@The_Good_Captain Game History
Round: 1 Combat Move - Germans 1 mech and 2 tanks moved from El Agheila to Zella 1 mech, 1 scoutcar and 2 tanks moved from Zella to Mersa Brega 1 G-antitank and 1 artillery moved from El Agheila to Mersa Brega 1 G-bomber and 1 G-fighter moved from Tripoli to Mersa Brega Combat - Germans Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Turning on Edit Mode EDIT: Removing units owned by Germans from El Agheila: 1 5-supply EDIT: Adding units owned by Italians to El Agheila: 3 1-supplys EDIT: Removing units owned by British from Mersa Brega: 1 5-supply EDIT: Adding units owned by Uncontrolled to Mersa Brega: 3 1-supplys EDIT: Removing units owned by Italians from El Agheila: 2 1-supplys EDIT: Removing units owned by Germans from Mersa Brega: 1 scoutcar EDIT: Removing units owned by Germans from Mersa Brega: 1 artillery and 1 mech EDIT: Removing units owned by British from Mersa Brega: 1 artillery, 1 infantry and 1 matilda EDIT: Removing units owned by British from Mersa Brega: 1 UK-truck EDIT: Adding units owned by Germans to Mersa Brega: 1 UK-truck EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli 1 G-bomber and 1 G-fighter moved from Mersa Brega to El Agheila 1 mech moved from Tripoli to Mersa Brega Place Units - Germans 1 1-supply and 2 G-fighters placed in Tripoli Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 1 G-bomber moved from Sicily to Sea Zone 13 2 G-fighters moved from Tripoli Convoy G to Sea Zone 13 End Turn - Germans Germans collect 0 PUs; end with 4 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 29 PUsSpoox (Allies) vs Alsch (Axis) Alpha 2
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Shn twol
Mal twlo 1 Inf
SZ 37 cwolI’m assuming no intercept in Ind. Correct me if that’s wrong.
2 bombers
AA guns
Rolls: 2@1; Total Hits: 02@1: (3, 2) -
Damage
Rolls: 2@6; Total Hits: 22@6: (1, 4)+4
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9 Damage total.
Non-coms
2 Strat Ind to Kwa
2 Fig Ind to Yun
5 Inf, 1 Art, 1 AA gun Kwe to Yun
1 Fig, 1 Tac Sik to Yun
1 Fig, 1 Tac Bur to Kwa
2 Tac Hon to Kwa
2 Fig Hon to Jap
1 Fig, 1 Tac Shn to Kwa
1 Fig Mal to Yun
2 Fig, 3 Tac Mal to SZ 37
1 Fig SZ 41 to SZ 37
1 TT SZ 36 to SZ 6
1 DD SZ 6 to SZ 16
1 DD SZ 35 to SZ 37Place
1 SS, 1 DD SZ 6
2 Inf Jap
2 Mech, 3 Arm KorCollect
52 IPCs
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hold on a moment, need to look up some things.
I’m thinking of a move for the USA but I don’t know if everything is legal and according to the rules -
If you’re confused I could probably answer a rules question.
I’m pretty well versed in small rules stuff, and I can promise I’ll be objective. :lol: -
ok, found it, I was trying something that is not allowed, thanks for your offered help anyways :)
USA turn 4
–>Purchase & repair
purchase: 1 CV (16) + 1 Fig (10) + 1 TacB (11) + 1 BB (20) + 1 DD (8 + 2 SS (12) = 77
save 0 ipc–>Combat movement
Haw: 1 INF, 1 ART --> Car
Que: 1 INF, 1 ART --> Car
z26: 2 BB, 2 CA --> bombard Car
Haw: 1 INF, 1 Mech --> Mar (walk in)
Haw: 1 bomber --> z16 (land Haw)
z26: 1 SS --> z16–>Combat
Car
A:
bombard
Rolls: 2@3 2@4; Total Hits: 22@3: (4, 1)2@4: (5, 2)
round 1
Rolls: 4@2; Total Hits: 24@2: (4, 3, 1, 1)
D:
Rolls: 1@2; Total Hits: 01@2: (6)z16
A:
Rolls: 1@2 1@4; Total Hits: 01@2: (5)1@4: (5)
D:
Rolls: 1@2; Total Hits: 01@2: (6) -
Car twol
z16 round 2
A:
Rolls: 1@2 1@4; Total Hits: 01@2: (3)1@4: (5)
D:
Rolls: 1@2; Total Hits: 11@2: (1) -
Sure thing.
Just out of curiousity now, what were you thinking about doing?
