38d11c04-02d3-4ad4-b098-78996723c779-dawg-64-v-mike-g40-start-round-5-russia-7.tsvg
Spoox (Allies) vs Alsch (Axis) Alpha 2
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Egy twlo 1 Inf
Syr twolNon-coms
1 SS SZ 93 to SZ 87
1 DD SZ 93 to SZ 95
2 Inf Bul to Rom
1 Mech, 1 Arm Nita to Hun
1 Arm Yugo to Hun
2 Inf, 2 Art Sfr to Nita
1 Arm Sfr to YugoPlace
1 TT SZ 95
1 Tac Sita
1 Mech, 1 Inf NitaCollect
21 + 15 NO = 36 IPCs
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Same thing as last time with France, going ahead with Germany.
G3
53 IPCs
11 Inf (33)
2 Art (8)
2 SS (12)save 0
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No Combat
Non-coms
Fleet SZ 109 to SZ 112, take
1 Inf Eir, 1 Arm Wgr to Nor
1 Inf, 1 Art Nor to Fin
1 DD, 1 TT SZ 113 to SZ 112
1 SS SZ 112 to SZ 109
6 Inf, 6 Art Ger to Pol
2 Mech, 3 Arm Ger to Hun
6 Inf, 3 Art Wgr to Ger
2 Fig, 2 Tac, 1 Strat Hol to Wgr
1 Inf Rom to YugoPlace
2 SS SZ 110
8 Inf, 2 Art Ger
3 Inf WgrCollect
41
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I meant 41 + 10 NO = 51 IPCs.
Fixed. -
Move sub placement to SZ 112.
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thank you, that was indeed unintended. Moving the UK TT to z82
France turn 2
Fca: 1 INF –> Fea
z78: 1 DD --> z39Russia turn 3
–>Purchase & repair
purchase: 2 ART (8 + 1 ARM (6) + 7 INF (21) = 35
save 2 ipc–>NCM
Nov: 2 INF, 1 ART --> Bel
Sukr: 2 INF, 3 ART --> Nukr
Rus: 5 INF --> Smo
Bury: 18 INF, 1 AA --> Yak–>Placement
Nov: 1 ART, 2 INF
Sukr: 1 ART, 2 INF
Rus: 1 ARM, 3 INF–>Income
territories: 37
saved: 2
total: 39 -
J3
44 IPCs
1 MIC (30)
1 DD (8)save 6
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Combat
1 Inf Sui to Kan (mt)
1 Inf Sui to She (mt)
2 Inf, 1 Art Hop to She
4 Inf, 2 Art Kwe to She1 Mech, 1 Arm blitz Sze (mt) to She
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Kan twol
She twol
Sze twolNon-coms
5 Inf, 1 Art, 1 AA gun Anh to Kwe
4 Inf Jeh to Man
1 TT SZ 33 to SZ 6, take
1 Inf Car, 1 Inf Iwo to Kor
3 Fig, 3 Tac Kwa to SZ 36
Fleet SZ 33 to SZ 36
1 SS, 1 DD SZ 6 to SZ 36
2 Art Kwa to Yun
1 Fig Anh to Kwa
1 TT SZ 36 to SZ 6, take
1 Inf Jap to KorPlace
1 MIC Kor
1 DD SZ 6If you don’t mind, I’d like to add
1 Arm in Jap
to my purchases.
Obviously not affected by the results of combat. :lol:
If you’d rather I not, it’s fine, I’ll remove it.Collect
36 + 10 NO = 46 IPCs
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Mistake in non-coms:
1 SS SZ 33 to SZ 20,
1 SS SZ 6 to SZ 20
1 DD SZ 36 to SZ 35Sorry about all these edits.
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no problem, I’m having that all the time too. Feels like I have been sleeping these first turns, Axis seems so strong already. This will once again be a very instructive game for me.
Anyways, just to give a heads up: As I would like to do all allies at the same time, it will probably not be for today, my apologies.
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No problem.
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USA turn 3
–>Purchase & repair
purchase: 1 CV (16) + 1 Fig (10) + 1 TacB (11) + 2 DD (16) = 53
save 1 ipc–>NCM
z63: 1 INF, 1 ART --> Que
z10: 1 CV, 2 TacB --> z26
Cus: 1 INF, 3 Mech, 1 ARM --> Wus–>Placement
z101: 1 CV, 1 TacB, 1 Fig, 2 DD
The arsenal of democracy declares war on all Axis powers!
–>Income
territories: 52
damage: -1
saved: 1
no’s: 20
total: 72 -
China turn 3
–>Purchase & repair
purchase: 1 INF (3) = 3
save 2 ipc–>Combat movement
/
–>NCM
/
–>Placement
Sik: 1 INF
–>Income
territories: 2
saved: 2
total: 4 -
UK turn 3
UK declares war on Japan
–>Purchase & repair
purchase:
UKe: 1 DD (8 + 2 TT (14) + 1 ART (4) = 26 save 1 ipc
UKp: 1 CV (16) + 1 SS (6) = 22 save 0 ipc–>Combat movement
Tang: 1 INF --> Ken (walk in)
Sco: 1 INF --> Eir (walk in) I suppose this is allowed, that is not a narrow strait according to the rulebook?–>NCM
Con: 1 INF --> Sud
z82: 1 TT --> z71
z45: 1 TT --> z54
Ind: 1 TacB, 1 Fig --> z39
z79: 2 DD, 1 TT, 1 CA, 1 CV, 1 Fig, 1 TacB --> z39
Bur: 1 INF --> Shn–>Placement
z39: 1 CV, 1 SS
z106: 2 TT
z71: 1 DD
Uk: 1 ART–>Income
UKe: 27 - 2 + 1 = 26
UKp: 20 + 5 - 3 = 22
think it’s correct like that -
Anzac turn 3
Anzac declares war on Japan
–>Purchase & repair
purchase: 1 CV (16) + 1 TT (7) = 23
save 2 ipc–>Combat movement
/
–>NCM
z62: 1 DD --> z54
–>Placement
z62: 1 CV, 1 TT
–>Income
territories: 18
no’s: 10
saved: 2
total: 30 -
I3
36 IPCs
1 mIC (12)
4 Inf (12)
1 Fig (10)save 2
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feel free to do Germany as well, going to sleep now
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Sure thing.
Second thought
1 mIC (12)
6 Inf (18)save 6
Combat
DoW on Russia
Fleet SZ 98 to SZ 97, take
3 Inf, 2 Art Nita to Gre
1 Arm Yugo to Gre
2 Tac Sita to Gre2 Inf Rom to Epl
1 Mech, 2 Arm Hun to Epl -
Epl
Attack (2 Inf, 1 Mech, 2 Arm)
Rolls: 3@1 2@3; Total Hits: 33@1: (6, 5, 1)2@3: (2, 1)Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (3)Gre
Attack (3 Inf, 2 Art, 1 Arm, 2 Tac, 2 CA, 1 BB)
Rolls: 1@1 4@2 4@3 2@4; Total Hits: 61@1: (4)4@2: (5, 4, 2, 2)4@3: (2, 2, 5, 4)2@4: (4, 4)Defense (4 Inf)
Rolls: 4@2; Total Hits: 14@2: (3, 4, 2, 6)





