Spoox (Allies) vs Alsch (Axis) Alpha 2


  • Replace one of those Subs with 2 Inf

    Combat

    DoW on Russia, 12 IPCs added to Russia.

    1 Inf Kan to Novo (mt)

    1 TT SZ 6 to SZ 5, take
    1 Arm Jap to Sfe (mt)

    4 Inf Man to Amu (mt)
    1 Inf Kor to Amu

    1 TT SZ 6 to SZ 20, take
    2 Inf Kor to Hon
    2 Fig, 2 Tac Kwa to Hon

    2 Strat, 2 Fig Kwa to Ind (strat bomb)

    1 Inf Sia to Shn
    1 Fig, 1 Tac Kwa to Shn

    1 Inf Yun to Bur
    1 Fig, 1 Tac Kwa to Bur

    7 Inf, 3 Art, 1 Mech She to Sik
    1 Arm She blitz Tsi (mt) to Sik
    1 Fig, 1 Tac Kwa to Sik

    2 SS SZ 20 to SZ 37
    Fleet SZ 36 to SZ 37 (leave 1 TT), take
    4 Inf Kwa to Mal
    3 Fig, 3 Tac SZ 36 to Mal

    1 TT SZ 36 to SZ 43, take
    1 Inf Kwa to Bor (mt)

    1 Fig Kwa to SZ 41 (TT destroyed)


  • Novo twol
    Sfe twol
    Amu twol
    Tsi twol
    SZ 41 cwol

    Sik

    Attack (7 Inf, 3 Art, 1 Mech, 1 Arm, 1 Fig, 1 Tac)
    DiceRolls: 5@1 6@2 2@3 1@4; Total Hits: 65@1: (2, 1, 6, 4, 2)6@2: (4, 5, 5, 1, 5, 2)2@3: (2, 3)1@4: (4)

    Defense (6 Inf, 1 Fig)
    DiceRolls: 6@2 1@4; Total Hits: 36@2: (1, 3, 1, 3, 1, 6)1@4: (5)

    Hon

    Attack (2 Inf, 2 Fig, 2 Tac)
    DiceRolls: 2@1 2@3 2@4; Total Hits: 52@1: (1, 2)2@3: (2, 2)2@4: (2, 1)

    Defense (2 Inf)
    DiceRolls: 2@2; Total Hits: 12@2: (3, 2)

    Bur

    Attack (1 Inf, 1 Fig, 1 Tac)
    DiceRolls: 1@1 1@3 1@4; Total Hits: 21@1: (6)1@3: (1)1@4: (3)

    Defense (1 Inf)
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • Hon twlo 1 Inf
    Bur cwlo 1 Inf

    Sik R2

    Attack (4 Inf, 3 Art, 1 Mech, 1 Arm, 1 Fig, 1 Tac)
    DiceRolls: 2@1 6@2 2@3 1@4; Total Hits: 32@1: (3, 3)6@2: (5, 3, 2, 6, 4, 3)2@3: (3, 2)1@4: (6)

    Defense (1 Fig)
    DiceRolls: 1@4; Total Hits: 11@4: (4)


  • Bor twol
    Sik twlo 4 Inf

    Shn

    Attack (1 Inf, 1 Fig, 1 Tac)
    DiceRolls: 1@1 1@3 1@4; Total Hits: 21@1: (5)1@3: (2)1@4: (2)

    Defense (1 Inf)
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    SZ 37

    Attack (3 SS, 4 DD, 2 CA, 2 BB, 3 CV)
    DiceRolls: 7@2 2@3 2@4; Total Hits: 47@2: (4, 5, 1, 3, 5, 2, 3)2@3: (1, 5)2@4: (5, 4)

    Defense (1 DD)
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    Mal

    Attack (4 Inf, 3 Fig, 3 Tac)
    DiceRolls: 4@1 3@3 3@4; Total Hits: 64@1: (1, 5, 3, 5)3@3: (2, 3, 5)3@4: (2, 3, 4)

    Defense (4 Inf)
    DiceRolls: 4@2; Total Hits: 14@2: (6, 2, 3, 4)


  • Shn twol
    Mal twlo 1 Inf
    SZ 37 cwol

    I’m assuming no intercept in Ind.  Correct me if that’s wrong.

    2 bombers
    AA guns
    DiceRolls: 2@1; Total Hits: 02@1: (3, 2)


  • Damage
    DiceRolls: 2@6; Total Hits: 22@6: (1, 4)

    +4


  • 9 Damage total.

    Non-coms

    2 Strat Ind to Kwa
    2 Fig Ind to Yun
    5 Inf, 1 Art, 1 AA gun Kwe to Yun
    1 Fig, 1 Tac Sik to Yun
    1 Fig, 1 Tac Bur to Kwa
    2 Tac Hon to Kwa
    2 Fig Hon to Jap
    1 Fig, 1 Tac Shn to Kwa
    1 Fig Mal to Yun
    2 Fig, 3 Tac Mal to SZ 37
    1 Fig SZ 41 to SZ 37
    1 TT SZ 36 to SZ 6
    1 DD SZ 6 to SZ 16
    1 DD SZ 35 to SZ 37

    Place

    1 SS, 1 DD SZ 6
    2 Inf Jap
    2 Mech, 3 Arm Kor

    Collect

    52 IPCs

    Spoox vs Alsch 04cJ.AAM


  • hold on a moment, need to look up some things.
    I’m thinking of a move for the USA but I don’t know if everything is legal and according to the rules


