@mike64 I had edited that tank out of Denmark on Japan’s turn, but it’s back in Denmark. When I do Germany I’m going to edit back to W Germany.
Spoox (Allies) vs Alsch (Axis) Alpha 2
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SZ 93 cwol
Non-coms
2 Inf Alb to Bul
1 Arm Alb to Yugo
1 Inf Sita to Nita
2 Fig, 1 Tac SZ 93 to SitaPlace
1 Mech, 1 Arm Nita
Collect
18 + 10 NO - 1 = 27 IPCs
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I don’t think there’s much that France can do that’s relevant to Germany; I’ll just go ahead with G2. You can do France with Russia.
G2
70 IPCs
1 DD (8)
1 SS (6)
12 Inf (36)
5 Art (20)save 0
Repair BB
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Combat
1 SS SZ 106 to SZ 118
1 SS SZ 110 to SZ 118
1 Strat Wgr to SZ 118
1 Fig, 1 Tac SZ 112 to SZ 118Fleet SZ 112 to SZ 109, take
1 Inf Wfr to Eir
2 Inf Wfr to Sco
CA and BB bombard Sco
2 Fig, 2 Tac Wgr to SZ 1091 TT stays in 112
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Eir twol
SZ 118
Attack (2 SS, 1 Fig, 1 Tac, 1 Strat)
Rolls: 2@2 1@3 2@4; Total Hits: 32@2: (1, 5)1@3: (5)2@4: (4, 1)Defense (1 DD, 1 BB)
Rolls: 1@2 1@4; Total Hits: 21@2: (1)1@4: (3)I’ll assume no scramble in SZ 109, I think I sent enough to persuade you not to.
Sco
Attack (2 Inf, 1 CA, 1 BB)
Rolls: 2@1 1@3 1@4; Total Hits: 12@1: (6, 5)1@3: (4)1@4: (4)Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (6) -
SZ 118 cwlo 2 SS
Sco twolNon-coms
2 Fig, 2 Tac SZ 109 to Hol
1 Fig, 1 Tac SZ 118 to SZ 109
1 Strat SZ 118 to Hol
1 TT SZ 112 to SZ 113, take
1 Art Wfr, 1 Inf Wgr to Nor
2 Inf, 1 Art Nor to Fin
1 Arm Wfr to Wgr
2 Art Wgr to Ger
14 Inf, 1 AA gun Ger to Pol
7 Inf, 2 Art, 2 Arm Yugo to Rom
1 Arm Yugo to Pol
5 Inf Bul to Rom
2 Art Fra to Wgr
2 Mech, 4 Arm Fra to Ger
2 Fig Sita to WgrPlace
1 DD SZ 113
1 SS SZ 112
6 Inf, 4 Art Ger
6 Inf, 1 Art WgrCollect
43 + 10 NO = 53 IPCs
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Made a mistake with Italy’s income-
accidentally put the marker on Spain instead of Gibraltar. :lol:Italy collects only 25 IPCs.
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Russia turn 2
–>Purchase & repair
purchase: 4 ART (16) + 7 INF (21) = 37
save 0 ipc–>NCM
Nov: 3 INF, 3 ART --> Bel
Bry: 1 INF, 1 ART --> Nukr
Sukr: 1 INF, 1 Mech, 3 ARM --> Nukr
Ros: 2 INF --> Sukr
Rus: 1 Fig --> Nukr–>Placement
Sukr: 3 ART
Nov: 1 ART, 2 INF
Rus: 5 INF–>Income
territories: 37
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Japan 2
45 IPCs
1 Naval Base (15)
1 Air Base (15)
1 DD (8)
1 SS (6)save 1
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Combat
2 Inf Cha to Sui
1 Fig Jeh to Sui2 Inf, 1 Art Anh to She
4 Inf, 2 Art Anh to Kwe
3 Inf, 1 Art Hun to Yun
3 Inf, 1 Arm Kwa to Yun
1 Mech Anh to Yun
10 Fig, 8 Tac, 2 Strat to Yun -
Sui
Attack (2 Inf, 1 Fig)
Rolls: 2@1 1@3; Total Hits: 02@1: (2, 3)1@3: (5)Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (3)She
Attack (2 Inf, 1 Art)
Rolls: 1@1 2@2; Total Hits: 01@1: (3)2@2: (4, 6)Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (6)Kwe