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z16 retreat wlo 1 SS
–>NCM
z26: 1 DD --> z33
z26: 4 CV, 3 TacB, 5 Fig --> z22
z54: 1 DD --> z22
z54: 1 SS --> z33
z101: fleet --> z106–>Placement
z101: 1 CV, 1 Fig, 1 TacB, 1 BB, 1 DD, 2 SS
–>Income
territories: 52
no’s: 30
total: 82China does nothing obviously
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uhm well: I was thinking of letting my fleet except the carriers and planes attack your blocking DD in z16, and amphibious assault Japan with the 2 TT in z26, whilst the planes would kill of z6. Afterwards the CV’s would then NCM to z6, to let them land. It sounded cool to try and save the game this way. Well, it sounded cool untill I realised the TT’s are also blocked during a naval combat, I should have known that anyways because I have been playing this game long enough by now, but suddenly I was doubting about it and went looking in the manual.
That’s basically it :-) -
Aha.
Yup, the DD was pretty important. :-D
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UK turn 4
–>Purchase & repair
repair: Ind major ic: repair 2 damage, save 20 ipc
purchase:
UKe: 2 DD (16) + 1 INF (3) + 1 ART (4) = 23 save 3 ipc
UKp: 3 SS (18) = 18 save 2 ipc–>Combat movement
Cpr: 3 INF --> Irq
Ind: 1 Fig --> Irq (land Cpr)
Ind: 1 INF, 1 ART --> Irq
z39: 1 BB, 1 CA --> bombard Irq
z39: 2 Fig, 2 TacB --> Irq (land z80)
Sud: 2 INF, 2 ART, 1 ARM --> Eth
Ken: 1 INF --> Eth–>Combat
Irq
A:
bombard
Rolls: 1@3 1@4; Total Hits: 21@3: (2)1@4: (2)
round 1
Rolls: 3@1 2@2 3@3 2@4; Total Hits: 23@1: (2, 2, 2)2@2: (2, 4)3@3: (2, 6, 4)2@4: (6, 5)
D:
Rolls: 3@2; Total Hits: 13@2: (4, 1, 3)Eth
A:
Rolls: 1@1 4@2 1@3; Total Hits: 21@1: (1)4@2: (6, 6, 6, 6)1@3: (3)
D:
Rolls: 1@2; Total Hits: 01@2: (4) -
oops there are 4 INF in Irq for you
Rolls: 1@2; Total Hits: 01@2: (4)Eth twol
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Irq twlo 1 INF
–>NCM
z39: 1 DD --> z38
z39: rest of fleet --> z80
z71: 1 DD --> z80–>Placement
z106: 2 DD
Saf: 1 INF, 1 ART
z39: 3 SS–>Income
UKe: 30 - 6 + 3 = 27
UKp: 9 + 2 = 11 -
Anzac turn 4
–>Purchase & repair
purchase: 1 Fig (10) + 2 DD (16) = 26 save 4 ipc
–>Combat movement
z54: 1 SS --> z43 (defenseless TT)
–>NCM
z54: 1 DD --> z42
z62: 1 TT, 1 CV --> z54
Que: 2 Fig --> z54
Sud: 1 INF --> Eth–>Placement
Nsw: 1 Fig
z62: 2 DD–>Income
territories: 18
no’s: 5
saved: 4
total: 27 -
Italy 4
48 IPCs
8 Inf (24)
1 Art (4)
1 Fig (10)
1 DD (8)save 2
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Mistake again. :lol:
9 Inf (27)
1 Art (4)
1 Air Base (15)save 2
Combat
2 Inf, 1 Mech, 2 Arm Epl to Nukr
1 Mech Hun to Nukr1 Inf, 1 Tac Egy to Sud
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Nukr
Attack (2 Inf, 2 Mech, 2 Arm)
Rolls: 4@1 2@3; Total Hits: 24@1: (2, 3, 4, 5)2@3: (2, 1)Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (6)Sud
Attack (1 Inf, 1 Tac)
Rolls: 1@1 1@3; Total Hits: 11@1: (6)1@3: (3)Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (4) -
Nukr twol
Sud twolNon-coms
1 Tac Sud to Egy
1 Fig Gib to Egy
1 Tac Sita to Gib
1 SS SZ 92 to SZ 110
1 DD SZ 92 to SZ 98
1 TT SZ 92 - 93 - 92, take
2 Inf Sfr to Gib
1 CA, 2 TT SZ 97 to SZ 92, take
2 Inf Gre, 1 Inf Sfr to Gib
3 Inf Nita to Sfr
1 CA, 1 BB, 1 TT SZ 97 to SZ 98, take
1 AA gun Sita to Egy
1 Art Trj to EgyPlace
3 Inf Sfr
3 Inf Nita
2 Inf, 1 Art Egy
1 Air Base Egy
1 Inf SitaCollect
25 + 15 NO + 2 leftover = 42 IPCs
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Germany 5
47 IPCs
1 SS (6)
1 Tac (11)
6 Inf (18)
3 Art (12)save 0





