@mike64 I had edited that tank out of Denmark on Japan’s turn, but it’s back in Denmark. When I do Germany I’m going to edit back to W Germany.
Spoox (Allies) vs Alsch (Axis) Alpha 2
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Cha twol
Anh twolHun
Attack (3 Inf, 1 Art, 3 Fig, 2 Tac)
Rolls: 2@1 2@2 3@3 2@4; Total Hits: 42@1: (6, 4)2@2: (4, 1)3@3: (3, 4, 4)2@4: (3, 2)Defense (2 Inf)
Rolls: 2@2; Total Hits: 02@2: (4, 5)Yun
Attack (3 Inf, 1 Art, 1 Fig, 1 Tac, 2 Strat)
Rolls: 2@1 2@2 1@3 3@4; Total Hits: 52@1: (3, 2)2@2: (2, 2)1@3: (3)3@4: (6, 2, 3)Defense (4 Inf)
Rolls: 4@2; Total Hits: 14@2: (6, 1, 6, 3) -
Hun twol
Yun twlo 1 InfNon-coms
3 Fig, 2 Tac Hun to Kwa
1 Fig, 1 Tac, 2 Strat Yun to Kwa
1 Mech Man to Anh
5 Inf, 1 Art, 1 AA gun Man to Jeh
4 Inf Kor to Man
1 Fig Kor to Jeh
1 Fig Oki to Kwa
2 Fig, 2 Tac SZ 6 to Kwa
2 Fig, 2 Tac Jap to Kwa
1 Fig, 1 Tac SZ 33 to Kwa
1 TT SZ 6 to SZ 36, take
1 Inf, 1 Arm Jap to Kwa
2 CV SZ 6 to SZ 36
Remaining fleet SZ 6 to SZ 33
1 SS, 1 DD, 1 BB, 1 TT SZ 19 to SZ 36, take
1 Inf Oki, 1 Inf Man to Kwa
1 CA SZ 20 to SZ 36
1 TT SZ 20 to SZ 6, take
1 Inf, 1 Art Jap to KorPlace
3 TT SZ 6
Collect
30 + 10 NO + 5 leftover = 45 IPCs
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USA turn 1
–>Purchase & repair
purchase: 1 BB (20) + 2 CV (32) = 52
save 0 ipc–>NCM
z10: fleet --> z26
Wus: 1 INF, 1 ART --> TT --> Haw
z26: 1 TT --> Wus
z35: 1 SS, 1 DD --> z54
Phi: 1 Fig --> Guam
Eus: 1 INF, 1 ART --> TT --> z11
Wus: 1 Fig --> z10
Eus: 1 Fig --> z10–>Placement
z10: 1 BB, 2 CV
–>Income
territories: 52
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China turn 1
–>Purchase & repair
purchase: 4 INF (12) = 12
save 0 ipc–>Combat movement
Sze: 5 INF, 1 Fig --> Yun
Kwe: 2 INF --> Yun–>Combat
Yun
A:
Rolls: 7@1 1@3; Total Hits: 17@1: (3, 6, 3, 5, 3, 6, 6)1@3: (2)
D:
Rolls: 3@2; Total Hits: 13@2: (1, 5, 6) -
Yun round 2
A:
Rolls: 6@1 1@3; Total Hits: 26@1: (3, 6, 3, 4, 1, 5)1@3: (3)
D:
Rolls: 2@2; Total Hits: 02@2: (4, 4) -
Yun twlo 1 INF (Fig lands Sik)
–>NCM
Sui: 1 INF --> Hop
She: 1 INF --> Kwe–>Placement
Yun: 4 INF
–>Income
territories: 9
no’s: 6
total: 15 -
UK turn 1
–>Purchase & repair
UKe: 7 INF (21) + 1 ARM (6) = 27 save 1 ipc
UKp: 2 SS (12) + 1 INF (3) = 15 save 2 ipc–>Combat movement
z109: 1 DD --> z106
z91: 1 CA --> z106
Sud: 1 INF --> Eth
Alx: 1 INF, 1 ART --> TT --> Eth
z98: 1 CA --> bombard Eth
z98: 1 TacB --> Eth (land z76)
Egy: 1 Mech --> Eth
Wind: 1 INF --> Epr (walk in)
Ind: 1 INF --> TT --> Cel (walk in)–>Combat
z106
A:
Rolls: 1@2 1@3; Total Hits: 01@2: (5)1@3: (5)
D:
Rolls: 2@1; Total Hits: 12@1: (1, 4)Eth
bombard
Rolls: 1@3; Total Hits: 11@3: (2)
round 1
A:
Rolls: 2@1 2@2 1@3; Total Hits: 22@1: (2, 3)2@2: (2, 3)1@3: (3)
D:
Rolls: 3@2; Total Hits: 23@2: (3, 2, 1) -
Eth twlo 1 Mech, 1 INF
z106 round 2
A:
Rolls: 10@2; Total Hits: 310@2: (5, 1, 3, 3, 4, 2, 3, 5, 1, 6)
D:
Rolls: 20@1; Total Hits: 320@1: (2, 2, 5, 3, 1, 2, 1, 2, 4, 6, 2, 4, 3, 4, 3, 3, 2, 2, 4, 1) -
z106 holds wlo 1 CA, 1 DD
–>NCM
Egy: 1 INF, 1 ART --> Sud
Alx: 1 ARM --> Sud
z98: 1 CV, 1 DD --> z76
Mal: 1 Fig --> z76
Gib: 1 Fig --> Uk
z71: 1 DD --> z76
Ont: 1 ART, 1 INF --> Que
z111: 1 BB, 1 DD --> z118
z109: 1 TT --> z87
z37: 1 BB --> z39
Bur: 1 Fig --> Ind
Sco: 1 Fig --> Uk–>Placement
Uk: 7 INF, 1 ARM
Ind: 1 INF
z39: 2 SS–>Income
damage z106
Rolling 2d6:
(5, 6) -
UKe: 29 + 5 + 1 = 35
UKp: 20 + 2 = 22 -
…and moving 2 INF from Saf --> Rho if that’s ok?