Attack (4 Inf, 2 Art)
Rolls: 2@1 4@2; Total Hits: 32@1: (4, 5)4@2: (2, 2, 3, 2)Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (6)Yun
Attack (6 Inf, 1 Art, 1 Mech, 1 Arm, 10 Fig, 8 Tac, 2 Strat)
Rolls: 6@1 2@2 11@3 10@4; Total Hits: 156@1: (5, 6, 2, 2, 6, 1)2@2: (4, 2)11@3: (4, 1, 2, 2, 2, 3, 3, 5, 5, 6, 4)10@4: (2, 3, 1, 1, 2, 5, 6, 3, 6, 3)Defense (10 Inf)
Rolls: 10@2; Total Hits: 310@2: (5, 6, 2, 4, 1, 3, 3, 2, 6, 4) -
Yun twlo 3 Inf
Kwe twolShe R2
Rolls: 2@1 1@3; Total Hits: 12@1: (5, 6)1@3: (1)
Rolls: 1@2; Total Hits: 01@2: (5)I meant Hop, not She
She R2
Rolls: 1@1 2@2; Total Hits: 11@1: (2)2@2: (2, 4)
Rolls: 1@2; Total Hits: 01@2: (4) -
Hop twol
Sui twolNon-coms
10 Fig, 8 Tac, 2 Strat Yun to Kwa
5 Inf, 1 Art, 1 AA gun Jeh to Anh
1 Fig Sui to Anh
1 TT SZ 36 - 37 - 36, take
1 Inf Sia to Kwa
3 TT SZ 6 to SZ 36, take
1 Inf, 1 Art Kor to Kwa
3 Inf, 1 Art Jap to Kwa
1 TT SZ 6 to SZ 33
4 Inf Man to JehPlace
1 Naval Base Hai
1 Air Base Kwa
1 DD, 1 SS SZ 6Collect
33 + 10 NO + 1 leftover = 44 IPCs
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USA turn 2
–>Purchase & repair
purchase: 1 CV (16) + 2 TacB (22) + 2 SS (12) = 50
save 2 ipc–>NCM
Cus: 1 bomber --> Haw
Haw: 1 INF, 1 ART --> TT --> z63
Guam: 1 Fig --> z26
Haw: 1 Fig --> z26
Wus: 1 INF, 1 Mech --> Haw
z11: 1 TT --> z26
z10: 1 BB, 2 CV, 2 Fig --> z26–>Placement
z10: 1 CV, 2 TacB
z101: 2 SS–>Income
territories: 52
saved: 2
total: 54 -
China turn 2
–>Purchase & repair
purchase: 5 INF (15) = 15
save 0 ipc–>Combat movement
/
–>NCM
/
–>Placement
Sik: 5 INF
–>Income
territories: 5
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UK turn 2
–>Purchase & repair
purchase:
UKe: 1 TacB (11) + 1 ART (4) + 6 INF (18) = 33 save 0 ipc
UKp: 1 DD (8 + 2 SS (12) = 20 save 2 ipc–>Combat movement
Cel: 1 INF --> TT --> Dgu (walk in)
Sud: 1 ARM, 1 INF --> Ken
Uk: 2 INF, 4 Fig --> Sco (land Uk)
Epr: 1 INF --> Cpr (walk in)–>Combat
Sud
A:
Rolls: 1@1 1@3; Total Hits: 01@1: (3)1@3: (5)
D:
Rolls: 1@2; Total Hits: 11@2: (1)Sco
A:
Rolls: 2@1 4@3; Total Hits: 42@1: (6, 5)4@3: (3, 3, 1, 1)
D:
Rolls: 2@2; Total Hits: 02@2: (5, 4) -
Sco twol
Sud retreat wlo 1 INF
–>NCM
Eth: 1 INF, 1 ART --> Sud
Rho: 1 INF --> Con
Rho: 1 INF --> Tang
z76: fleet --> z79
z39: 1 DD --> z37–>Placement
Uk: 1 TacB, 1 ART, 6 INF
z39: 1 DD, 2 SS–>Income
UKe: 30 - 3 = 27
UKp: 20 + 2 = 22 -
Anzac turn 2
–>Purchase & repair
purchase: 1 DD (8 = 8
save 7 ipc–>Combat movement
Jav: 1 INF --> TT --> Sum (walk in)
–>NCM
z62: 1 SS --> z54
Nsw: 1 INF --> Que–>Placement
z62: 1 DD
–>Income
territories: 18
saved: 7
total: 25 -
I’m fairly sure you didn’t see the British transport you have in SZ 87. Assuming that’s the case, I’m not going to attack it with Italy and let you just move it when you do your next turn.
I2
25 IPCs
1 TT (7)
1 Mech (4)
1 Tac (11)
1 Inf (3)save 0
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Combat
2 Inf, 1 Art, 1 Arm Alx to Egy
2 CA, 1 BB, 3 TT SZ 92 to SZ 98, take
2 Inf Mor to Egy1 Inf Alg, 1 Art Tun to Syr
1 Inf Alg, 1 Mech Tun to Trj (mt)
1 Inf Ken to Eth (mt)





