Spoox (Allies) vs Alsch (Axis) Alpha 2


  • Cha twol
    Anh twol

    Hun

    Attack (3 Inf, 1 Art, 3 Fig, 2 Tac)
    DiceRolls: 2@1 2@2 3@3 2@4; Total Hits: 42@1: (6, 4)2@2: (4, 1)3@3: (3, 4, 4)2@4: (3, 2)

    Defense (2 Inf)
    DiceRolls: 2@2; Total Hits: 02@2: (4, 5)

    Yun

    Attack (3 Inf, 1 Art, 1 Fig, 1 Tac, 2 Strat)
    DiceRolls: 2@1 2@2 1@3 3@4; Total Hits: 52@1: (3, 2)2@2: (2, 2)1@3: (3)3@4: (6, 2, 3)

    Defense (4 Inf)
    DiceRolls: 4@2; Total Hits: 14@2: (6, 1, 6, 3)


  • Hun twol
    Yun twlo 1 Inf

    Non-coms

    3 Fig, 2 Tac Hun to Kwa
    1 Fig, 1 Tac, 2 Strat Yun to Kwa
    1 Mech Man to Anh
    5 Inf, 1 Art, 1 AA gun Man to Jeh
    4 Inf Kor to Man
    1 Fig Kor to Jeh
    1 Fig Oki to Kwa
    2 Fig, 2 Tac SZ 6 to Kwa
    2 Fig, 2 Tac Jap to Kwa
    1 Fig, 1 Tac SZ 33 to Kwa
    1 TT SZ 6 to SZ 36, take
    1 Inf, 1 Arm Jap to Kwa
    2 CV SZ 6 to SZ 36
    Remaining fleet SZ 6 to SZ 33
    1 SS, 1 DD, 1 BB, 1 TT SZ 19 to SZ 36, take
    1 Inf Oki, 1 Inf Man to Kwa
    1 CA SZ 20 to SZ 36
    1 TT SZ 20 to SZ 6, take
    1 Inf, 1 Art Jap to Kor

    Place

    3 TT SZ 6

    Collect

    30 + 10 NO + 5 leftover = 45 IPCs

    Spoox vs Alsch 01cJ.AAM


  • USA turn 1

    –>Purchase & repair

    purchase: 1 BB (20) + 2 CV (32) = 52
    save 0 ipc

    –>NCM

    z10: fleet --> z26
    Wus: 1 INF, 1 ART --> TT --> Haw
    z26: 1 TT --> Wus
    z35: 1 SS, 1 DD --> z54
    Phi: 1 Fig --> Guam
    Eus: 1 INF, 1 ART --> TT --> z11
    Wus: 1 Fig --> z10
    Eus: 1 Fig --> z10

    –>Placement

    z10: 1 BB, 2 CV

    –>Income

    territories: 52

    Spoox vs Alsch 01cUSA.AAM


  • China turn 1

    –>Purchase & repair

    purchase: 4 INF (12) = 12
    save 0 ipc

    –>Combat movement

    Sze: 5 INF, 1 Fig --> Yun
    Kwe: 2 INF --> Yun

    –>Combat

    Yun
    A:
    DiceRolls: 7@1 1@3; Total Hits: 17@1: (3, 6, 3, 5, 3, 6, 6)1@3: (2)
    D:
    DiceRolls: 3@2; Total Hits: 13@2: (1, 5, 6)


  • Yun round 2

    A:
    DiceRolls: 6@1 1@3; Total Hits: 26@1: (3, 6, 3, 4, 1, 5)1@3: (3)
    D:
    DiceRolls: 2@2; Total Hits: 02@2: (4, 4)


  • Yun twlo 1 INF (Fig lands Sik)

    –>NCM

    Sui: 1 INF --> Hop
    She: 1 INF --> Kwe

    –>Placement

    Yun: 4 INF

    –>Income

    territories: 9
    no’s: 6
    total: 15

    Spoox vs Alsch 01eChina.AAM


  • UK turn 1

    –>Purchase & repair

    UKe: 7 INF (21) + 1 ARM (6) = 27 save 1 ipc
    UKp: 2 SS (12) + 1 INF (3) = 15 save 2 ipc

