@mike64 Ok… I’ll set it up tomorrow. I’m not sure of the balance so we’ll start with no bid and see how it goes.
Vance (Allies) vs. AlexGreat (Axis), G40 Alpha +3
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*** What do you think about the currently tested set-up? Tried already? ***
3. NON-COMBAT MOVES
Bomber SZ 72 –> Egypt
2 TT SZ 81 --> SZ 97, taking Inf from T-Jordan with them to Albania
Fighter Egypt --> S-Italy
2 Fighter Albania --> S-Italy
Arm S-Italy --> Yugo
4 Inf, 2 Art, AA N-Italy --> Yugo
3 Inf S-Ita --> N-Ita4. MOBILIZATION
3 Inf S-Italy
3 Inf, 2 Mech N-Italy5. INCOME
20 (terr) + 5 (NO) = 25
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Haven’t played with the new setup but very interested to try. Maybe after this game we can try it and switch sides (me as axis?)
ANZAC 6
PURCHASE & REPAIR
1 destroyer
save 2
10 totalCOMBAT MOVES
Dutch New Guinea (walk in)
1 art from New GuineaNONCOMBAT MOVES
noneMOBILIZE UNITS
1 destroyer in z62COLLECT INCOME
ANZAC 6 = 10(territories) + 5(islands) +2 saved = 17IPCsand I don’t think france has a single unit left on the board!
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geeze i forgot to place my new destoryer. Can you add that? thanks
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Sure, have a go at the Axis, appreciate the invitation.
Germany tomorrow!
Probably the last chance to attack the US fleet, but dont like it much, if the dice go just a bit wrong I am in trouble. US, on the other hand, wouldnt even notice if a few ships were gone :lol:
Will do tomorrow -
OK later
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Vance, you did not attach a map at all :)
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I start with Germany (and will implement ANZAC)
GERMANY 6
1. R&D
Buy another 2 dice, total 3 now.
Rolling 3d6:
(2, 6, 6) -
Wow, 2 successes. First two different dice count:
Rolling 5d6:
(4, 5, 5, 6, 6) -
Radar, Longe-Range Aircraft
always useful, but here I would have hoped for any extra punch this turn :)
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2. PURCHASE
- 7 Inf (21)
- 1 Arm (6)
- 2 Mech (8)
3. COMBAT MOVES
SZ 112 <– 5 Subs, 5 Tac, 5 Fig, 2 Bomber vs. 1 BB (UK), 2 AC, 1 DD, 1 Tac, 3 Fig (US)
Baltic States <-- Blitz and back from W-Polandwell, lets do it, then.
SZ 112
A
Rolls: 7@4 5@3 5@2; Total Hits: 107@4: (5, 6, 5, 3, 2, 3, 1)5@3: (6, 2, 3, 5, 2)5@2: (1, 3, 1, 3, 2)
D
Rolls: 4@4 1@3 3@2; Total Hits: 44@4: (5, 1, 1, 1)1@3: (2)3@2: (5, 6, 5) -
Vance, pls allocate the 10 hits, not sure how you would want them.
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although I guess it does not make much of a difference, but still dont want to presume.
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4. NON-COMBAT MOVES
8 Inf, 1 AA Germany –> Poland
1 Inf Holland --> W-France
1 Inf W-Germany --> Holland
1 Inf France --> S-Germany
2 Inf, 1 AA W-Germany --> Germany
2 Inf Denmark --> W-GermanyAir from battle after conclusion
5. MOBILIZATION
2 Mech, Arm, 4 Inf Germany
3 Inf W-Germany*** MAP after air landed ***
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6. INCOME
42(terr) + 5 (NO) = 47
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Sink everything but 1 fighter. It can land on Norway if you decide to call off round 2 (which you won’t do LOL)
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SZ 112
A
Rolls: 7@4 5@3 1@2; Total Hits: 77@4: (4, 5, 3, 6, 3, 6, 1)5@3: (1, 5, 6, 1, 2)1@2: (5)
D
Rolls: 1@4; Total Hits: 01@4: (5) -
2 Bomber –> W-Germany
3 Fig, 3 Tac --> Hungary
2 Fig, 2 Tac --> W-Poland -
Sorry I will have to do Russia later. must go earn money.
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No probs, looking forward to it and Jap / US.
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USSR 6
PURCHASE & REPAIR
3 mech
3 art
3 armor
7 inf
63 totalCOMBAT MOVES
Baltic states (blitz)
1 inf from NovgorodRomania (1 inf)
2 mech from East Poland
1 tac from Novgorod
a
Rolls: 2@1, 1@3; Total Hits: 22@1,: (5, 1)1@3: (1)
d
Rolls: 1@2; Total Hits: 01@2: (4)





