Question:
Normally a plane would be added to a carrier if you build one, you have a plane stationed there. This time I didnt get asked to land one. I edited it!!!
Germany loses 2 IPC
Russia 4
Purchase 49
11inf (33)
rt (4)
2arm (12)
Combat
inf kar - fin
inf rom - yugo
inf rt rom - bul
2inf 2fig tac nov - bal
Epl
rom stack
bes stack
5inf nukr
mech nov
Epl
24inf 2mech 8rt arm
Rolls: 18@1 16@2 1@3; Total Hits: 1118@1: (2, 5, 6, 1, 4, 4, 6, 1, 3, 5, 4, 6, 4, 4, 2, 3, 1, 6)16@2: (2, 5, 6, 6, 1, 1, 1, 3, 3, 6, 4, 2, 2, 6, 6, 1)1@3: (1)
4inf rt
Rolls: 5@2; Total Hits: 15@2: (3, 5, 6, 4, 1)
Bul
inf rt
Rolls: 2@2; Total Hits: 12@2: (5, 2)
inf
Rolls: 1@2; Total Hits: 11@2: (1)
Bal
2inf 2fig tac
Rolls: 2@1 2@3 1@4; Total Hits: 12@1: (3, 5)2@3: (2, 6)1@4: (6)
inf
Rolls: 1@2; Total Hits: 11@2: (1)
Epl twlo inf
Bul twlo inf
Bal twlo inf
Non Combat
2aa romo - epl
aa bes - epl
air - rus
2inf kar - vyb
2inf rt nov - bel
4inf rt bry - bel
2arm rus - bel
3rt sukr - nukr
rt rus - bry
arm kan - volo
inf amu - bury
ca sz 115 - 114
Place
3inf sukr
8inf rt arm rus
arm vol
Collect 45tt 12no = 57
Japan
Buys
2 inf, 2 mec, 1 tank, 1 DD, 1 fht
CM
Jeh to Sha
1 inf
Ksu to Sha
1 inf
Ksu to Anh
1 inf, 1 mec
sz35 to sz37
1 TT (load from Phi 2 inf to Mal)
sz35 to sz43
1 TT (load from Phi 1 inf, from Pau 1 inf to Bor)
Sui to She
4 inf, 1 art
Man to Anh
1 tac
Man to Sha
1 tac
Hun to Yun
1 inf, 2 art, 1 tac
Hai to Yun
2 bmb
The mec goes through Ksi, by the way.
change
Hai to Shn
1 bmb
Fic to Shn
1 inf
sz35 to Yun
3 fht, 2 tac
Battle of Yun
1 inf, 2 art, 3 fht, 3 tac, 1 bmb vs 5 inf, 1 art
att
Rolls: 3@2 3@3 4@4; Total Hits: 73@2: (6, 2, 2)3@3: (1, 1, 4)4@4: (2, 1, 4, 5)
def
Rolls: 6@2; Total Hits: 36@2: (4, 1, 3, 1, 3, 2)
Hate to do this. Lose 1 fht.
Battle of Shn
1 inf, 1 bmb vs 1 inf
att
Rolls: 1@1 1@4; Total Hits: 11@1: (3)1@4: (2)
def
Rolls: 1@2; Total Hits: 01@2: (4)
Battle of Anh
1 inf, 1 mec, 1 tac vs 1 inf
att
Rolls: 2@1 1@3; Total Hits: 12@1: (4, 6)1@3: (3)
def
Rolls: 1@2; Total Hits: 01@2: (3)
Battle of Sha
2 inf, 1 tac vs 1 inf
att
Rolls: 2@1 1@3; Total Hits: 22@1: (1, 6)1@3: (1)
def
Rolls: 1@2; Total Hits: 01@2: (6)
NCM
Yun to Kwa
1 bmb, 3 tac, 2 fht
Shn to Kwa
1 bmb
Hon to Kwa
1 inf, 1 art
Anh to Kwa
1 tac
Sha to Ksu
1 tac
Kor to Amu
1 AA
Man to Jeh
1 AA
sz6 to sz36
4 sb
sz6 to sz1
1 sb
sz16 to sz6
1 DD
sz5 to sz6
2 BB, 1 TT
Kor to sz36
1 fht
sz35 to sz36
3 CV, 2 CA, 2 DD
sz35 to sz42
1 DD
sz45 to sz41
1 sb
Place
Jap
2 inf, 1 fht
Ksu
2 mec, 1 tank
sz6
1 DD
Collect
$49
Mechs can’t blitz so ksi is still in allied hands. Adjusted Japan’s IPC count to 48 and Germany’s to 58 (russian convoy raid).
USA 4
Purchase 72
2fig (20)
cv (16)
3des (24)
2ss (12)
Combat
2inf bra - mor via trn sz 86
strat - sz 37
strat - sz 43
3fig tac sz54 - 42
Rolls: 3@3 1@4; Total Hits: 33@3: (2, 4, 3)1@4: (4)
des
Rolls: 1@2; Total Hits: 11@2: (2)
sz 42 cwlo fig
Non Combat
sz 101 fleet - 91
sz 86 fleet - 91
2fig eus - sz 91
inf rt bra - brg
strat sz 37 - ind
strat sz 43 - wau
2fig tac sz 42 - 54
fig que - sz 54
2ss sz 30 - 54
inf mech wus - cus
Place
cv 2des 2ss sz 101
des sz 10
2fig wus
Japan convoy raid sz 1
ss
Rolls: 2@3; Total Hits: 12@3: (1, 6)
USA collect 53tt 20no - 1 = 72
China 4
Purchase 18
6inf
Combat
inf kwe - hun
4inf kan - sui
Place
6inf sui
Collect 8
Alpha 3 rules now allow mecs to blitz on their own.
Alpha 3 rules now allow mecs to blitz on their own.
I think that only applies when you have the “improved mech” tech advance. Not really that big an issue in this case, though I would like to know what the rule is for future reference.
UK 4
Purchase 18
6inf
Combat
fig tac des sz 98 - 96
inf rt egy - alx
2inf bur - shn
fig tac ind - shn
11inf 6rt bur - yun
SZ 96
des fig tac
Rolls: 1@2 1@3 1@4; Total Hits: 21@2: (2)1@3: (3)1@4: (6)
des
Rolls: 1@2; Total Hits: 01@2: (6)
Alx
inf rt
Rolls: 2@2; Total Hits: 02@2: (6, 4)
inf
Rolls: 1@2; Total Hits: 11@2: (1)
Alx rnd 2
rt
Rolls: 1@2; Total Hits: 01@2: (6)
inf
Rolls: 1@2; Total Hits: 11@2: (1)
Shn
2inf fig tac
Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (3, 3)1@3: (3)1@4: (2)
inf
Rolls: 1@2; Total Hits: 01@2: (6)
Yun
6inf 6rt
Rolls: 12@2; Total Hits: 512@2: (6, 5, 5, 2, 6, 1, 4, 1, 2, 3, 2, 3)
rt
Rolls: 1@2; Total Hits: 01@2: (5)
Alpha 3 rules now allow mecs to blitz on their own.
I think that only applies when you have the “improved mech” tech advance. Not really that big an issue in this case, though I would like to know what the rule is for future reference.
Looked it up. I’ve been playing it wrong all along.