Spoox (Allies) vs Alsch (Axis) Alpha 2


  • Eth twlo 1 Mech, 1 INF

    z106 round 2

    A:
    DiceRolls: 10@2; Total Hits: 310@2: (5, 1, 3, 3, 4, 2, 3, 5, 1, 6)
    D:
    DiceRolls: 20@1; Total Hits: 320@1: (2, 2, 5, 3, 1, 2, 1, 2, 4, 6, 2, 4, 3, 4, 3, 3, 2, 2, 4, 1)


  • z106 holds wlo 1 CA, 1 DD

    –>NCM

    Egy: 1 INF, 1 ART --> Sud
    Alx: 1 ARM --> Sud
    z98: 1 CV, 1 DD --> z76
    Mal: 1 Fig --> z76
    Gib: 1 Fig --> Uk
    z71: 1 DD --> z76
    Ont: 1 ART, 1 INF --> Que
    z111: 1 BB, 1 DD --> z118
    z109: 1 TT --> z87
    z37: 1 BB --> z39
    Bur: 1 Fig --> Ind
    Sco: 1 Fig --> Uk

    –>Placement

    Uk: 7 INF, 1 ARM
    Ind: 1 INF
    z39: 2 SS

    –>Income

    damage z106
    DiceRolling 2d6:
    (5, 6)


  • UKe: 29 + 5 + 1 = 35
    UKp: 20 + 2 = 22

    Spoox vs Alsch 01fUK.AAM


  • …and moving 2 INF from Saf --> Rho if that’s ok?

    Anzac turn 1

    –>Purchase & repair

    purchase: 1 SS (6) + 1 INF (3) = 9
    save 1 ipc

    –>Combat movement

    Nsw: 1 INF --> Jav (walk in)

    –>NCM

    Egy: 1 INF --> Sud
    Nze: 2 Fig --> Que
    Nsw: 1 INF, 1 AA --> Que
    fleet to z54

    –>Placement

    z62: 1 SS
    Nsw: 1 INF

    –>Income

    territories: 14
    saved: 1
    total: 15

    Spoox vs Alsch 01gAnzac.AAM


  • Just so you know, in Alpha 2, there’s no rolling for convoys.  It’s simply 2 for subs, 1 for all surface warships.
    So UK London collects only 33 IPCs.

    And just so we both know exactly how rolls go, could you try to not roll like you did for the second round of 106?
    Trying to keep track of 10@2 vs 20@1 can get very confusing very quickly.  Thanks.


  • Italy 1

    10 IPCs

    1 Mech (4)
    1 Arm (6)

    save 0


  • Combat

    2 Inf, 2 Art, 1 Arm Nita to Sfr

    1 SS, 1 DD SZ 95 to SZ 93
    1 Fig, 1 Tac Nita to SZ 93
    1 Fig Sita to SZ 93

    1 Inf, 1 Art Lib to Tun
    1 Mech Tob to Tun

    3 Inf, 1 Art, 1 Arm Tob to Alx

    1 TT SZ 95 to SZ 92, take
    1 Inf Sita to Gib (mt)

    1 Inf Iso to Ken (mt)

    1 TT, 1 BB SZ 97 to SZ 92, take
    2 Inf Sita to Mor

    1 TT, 1 CA SZ 97 to SZ 92, take
    2 Inf Sita to Alg
    1 CA SZ 95 to SZ 92 for bombard


  • Ken twol
    Gib twol

    Mor

    Attack (2 Inf, 1 BB)
    DiceRolls: 2@1 1@4; Total Hits: 12@1: (4, 4)1@4: (4)

    Defense (1 Inf)
    DiceRolls: 1@2; Total Hits: 01@2: (3)

    Alg

    Attack (2 Inf, 2 CA)
    DiceRolls: 2@1 2@3; Total Hits: 12@1: (6, 2)2@3: (3, 4)

    Defense (1 Inf)
    DiceRolls: 1@2; Total Hits: 01@2: (3)

    Tun

    Attack (1 Inf, 1 Art, 1 Mech)
    DiceRolls: 1@1 2@2; Total Hits: 21@1: (1)2@2: (2, 3)

    Defense (1 Inf)
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    Sfr

    Attack (2 Inf, 2 Art, 1 Arm)
    DiceRolls: 4@2 1@3; Total Hits: 24@2: (3, 3, 1, 3)1@3: (2)

    Defense (1 Inf, 1 Art)
    DiceRolls: 2@2; Total Hits: 02@2: (4, 3)

    Alx

    Attack (3 Inf, 1 Art, 1 Arm)
    DiceRolls: 2@1 2@2 1@3; Total Hits: 22@1: (1, 4)2@2: (6, 6)1@3: (1)

    Defense (1 Inf)
    DiceRolls: 1@2; Total Hits: 11@2: (1)

    SZ 93

    Attack (1 SS, 1 DD, 2 Fig, 1 Tac)
    DiceRolls: 2@2 2@3 1@4; Total Hits: 12@2: (6, 5)2@3: (6, 3)1@4: (5)

    Defense (1 DD, 1 CA)
    DiceRolls: 1@2 1@3; Total Hits: 01@2: (3)1@3: (6)


  • Mor twol
    Alg twol
    Tun twlo 1 Inf
    Sfr twol
    Alx twol

    I’ll assume you lose the DD in 93.  If the sub and cruise both hit, I’ll give you the benefit of the doubt and lose the sub anyway.

