Spoox (Allies) vs Alsch (Axis) Alpha 2


  • Gre twlo 1 Inf
    Epl twol

    Non-coms

    1 Tac Gre to Sita
    1 Tac Gre to Egy
    2 Fig Sita to Gib
    1 TT, 2 DD SZ 95 to SZ 92, take
    1 Inf, 1 AA gun Nita to Gib
    1 Mech Nita to Hun
    1 SS SZ 87 to SZ 92
    1 Inf Syr to Irq (activate)
    1 Inf, 1 Mech Trj to Egy
    1 Art Syr to Trj

    Place

    1 mIC Egy
    3 Inf Sfr
    3 Inf Nita

    Collect

    25 + 17 NO + 6 leftover = 48 IPCs

    Spoox vs Alsch 03hI.AAM


  • Germany 4

    51 IPCs

    1 SS (6)
    1 Fig (10)
    9 Inf (27)
    2 Art (8)

    save 0


  • Combat

    DoW on Russia

    2 Inf Rom to Bes
    2 Fig, 2 Tac Wgr to Bes

    1 DD, 1 Fig, 1 Tac SZ 112 to SZ 125

    4 Inf, 1 Art Fin to Kar

    4 Inf, 1 Art Fin to Vyb


  • 1 Strat in Wgr will help in SZ 125 as well.

    Bes

    Attack (2 Inf, 1 Fig, 1 Tac)
    DiceRolls: 2@1 1@3 1@4; Total Hits: 12@1: (6, 4)1@3: (4)1@4: (1)

    Defense (1 Inf)
    DiceRolls: 1@2; Total Hits: 11@2: (1)

    SZ 125

    Attack (1 DD, 1 Fig, 1 Tac, 1 Strat)
    DiceRolls: 1@2 1@3 2@4; Total Hits: 31@2: (5)1@3: (2)2@4: (2, 2)

    Defense (1 SS)
    DiceRolls: 1@1; Total Hits: 01@1: (5)

    Kar

    Attack (4 Inf, 1 Art)
    DiceRolls: 3@1 2@2; Total Hits: 23@1: (1, 5, 6)2@2: (2, 3)

    Defense (1 Inf)
    DiceRolls: 1@2; Total Hits: 11@2: (1)

    Vyb

    Attack (4 Inf, 1 Art)
    DiceRolls: 3@1 2@2; Total Hits: 03@1: (6, 5, 5)2@2: (3, 5)

    Defense (1 Inf)
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • Bes twlo 1 Inf
    SZ 125 cwol
    Kar twlo 1 Inf

    Vyb R2
    DiceRolls: 3@1 2@2; Total Hits: 13@1: (3, 2, 5)2@2: (5, 2)
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • Vyb twol

    Non-coms

    1 Inf Nor to Fin
    1 Arm Nor to Kar
    1 Fig, 1 Tac SZ 125 to SZ 112
    1 Strat SZ 125 to Wgr
    1 Inf Yugo to SZ 97
    2 SS SZ 112 to SZ 109
    2 Fig, 2 Tac Bes to Epl
    9 Inf, 2 Art, 2 Arm Rom to Epl
    2 Mech, 3 Arm Hun to Epl
    20 Inf, 6 Art, 1 Arm, 1 AA gun Pol to Epl
    1 Arm Ger to Epl
    14 Inf, 5 Art Ger to Pol
    3 Wgr to Ger
    2 Fig, 2 Tac Wgr to Gib
    1 AA gun Wgr to Fra

    Place

    1 SS SZ 110
    8 Inf, 2 Art Ger
    1 Inf, 1 Fig Wgr

    Collect

    42 + 5 NO = 47 IPCs

    Spoox vs Alsch 04aG.AAM


  • By the way, US actually earned 25 in NOs this round - you still have Phillipines - for a total of 77 IPCs.

    Updated.

