I left your bid from last game and added factories in Egypt and Persia. hope ok. if not change however you would like.dawg-64-v-mike-g40-start-round-5-Germany 5.tsvg
Vance (Allies) vs. AlexGreat (Axis), G40 Alpha +3
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This already looks like it will be a good game!
Your movements all looked correct. I didn’t look closely at your dice rolls but I assume they are probably OK since you say you caught one mistake yourself.
Anway, on to the war….
USSR 1
PURCHASE & REPAIR
3 armor
4 art
1 inf
37 totalCOMBAT MOVES
noneNONCOMBAT MOVES
Belarus
1 AA, 6 inf, 1 art from Novgorod
3 inf from Baltic states
1 inf from Archangel
1 mech, 1 armor from RussiaNorth Ukraine
2 inf from East Poland
2 inf from Bessarabia
3 inf from South UkraineNovgorod
2 inf from Karelia
3 inf from Vyborg
1 fig, 1 tac from RussiaBryansk
2 AA, 1 inf, 1 art from Russia
1 mech, 1 armor from VolgagradRostov
2 inf from CaucasusBuryatia
6 inf from Amur
2 AA, 6 inf from Sakhaz111
1 sub from z127MOBILIZE UNITS
1 inf, 2 art in Novgorod
2 art in South Ukraine
3 armor in RussiaCOLLECT INCOME
USSR1 = 37(territories)By the way, the Infoview is pretty useful for keeping track of your IPCs. You can add to them by putting you roundel in the “IPC” column in the chart at the extreme upper left of the map where next to where you put yours last time to indicate your turn. To take IPCs off, use he delete cursor just like when you are deleting units form the map.
Also, I named the file a little differently - this way helps keeps things organized in your Downloads folder or wherever you put all the files (and there will be many lol).
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Hi Vance,
Japan following soon (had a f2f game, but was recalled home as kid is not so well).
Re research, is there a method you prefer? I like the science tokens (you buy them and keep them until you get a breakthrough, in which case all are discarded). If you agree, fine, if not then the “normal method” as in the Global rules, ok?
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I don’t really use tech, so you go ahead and do whichever you think is best.
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Japan 1
1. RD
- 2 Research Dice (10)
Rolling 2d6:
(4, 4) -
Japan 1
2. PURCHASE & REPAIR
Cash: 16
- Naval Base, save 1
3. COMBAT MOVES
Yunnan <– 2 Strat Bomber Japan, Fight + Tac Kiangsu, 3 Inf + 1 Art Kwangsi
Hunan <-- 2 Inf Kiangsi, Fight Formosa, 2 Fight + 2 Tac Manchuria
Ahnwe <-- 3 Inf Kiangsu, 3 Inf + Art Shantung
Chahar <-- 2 Inf + 1 Art JeholYunnan
A
Rolls: 2@1 2@2 1@3 3@4; Total Hits: 42@1: (1, 3)2@2: (3, 3)1@3: (6)3@4: (3, 3, 4)
D
Rolls: 4@2; Total Hits: 14@2: (6, 1, 4, 4)Hunan
A
Rolls: 2@1 3@3 2@4; Total Hits: 32@1: (3, 3)3@3: (2, 5, 6)2@4: (4, 3)
D
Rolls: 2@2; Total Hits: 12@2: (2, 3) -
Yunnan and Hunan taken, lost 1 inf each
4. NON-COMBAT MOVES
Air from Yunnan, Hunan –> Kwangsi
All Navy except 1 DD --> SZ 36 (all three transports loaded with a total of 6 units, all dropped off in Kwangsi)
3 Fighter + 3 Tac --> SZ 36
Air --> Kwangsi
4 Inf Kor --> Manch
Mech Inf Manch --> Ahnwe
6 Inf, Art Manch --> Jehol5. Mobilize Units
Naval Base Hainan
6. Collect Income
30 (terr) + 10 (NO) +1 (saved) = 41 (sry, not sure how to update the IPC column, whats “roundel”?)
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A “roundel” is also known as your “control marker” or your “flag”. If you click it in the Toolbar, the cursor will become your flag just like a unit. No worries; I will update your IPCs for you.