  • If you’re confused I could probably answer a rules question.
    I’m pretty well versed in small rules stuff, and I can promise I’ll be objective.  :lol:


  • ok, found it, I was trying something that is not allowed, thanks for your offered help anyways :)

    USA turn 4

    –>Purchase & repair

    purchase: 1 CV (16) + 1 Fig (10) + 1 TacB (11) + 1 BB (20) + 1 DD (8 + 2 SS (12) = 77
    save 0 ipc

    –>Combat movement

    Haw: 1 INF, 1 ART --> Car
    Que: 1 INF, 1 ART --> Car
    z26: 2 BB, 2 CA --> bombard Car
    Haw: 1 INF, 1 Mech --> Mar (walk in)
    Haw: 1 bomber --> z16 (land Haw)
    z26: 1 SS --> z16

    –>Combat

    Car
    A:
    bombard
    DiceRolls: 2@3 2@4; Total Hits: 22@3: (4, 1)2@4: (5, 2)
    round 1
    DiceRolls: 4@2; Total Hits: 24@2: (4, 3, 1, 1)
    D:
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    z16
    A:
    DiceRolls: 1@2 1@4; Total Hits: 01@2: (5)1@4: (5)
    D:
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • Car twol

    z16 round 2
    A:
    DiceRolls: 1@2 1@4; Total Hits: 01@2: (3)1@4: (5)
    D:
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • Sure thing.

    Just out of curiousity now, what were you thinking about doing?


  • z16 retreat wlo 1 SS

    –>NCM

    z26: 1 DD --> z33
    z26: 4 CV, 3 TacB, 5 Fig --> z22
    z54: 1 DD --> z22
    z54: 1 SS --> z33
    z101: fleet --> z106

    –>Placement

    z101: 1 CV, 1 Fig, 1 TacB, 1 BB, 1 DD, 2 SS

    –>Income

    territories: 52
    no’s: 30
    total: 82

    China does nothing obviously

    Spoox vs Alsch 04dUSA.AAM


  • uhm well: I was thinking of letting my fleet except the carriers and planes attack your blocking DD in z16, and amphibious assault Japan with the 2 TT in z26, whilst the planes would kill of z6. Afterwards the CV’s would then NCM to z6, to let them land. It sounded cool to try and save the game this way. Well, it sounded cool untill I realised the TT’s are also blocked during a naval combat, I should have known that anyways because I have been playing this game long enough by now, but suddenly I was doubting about it and went looking in the manual.
    That’s basically it :-)


  • Aha.

    Yup, the DD was pretty important.  :-D


  • UK turn 4

    –>Purchase & repair

    repair: Ind major ic: repair 2 damage, save 20 ipc
    purchase:
    UKe: 2 DD (16) + 1 INF (3) + 1 ART (4) = 23 save 3 ipc
    UKp: 3 SS (18) = 18 save 2 ipc

    –>Combat movement

    Cpr: 3 INF --> Irq
    Ind: 1 Fig --> Irq (land Cpr)
    Ind: 1 INF, 1 ART --> Irq
    z39: 1 BB, 1 CA --> bombard Irq
    z39: 2 Fig, 2 TacB --> Irq (land z80)
    Sud: 2 INF, 2 ART, 1 ARM --> Eth
    Ken: 1 INF --> Eth

    –>Combat

    Irq
    A:
    bombard
    DiceRolls: 1@3 1@4; Total Hits: 21@3: (2)1@4: (2)
    round 1
    DiceRolls: 3@1 2@2 3@3 2@4; Total Hits: 23@1: (2, 2, 2)2@2: (2, 4)3@3: (2, 6, 4)2@4: (6, 5)
    D:
    DiceRolls: 3@2; Total Hits: 13@2: (4, 1, 3)

    Eth
    A:
    DiceRolls: 1@1 4@2 1@3; Total Hits: 21@1: (1)4@2: (6, 6, 6, 6)1@3: (3)
    D:
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • oops there are 4 INF in Irq for you
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    Eth twol


  • Irq twlo 1 INF

    –>NCM

    z39: 1 DD --> z38
    z39: rest of fleet --> z80
    z71: 1 DD --> z80

    –>Placement

    z106: 2 DD
    Saf: 1 INF, 1 ART
    z39: 3 SS

    –>Income

    UKe: 30 - 6 + 3 = 27
    UKp: 9 + 2 = 11

    Spoox vs Alsch 04fUK.AAM


  • Anzac turn 4

    –>Purchase & repair

    purchase: 1 Fig (10) + 2 DD (16) = 26 save 4 ipc

    –>Combat movement

    z54: 1 SS --> z43 (defenseless TT)

    –>NCM

    z54: 1 DD --> z42
    z62: 1 TT, 1 CV --> z54
    Que: 2 Fig --> z54
    Sud: 1 INF --> Eth

    –>Placement

    Nsw: 1 Fig
    z62: 2 DD

    –>Income

    territories: 18
    no’s: 5
    saved: 4
    total: 27

    Spoox vs Alsch 04gAnzac.AAM


  • Italy 4

    48 IPCs

    8 Inf (24)
    1 Art (4)
    1 Fig (10)
    1 DD (8)

    save 2

Suggested Topics

  • 15
  • 24
  • 112
  • 62
  • 61
  • 177
  • 151
  • 424
Axis & Allies Boardgaming Custom Painted Miniatures

51

Online

17.9k

Users

40.6k

Topics

1.8m

Posts