    Spoox vs Alsch 04aG.AAM


  • thanks, don’t know what went wrong there  :oops:

    France turn 4

    France moves 1 INF from Fea –> Sud

    Russia turn 4

    –>Purchase & repair: 13 INF (39) = 39
    save 0 ipc

    –>Combat movement

    /

    –>NCM

    Nov: 1 INF, 1 ART --> Arch
    Bel: 13 INF, 5 ART, 1 Fig, 1 AA --> Bry
    Smo: 5 INF --> Bry
    Rus: 1 ARM, 3 INF, 1 AA --> Bry
    Nukr: 9 INF, 5 ART, 2 Mech, 4 ARM, 2 Fig, 1 TacB --> Bry
    Sukr: 1 ART --> Bry
    Yak: 18 INF, 1 AA --> Yen

    –>Placement

    Sukr: 3 INF
    Rus: 10 INF

    –>Income

    territories: 35

    Spoox vs Alsch 04bRussia.AAM


  • I can probably get Japan done pretty quickly, if you’d like to continue with Allies.


  • J4

    46 IPCs

    1 DD (8)
    2 SS (12)
    3 Arm (18)
    2 Mech (8)

    save 0


  • Replace one of those Subs with 2 Inf

    Combat

    DoW on Russia, 12 IPCs added to Russia.

    1 Inf Kan to Novo (mt)

    1 TT SZ 6 to SZ 5, take
    1 Arm Jap to Sfe (mt)

    4 Inf Man to Amu (mt)
    1 Inf Kor to Amu

    1 TT SZ 6 to SZ 20, take
    2 Inf Kor to Hon
    2 Fig, 2 Tac Kwa to Hon

    2 Strat, 2 Fig Kwa to Ind (strat bomb)

    1 Inf Sia to Shn
    1 Fig, 1 Tac Kwa to Shn

    1 Inf Yun to Bur
    1 Fig, 1 Tac Kwa to Bur

    7 Inf, 3 Art, 1 Mech She to Sik
    1 Arm She blitz Tsi (mt) to Sik
    1 Fig, 1 Tac Kwa to Sik

    2 SS SZ 20 to SZ 37
    Fleet SZ 36 to SZ 37 (leave 1 TT), take
    4 Inf Kwa to Mal
    3 Fig, 3 Tac SZ 36 to Mal

    1 TT SZ 36 to SZ 43, take
    1 Inf Kwa to Bor (mt)

    1 Fig Kwa to SZ 41 (TT destroyed)


  • Novo twol
    Sfe twol
    Amu twol
    Tsi twol
    SZ 41 cwol

    Sik

    Attack (7 Inf, 3 Art, 1 Mech, 1 Arm, 1 Fig, 1 Tac)
    DiceRolls: 5@1 6@2 2@3 1@4; Total Hits: 65@1: (2, 1, 6, 4, 2)6@2: (4, 5, 5, 1, 5, 2)2@3: (2, 3)1@4: (4)

    Defense (6 Inf, 1 Fig)
    DiceRolls: 6@2 1@4; Total Hits: 36@2: (1, 3, 1, 3, 1, 6)1@4: (5)

    Hon

    Attack (2 Inf, 2 Fig, 2 Tac)
    DiceRolls: 2@1 2@3 2@4; Total Hits: 52@1: (1, 2)2@3: (2, 2)2@4: (2, 1)

    Defense (2 Inf)
    DiceRolls: 2@2; Total Hits: 12@2: (3, 2)

    Bur

    Attack (1 Inf, 1 Fig, 1 Tac)
    DiceRolls: 1@1 1@3 1@4; Total Hits: 21@1: (6)1@3: (1)1@4: (3)

    Defense (1 Inf)
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • Hon twlo 1 Inf
    Bur cwlo 1 Inf

    Sik R2

    Attack (4 Inf, 3 Art, 1 Mech, 1 Arm, 1 Fig, 1 Tac)
    DiceRolls: 2@1 6@2 2@3 1@4; Total Hits: 32@1: (3, 3)6@2: (5, 3, 2, 6, 4, 3)2@3: (3, 2)1@4: (6)

    Defense (1 Fig)
    DiceRolls: 1@4; Total Hits: 11@4: (4)