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USA 1
PURCHASE & REPAIR
2 carriers
1 bomber
1 transport
save 1
52 totalCOMBAT MOVES
noneNONCOMBAT MOVES
z11
1 cruiser, 1 transport from z101
1 inf, 1 art from Eastern US on transportz64
1 destroyer, 1 carrier from z10
2 fig from Hawaiiz101
1 fig, 1 tac from z10
1 fig from Western US
1 fig from Eastern USz10
1 sub, 1 destroyer, 1 cruiser from z26Hawaii
1 AA, 1 inf from Western US via tt z10 toz26
z10
1 empty transport from z26Western US
1 inf, 1 armor from Central USCentral US
1 AA from Western USEastern US
3 mech, 1 Bmb from Central US
1 mech from Western USGuam
1 fig from Philippinesz42
1 sub, 1 destroyer from z35MOBILIZE UNITS
2 carriers in z101
1 Bmb in Eastern US
1 transport in z10COLLECT INCOME
USA 1 = 52(territories) +1 saved = 53IPCs -
China 1
PURCHASE & REPAIR
4 inf
12 totalCOMBAT MOVES
noneNONCOMBAT MOVES
Shensi
2 inf from Suiyuyan
2 inf from Kweichow
6 inf, 1 fig from SzechwanMOBILIZE UNITS
4 inf in ShensiCOLLECT INCOME
China 1 = 8(territories) -
UK 1
PURCHASE & REPAIR
Europe
8 inf
1 mech
28 totalPacific
1 carrier
save 1
17 totalCOMBAT MOVES
Eireland (friendly neutral)
1 inf from Scotland activateSumatra (swim in)
1 inf from India via tt z39 to z41z96 (1 destroyer, 1 transport)
1 fig from Malta
1 cruiser, 1 tac from z98
a
Rolls: 2@3, 1@4; Total Hits: 12@3,: (1, 5)1@4: (5)
d
Rolls: 1@2; Total Hits: 11@2: (2) -
NONCOMBAT MOVES
Morocco
1 fig, 1 tac from battle in z98z88
1 battleship from z110
1 cruiser from z91z94
1 destroyer from z98z77
1 carrier from z98
1 destroyer from z71z39
1 battleship from z37z37
1 destroyer from z39Scotland
1 AA, 2 inf from UKUK
1 fig from Scotland
1 fig from MoroccoKenya
1 inf from Sudan
1 mech from EgyptSudan
1 inf, 1 art from Egypt
1 armor from AlexandriaEgypt
2 inf, 1 art, 1 armor from Alexandria
1 AA, 1 inf from Malta via tt z98 to z96to z81
Rhodesia
2 inf from South AfricaShan state
3 inf from Malaya
2 inf, 1 fig from Burma
1 fig, 1 tac from IndiaIndia
1 inf from Western IndiaWestern India
1 art from IndiaMOBILIZE UNITS
8 inf, 1 mech in UK
1 carrier in z39COLLECT INCOME
Convoy raid z106 (2 subs)
Rolling 4d6:
(3, 3, 4, 5)Convoy raid z109 (2 subs)
Rolling 4d6:
(1, 2, 5, 5) -
UKEurope 1 = 28(territories) +5(all original tts NO) -6(convoy damage) = 27IPCs
UKPacific 1 = 21(territories) +1 saved = 22IPCs
OK go Italia
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Sorry I forgot to place my units. map is correct here.
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I guess I forgot to place the Chinese too. sheeesh
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Italy 1
1. BUY
- TT, Inf (10)
2. COMBAT MOVES
Trans-Jordan <– 2 Inf (S-Italy) from Transport SZ 97
SZ 94 <-- 1 Fight, 1 Bomber
Tunisia <-- Inf, Art (Lybia), Fighter
SZ 93 <-- BB, 2 CR, DD, Sub, TT
S-France <-- Arm, 2 Art, 2 Inf (N-Italy)
Alexandria <-- all Tobruk unitsSZ 94
A
Rolls: 1@3 1@4; Total Hits: 21@3: (1)1@4: (4)
D
Rolls: 1@2; Total Hits: 01@2: (6)Tunisia
A
Rolls: 2@2 1@3; Total Hits: 02@2: (4, 5)1@3: (5)
D
Rolls: 1@2; Total Hits: 11@2: (2)SZ 93
A
Rolls: 1@4 2@3 2@2; Total Hits: 41@4: (3)2@3: (2, 3)2@2: (6, 2)
D
Rolls: 1@2 1@3; Total Hits: 21@2: (1)1@3: (3)S-France
A
Rolls: 4@2 1@3; Total Hits: 44@2: (2, 1, 5, 1)1@3: (2)
D
Rolls: 2@2; Total Hits: 12@2: (5, 2) -
Tunisia
A
Rolls: 1@2 1@3; Total Hits: 11@2: (3)1@3: (1)
D
Rolls: 1@2; Total Hits: 01@2: (3) -
3. NON-COMBAT
Fighter Tunisia –> Tobruk
Inf Somali --> Ethiopia
Fight, Bomb SZ 94 --> S-Italy
4 Inf S-Italy --> N-Italy4. PLACEMENT
TT SZ 97
INF S-Italy5. INCOME
15 (terr) + 5 (NO) = 20
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ANZAC 1
PURCHASE & REPAIR
2 inf
1 mech
10 totalCOMBAT MOVES
Java (swim in)
1 inf from New South Wales vie tt z62 toz42
NONCOMBAT MOVES
z42
1 cruiser from z63
1 destroyer from z62z39
1 fig from QueenslandQueensland
2 fig from New ZealandSouth Australia
2 inf, 1 art from Queensland
2 AA, 1 inf from New South WalesShan state
1 inf from MalayaSudan
2 inf from EgyptMOBILIZE UNITS
3 inf in New South WalesCOLLECT INCOME
ANZAC 1 = 14(territories)I usually post Anzac and France together because France is pretty small.
France 1
z77
1 destroyer from z72Scotland
1 inf from UKFrench Central Africa
1 inf from France West AfricaAlgeria
1 inf from Morocco -
GERMANY 2
1. BUY
- 10 TT (70)
2. COMBAT MOVES
SZ 110 <– 2 Subs (SZ 109), 1 Sub (SZ 111),
UK IC <-- 2 Strat Bomber
UK Airbase <-- 2 Tac Bomber
UK cover for both bombings (as I understand it they cover both attacks simultaneously since its the same area, true? If not I have to redeploy): 5 Fighter, 3 Tac
Greece <-- 5 Inf (Bulgaria), 3 Arm (Yugo)I guess you cant scramble as no DD (not that you would have, probably…)?
Intercept? (see my question above) -
I can’t hit your subs with my planes without a destroyer, so no scramble.
Also, I don’t want to intercept the bombers either. AA then bombs away!