    –>Combat movement

    z109: 1 DD --> z106
    z91: 1 CA --> z106
    Sud: 1 INF --> Eth
    Alx: 1 INF, 1 ART --> TT --> Eth
    z98: 1 CA --> bombard Eth
    z98: 1 TacB --> Eth (land z76)
    Egy: 1 Mech --> Eth
    Wind: 1 INF --> Epr (walk in)
    Ind: 1 INF --> TT --> Cel (walk in)

    –>Combat

    z106
    A:
    DiceRolls: 1@2 1@3; Total Hits: 01@2: (5)1@3: (5)
    D:
    DiceRolls: 2@1; Total Hits: 12@1: (1, 4)

    Eth
    bombard
    DiceRolls: 1@3; Total Hits: 11@3: (2)
    round 1
    A:
    DiceRolls: 2@1 2@2 1@3; Total Hits: 22@1: (2, 3)2@2: (2, 3)1@3: (3)
    D:
    DiceRolls: 3@2; Total Hits: 23@2: (3, 2, 1)


  • Eth twlo 1 Mech, 1 INF

    z106 round 2

    A:
    DiceRolls: 10@2; Total Hits: 310@2: (5, 1, 3, 3, 4, 2, 3, 5, 1, 6)
    D:
    DiceRolls: 20@1; Total Hits: 320@1: (2, 2, 5, 3, 1, 2, 1, 2, 4, 6, 2, 4, 3, 4, 3, 3, 2, 2, 4, 1)


  • z106 holds wlo 1 CA, 1 DD

    –>NCM

    Egy: 1 INF, 1 ART --> Sud
    Alx: 1 ARM --> Sud
    z98: 1 CV, 1 DD --> z76
    Mal: 1 Fig --> z76
    Gib: 1 Fig --> Uk
    z71: 1 DD --> z76
    Ont: 1 ART, 1 INF --> Que
    z111: 1 BB, 1 DD --> z118
    z109: 1 TT --> z87
    z37: 1 BB --> z39
    Bur: 1 Fig --> Ind
    Sco: 1 Fig --> Uk

    –>Placement

    Uk: 7 INF, 1 ARM
    Ind: 1 INF
    z39: 2 SS

    –>Income

    damage z106
    DiceRolling 2d6:
    (5, 6)


  • UKe: 29 + 5 + 1 = 35
    UKp: 20 + 2 = 22

    Spoox vs Alsch 01fUK.AAM


  • …and moving 2 INF from Saf --> Rho if that’s ok?

    Anzac turn 1

    –>Purchase & repair

    purchase: 1 SS (6) + 1 INF (3) = 9
    save 1 ipc

    –>Combat movement

    Nsw: 1 INF --> Jav (walk in)

    –>NCM

    Egy: 1 INF --> Sud
    Nze: 2 Fig --> Que
    Nsw: 1 INF, 1 AA --> Que
    fleet to z54

    –>Placement

    z62: 1 SS
    Nsw: 1 INF

    –>Income

    territories: 14
    saved: 1
    total: 15

    Spoox vs Alsch 01gAnzac.AAM


  • Just so you know, in Alpha 2, there’s no rolling for convoys.  It’s simply 2 for subs, 1 for all surface warships.
    So UK London collects only 33 IPCs.

    And just so we both know exactly how rolls go, could you try to not roll like you did for the second round of 106?
    Trying to keep track of 10@2 vs 20@1 can get very confusing very quickly.  Thanks.


  • Italy 1

    10 IPCs

    1 Mech (4)
    1 Arm (6)

    save 0


  • Combat

    2 Inf, 2 Art, 1 Arm Nita to Sfr

    1 SS, 1 DD SZ 95 to SZ 93
    1 Fig, 1 Tac Nita to SZ 93
    1 Fig Sita to SZ 93

    1 Inf, 1 Art Lib to Tun
    1 Mech Tob to Tun

    3 Inf, 1 Art, 1 Arm Tob to Alx

    1 TT SZ 95 to SZ 92, take
    1 Inf Sita to Gib (mt)

    1 Inf Iso to Ken (mt)

    1 TT, 1 BB SZ 97 to SZ 92, take
    2 Inf Sita to Mor

    1 TT, 1 CA SZ 97 to SZ 92, take
    2 Inf Sita to Alg
    1 CA SZ 95 to SZ 92 for bombard


  • Ken twol
    Gib twol

    Mor

    Attack (2 Inf, 1 BB)
    DiceRolls: 2@1 1@4; Total Hits: 12@1: (4, 4)1@4: (4)