  • Bor twol
    Sik twlo 4 Inf

    Shn

    Attack (1 Inf, 1 Fig, 1 Tac)
    DiceRolls: 1@1 1@3 1@4; Total Hits: 21@1: (5)1@3: (2)1@4: (2)

    Defense (1 Inf)
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    SZ 37

    Attack (3 SS, 4 DD, 2 CA, 2 BB, 3 CV)
    DiceRolls: 7@2 2@3 2@4; Total Hits: 47@2: (4, 5, 1, 3, 5, 2, 3)2@3: (1, 5)2@4: (5, 4)

    Defense (1 DD)
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    Mal

    Attack (4 Inf, 3 Fig, 3 Tac)
    DiceRolls: 4@1 3@3 3@4; Total Hits: 64@1: (1, 5, 3, 5)3@3: (2, 3, 5)3@4: (2, 3, 4)

    Defense (4 Inf)
    DiceRolls: 4@2; Total Hits: 14@2: (6, 2, 3, 4)


  • Shn twol
    Mal twlo 1 Inf
    SZ 37 cwol

    I’m assuming no intercept in Ind.  Correct me if that’s wrong.

    2 bombers
    AA guns
    DiceRolls: 2@1; Total Hits: 02@1: (3, 2)


  • Damage
    DiceRolls: 2@6; Total Hits: 22@6: (1, 4)

    +4


  • 9 Damage total.

    Non-coms

    2 Strat Ind to Kwa
    2 Fig Ind to Yun
    5 Inf, 1 Art, 1 AA gun Kwe to Yun
    1 Fig, 1 Tac Sik to Yun
    1 Fig, 1 Tac Bur to Kwa
    2 Tac Hon to Kwa
    2 Fig Hon to Jap
    1 Fig, 1 Tac Shn to Kwa
    1 Fig Mal to Yun
    2 Fig, 3 Tac Mal to SZ 37
    1 Fig SZ 41 to SZ 37
    1 TT SZ 36 to SZ 6
    1 DD SZ 6 to SZ 16
    1 DD SZ 35 to SZ 37

    Place

    1 SS, 1 DD SZ 6
    2 Inf Jap
    2 Mech, 3 Arm Kor

    Collect

    52 IPCs

    Spoox vs Alsch 04cJ.AAM


  • hold on a moment, need to look up some things.
    I’m thinking of a move for the USA but I don’t know if everything is legal and according to the rules


  • If you’re confused I could probably answer a rules question.
    I’m pretty well versed in small rules stuff, and I can promise I’ll be objective.  :lol:


  • ok, found it, I was trying something that is not allowed, thanks for your offered help anyways :)

    USA turn 4

    –>Purchase & repair

    purchase: 1 CV (16) + 1 Fig (10) + 1 TacB (11) + 1 BB (20) + 1 DD (8 + 2 SS (12) = 77
    save 0 ipc

    –>Combat movement

    Haw: 1 INF, 1 ART --> Car
    Que: 1 INF, 1 ART --> Car
    z26: 2 BB, 2 CA --> bombard Car
    Haw: 1 INF, 1 Mech --> Mar (walk in)
    Haw: 1 bomber --> z16 (land Haw)
    z26: 1 SS --> z16

    –>Combat

    Car
    A:
    bombard
    DiceRolls: 2@3 2@4; Total Hits: 22@3: (4, 1)2@4: (5, 2)
    round 1
    DiceRolls: 4@2; Total Hits: 24@2: (4, 3, 1, 1)
    D:
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    z16
    A:
    DiceRolls: 1@2 1@4; Total Hits: 01@2: (5)1@4: (5)
    D:
    DiceRolls: 1@2; Total Hits: 01@2: (6)

Suggested Topics

  • 26
  • 24
  • 112
  • 108
  • 62
  • 177
  • 151
  • 424
Axis & Allies Boardgaming Custom Painted Miniatures

54

Online

17.9k

Users

40.6k

Topics

1.8m

Posts