    SZ 93 R2
    DiceRolls: 2@2 2@3 1@4; Total Hits: 12@2: (4, 5)2@3: (6, 5)1@4: (3)
    DiceRolls: 1@3; Total Hits: 01@3: (6)


  • SZ 93 cwol

    Non-coms

    2 Inf Alb to Bul
    1 Arm Alb to Yugo
    1 Inf Sita to Nita
    2 Fig, 1 Tac SZ 93 to Sita

    Place

    1 Mech, 1 Arm Nita

    Collect

    18 + 10 NO - 1 = 27 IPCs

    Spoox vs Alsch 01hI.AAM


  • I don’t think there’s much that France can do that’s relevant to Germany; I’ll just go ahead with G2.  You can do France with Russia.

    G2

    70 IPCs

    1 DD (8)
    1 SS (6)
    12 Inf (36)
    5 Art (20)

    save 0

    Repair BB


  • Combat

    1 SS SZ 106 to SZ 118
    1 SS SZ 110 to SZ 118
    1 Strat Wgr to SZ 118
    1 Fig, 1 Tac SZ 112 to SZ 118

    Fleet SZ 112 to SZ 109, take
    1 Inf Wfr to Eir
    2 Inf Wfr to Sco
    CA and BB bombard Sco
    2 Fig, 2 Tac Wgr to SZ 109

    1 TT stays in 112


  • Eir twol

    SZ 118

    Attack (2 SS, 1 Fig, 1 Tac, 1 Strat)
    DiceRolls: 2@2 1@3 2@4; Total Hits: 32@2: (1, 5)1@3: (5)2@4: (4, 1)

    Defense (1 DD, 1 BB)
    DiceRolls: 1@2 1@4; Total Hits: 21@2: (1)1@4: (3)

    I’ll assume no scramble in SZ 109, I think I sent enough to persuade you not to.

    Sco

    Attack (2 Inf, 1 CA, 1 BB)
    DiceRolls: 2@1 1@3 1@4; Total Hits: 12@1: (6, 5)1@3: (4)1@4: (4)

    Defense (1 Inf)
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • SZ 118 cwlo 2 SS
    Sco twol

    Non-coms

    2 Fig, 2 Tac SZ 109 to Hol
    1 Fig, 1 Tac SZ 118 to SZ 109
    1 Strat SZ 118 to Hol
    1 TT SZ 112 to SZ 113, take
    1 Art Wfr, 1 Inf Wgr to Nor
    2 Inf, 1 Art Nor to Fin
    1 Arm Wfr to Wgr
    2 Art Wgr to Ger
    14 Inf, 1 AA gun Ger to Pol
    7 Inf, 2 Art, 2 Arm Yugo to Rom
    1 Arm Yugo to Pol
    5 Inf Bul to Rom
    2 Art Fra to Wgr
    2 Mech, 4 Arm Fra to Ger
    2 Fig Sita to Wgr

    Place

    1 DD SZ 113
    1 SS SZ 112
    6 Inf, 4 Art Ger
    6 Inf, 1 Art Wgr

    Collect

    43 + 10 NO = 53 IPCs

    Spoox vs Alsch 02aG.AAM


  • Made a mistake with Italy’s income-
    accidentally put the marker on Spain instead of Gibraltar.  :lol:

    Italy collects only 25 IPCs.

    Spoox vs Alsch 02aG.AAM


  • ok, np

    France turn 1

    –>NCM

    z72: 1 DD --> z78
    Fwa: 1 INF --> Fca

    Spoox vs Alsch 01iFrance.AAM


  • Russia turn 2

    –>Purchase & repair

    purchase: 4 ART (16) + 7 INF (21) = 37
    save 0 ipc

    –>NCM

    Nov: 3 INF, 3 ART --> Bel
    Bry: 1 INF, 1 ART --> Nukr
    Sukr: 1 INF, 1 Mech, 3 ARM --> Nukr
    Ros: 2 INF --> Sukr
    Rus: 1 Fig --> Nukr

    –>Placement

    Sukr: 3 ART
    Nov: 1 ART, 2 INF
    Rus: 5 INF

    –>Income

    territories: 37

    Spoox vs Alsch 02bRussia.AAM


  • Japan 2

    45 IPCs

    1 Naval Base (15)
    1 Air Base (15)
    1 DD (8)
    1 SS (6)

    save 1


  • Combat

    2 Inf Cha to Sui
    1 Fig Jeh to Sui

    2 Inf, 1 Art Anh to She

    4 Inf, 2 Art Anh to Kwe

    3 Inf, 1 Art Hun to Yun
    3 Inf, 1 Arm Kwa to Yun
    1 Mech Anh to Yun
    10 Fig, 8 Tac, 2 Strat to Yun


  • Sui

    Attack (2 Inf, 1 Fig)
    DiceRolls: 2@1 1@3; Total Hits: 02@1: (2, 3)1@3: (5)

    Defense (1 Inf)
    DiceRolls: 1@2; Total Hits: 01@2: (3)

    She

    Attack (2 Inf, 1 Art)
    DiceRolls: 1@1 2@2; Total Hits: 01@1: (3)2@2: (4, 6)

    Defense (1 Inf)
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    Kwe

    Attack (4 Inf, 2 Art)
    DiceRolls: 2@1 4@2; Total Hits: 32@1: (4, 5)4@2: (2, 2, 3, 2)

    Defense (1 Inf)
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    Yun

    Attack (6 Inf, 1 Art, 1 Mech, 1 Arm, 10 Fig, 8 Tac, 2 Strat)
    DiceRolls: 6@1 2@2 11@3 10@4; Total Hits: 156@1: (5, 6, 2, 2, 6, 1)2@2: (4, 2)11@3: (4, 1, 2, 2, 2, 3, 3, 5, 5, 6, 4)10@4: (2, 3, 1, 1, 2, 5, 6, 3, 6, 3)

    Defense (10 Inf)
    DiceRolls: 10@2; Total Hits: 310@2: (5, 6, 2, 4, 1, 3, 3, 2, 6, 4)

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