    Defense (1 Inf)
    DiceRolls: 1@2; Total Hits: 01@2: (3)

    Alg

    Attack (2 Inf, 2 CA)
    DiceRolls: 2@1 2@3; Total Hits: 12@1: (6, 2)2@3: (3, 4)

    Defense (1 Inf)
    DiceRolls: 1@2; Total Hits: 01@2: (3)

    Tun

    Attack (1 Inf, 1 Art, 1 Mech)
    DiceRolls: 1@1 2@2; Total Hits: 21@1: (1)2@2: (2, 3)

    Defense (1 Inf)
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    Sfr

    Attack (2 Inf, 2 Art, 1 Arm)
    DiceRolls: 4@2 1@3; Total Hits: 24@2: (3, 3, 1, 3)1@3: (2)

    Defense (1 Inf, 1 Art)
    DiceRolls: 2@2; Total Hits: 02@2: (4, 3)

    Alx

    Attack (3 Inf, 1 Art, 1 Arm)
    DiceRolls: 2@1 2@2 1@3; Total Hits: 22@1: (1, 4)2@2: (6, 6)1@3: (1)

    Defense (1 Inf)
    DiceRolls: 1@2; Total Hits: 11@2: (1)

    SZ 93

    Attack (1 SS, 1 DD, 2 Fig, 1 Tac)
    DiceRolls: 2@2 2@3 1@4; Total Hits: 12@2: (6, 5)2@3: (6, 3)1@4: (5)

    Defense (1 DD, 1 CA)
    DiceRolls: 1@2 1@3; Total Hits: 01@2: (3)1@3: (6)


  • Mor twol
    Alg twol
    Tun twlo 1 Inf
    Sfr twol
    Alx twol

    I’ll assume you lose the DD in 93.  If the sub and cruise both hit, I’ll give you the benefit of the doubt and lose the sub anyway.

    SZ 93 R2
    DiceRolls: 2@2 2@3 1@4; Total Hits: 12@2: (4, 5)2@3: (6, 5)1@4: (3)
    DiceRolls: 1@3; Total Hits: 01@3: (6)


  • SZ 93 cwol

    Non-coms

    2 Inf Alb to Bul
    1 Arm Alb to Yugo
    1 Inf Sita to Nita
    2 Fig, 1 Tac SZ 93 to Sita

    Place

    1 Mech, 1 Arm Nita

    Collect

    18 + 10 NO - 1 = 27 IPCs

    Spoox vs Alsch 01hI.AAM


  • I don’t think there’s much that France can do that’s relevant to Germany; I’ll just go ahead with G2.  You can do France with Russia.

    G2

    70 IPCs

    1 DD (8)
    1 SS (6)
    12 Inf (36)
    5 Art (20)

    save 0

    Repair BB


  • Combat

    1 SS SZ 106 to SZ 118
    1 SS SZ 110 to SZ 118
    1 Strat Wgr to SZ 118
    1 Fig, 1 Tac SZ 112 to SZ 118

    Fleet SZ 112 to SZ 109, take
    1 Inf Wfr to Eir
    2 Inf Wfr to Sco
    CA and BB bombard Sco
    2 Fig, 2 Tac Wgr to SZ 109

    1 TT stays in 112


  • Eir twol

    SZ 118

    Attack (2 SS, 1 Fig, 1 Tac, 1 Strat)
    DiceRolls: 2@2 1@3 2@4; Total Hits: 32@2: (1, 5)1@3: (5)2@4: (4, 1)

    Defense (1 DD, 1 BB)
    DiceRolls: 1@2 1@4; Total Hits: 21@2: (1)1@4: (3)

    I’ll assume no scramble in SZ 109, I think I sent enough to persuade you not to.

    Sco

    Attack (2 Inf, 1 CA, 1 BB)
    DiceRolls: 2@1 1@3 1@4; Total Hits: 12@1: (6, 5)1@3: (4)1@4: (4)

    Defense (1 Inf)
    DiceRolls: 1@2; Total Hits: 01@2: (6)

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