SS, 5 DD, 3 CV SZ 37 to SZ 35
    1 Fig SZ 38 to SZ 35
    1 Tac SZ 38 to Kwa
    2 Fig SZ 42 to SZ 35
    2 Tac SZ 42 to SZ 35
    1 Fig Kwa to Jap
    3 Fig Yun to SZ 35
    2 Strat Phi to Kwa
    1 AA gun Yun to Bur
    1 Fig, 1 Tac Yun to Kwa
    1 Mech, 1 Arm Sik to Yun
    3 Inf, 3 Art Sik to She
    2 Fig Jap to Kwa
    1 DD SZ 16 to SZ 17
    1 DD SZ 6 to SZ 18
    1 SS SZ 6 to SZ 35
    1 TT SZ 5 to SZ 6

    Place

    1 TT, 1 SS, 1 DD SZ 6
    3 Inf, 1 Art Jap
    3 Mech, 1 Arm Kor

    Collect

    61 - 2 = 59 IPCs

    Spoox vs Alsch 05cJ.AAM


  • USA turn 5

    –>Purchase & repair

    purchase: 5 TT (35) + 5 INF (15) + 5 ART (20) + 2 SS (12) = 82
    save 0 ipc

    –>Combat movement

    Haw: 1 bomber --> z17 (land Car)
    z33: 1 SS --> z17
    z22: 5 Fig, 3 TacB --> z17 (land z33)

    –>Combat

    z17
    A:
    DiceRolls: 1@2 5@3 4@4; Total Hits: 71@2: (1)5@3: (2, 3, 4, 5, 3)4@4: (2, 6, 2, 4)
    D:
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • z17 twol

    –>NCM

    z22: 1 TT, 2 DD, 4 CV --> z33
    z33: 1 TT --> z26
    z33: 1 DD --> z16
    z26: 1 Fig --> Car

    –>Placement

    z101: 5 TT
    Cus: 5 INF, 5 ART
    z10: 2 SS

    –>Income

    territories: 50
    no’s: 25
    total: 75

    nothing for China

    Spoox vs Alsch 05dUSA.AAM


  • sorry, encountered some unexpected downtime

    I’m also moving the US fleet in z101 to z106 if that is ok?

    UK turn 5

    –>Purchase & repair

    repair: Ind remove 2 damage
    purchase:
    UKe: 1 ART (4) + 1 INF (3) + 1 Fig (10) + 1 TT (7) = 24 save 3 ipc
    UKp: 1 INF (3) + 1 SS (6) = 9 save 0 ipc

    –>Combat movement

    Irq: 3 INF, 1 ART --> Trj (walk in)
    Eth: 2 ART, 3 INF, 1 ARM --> Sud
    Saf: 1 INF, 1 ART --> TT --> Sud
    z80: 1 BB, 1 CA --> bombard Sud

    –>Combat

    Sud
    A:
    bombard
    DiceRolls: 1@3 1@4; Total Hits: 21@3: (3)1@4: (1)
    round 1
    DiceRolls: 1@1 6@2 1@3; Total Hits: 01@1: (5)6@2: (5, 3, 3, 3, 5, 5)1@3: (4)
    D:
    DiceRolls: 1@2; Total Hits: 11@2: (2)

Suggested Topics

  • 28
  • 17
  • 26
  • 118
  • 108
  • 68
  • 183
  • 424
Axis & Allies Boardgaming Custom Painted Miniatures

49

Online

17.9k

Users

40.7k

Topics

1.8m

Posts