Anzac turn 1
–>Purchase & repair
purchase: 1 SS (6) + 1 INF (3) = 9
save 1 ipc–>Combat movement
Nsw: 1 INF --> Jav (walk in)
–>NCM
Egy: 1 INF --> Sud
Nze: 2 Fig --> Que
Nsw: 1 INF, 1 AA --> Que
fleet to z54–>Placement
z62: 1 SS
Nsw: 1 INF–>Income
territories: 14
saved: 1
total: 15 -
Just so you know, in Alpha 2, there’s no rolling for convoys. It’s simply 2 for subs, 1 for all surface warships.
So UK London collects only 33 IPCs.And just so we both know exactly how rolls go, could you try to not roll like you did for the second round of 106?
Trying to keep track of 10@2 vs 20@1 can get very confusing very quickly. Thanks. -
Italy 1
10 IPCs
1 Mech (4)
1 Arm (6)save 0
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Combat
2 Inf, 2 Art, 1 Arm Nita to Sfr
1 SS, 1 DD SZ 95 to SZ 93
1 Fig, 1 Tac Nita to SZ 93
1 Fig Sita to SZ 931 Inf, 1 Art Lib to Tun
1 Mech Tob to Tun3 Inf, 1 Art, 1 Arm Tob to Alx
1 TT SZ 95 to SZ 92, take
1 Inf Sita to Gib (mt)1 Inf Iso to Ken (mt)
1 TT, 1 BB SZ 97 to SZ 92, take
2 Inf Sita to Mor1 TT, 1 CA SZ 97 to SZ 92, take
2 Inf Sita to Alg
1 CA SZ 95 to SZ 92 for bombard -
Ken twol
Gib twolMor
Attack (2 Inf, 1 BB)
Rolls: 2@1 1@4; Total Hits: 12@1: (4, 4)1@4: (4)Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (3)Alg
Attack (2 Inf, 2 CA)
Rolls: 2@1 2@3; Total Hits: 12@1: (6, 2)2@3: (3, 4)Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (3)Tun
Attack (1 Inf, 1 Art, 1 Mech)
Rolls: 1@1 2@2; Total Hits: 21@1: (1)2@2: (2, 3)Defense (1 Inf)
Rolls: 1@2; Total Hits: 11@2: (2)Sfr
Attack (2 Inf, 2 Art, 1 Arm)
Rolls: 4@2 1@3; Total Hits: 24@2: (3, 3, 1, 3)1@3: (2)Defense (1 Inf, 1 Art)
Rolls: 2@2; Total Hits: 02@2: (4, 3)Alx
Attack (3 Inf, 1 Art, 1 Arm)
Rolls: 2@1 2@2 1@3; Total Hits: 22@1: (1, 4)2@2: (6, 6)1@3: (1)Defense (1 Inf)
Rolls: 1@2; Total Hits: 11@2: (1)SZ 93
Attack (1 SS, 1 DD, 2 Fig, 1 Tac)
Rolls: 2@2 2@3 1@4; Total Hits: 12@2: (6, 5)2@3: (6, 3)1@4: (5)Defense (1 DD, 1 CA)
Rolls: 1@2 1@3; Total Hits: 01@2: (3)1@3: (6) -
Mor twol
Alg twol
Tun twlo 1 Inf
Sfr twol
Alx twolI’ll assume you lose the DD in 93. If the sub and cruise both hit, I’ll give you the benefit of the doubt and lose the sub anyway.
SZ 93 R2
Rolls: 2@2 2@3 1@4; Total Hits: 12@2: (4, 5)2@3: (6, 5)1@4: (3)
Rolls: 1@3; Total Hits: 01@3: (6) -
SZ 93 cwol
Non-coms
2 Inf Alb to Bul
1 Arm Alb to Yugo
1 Inf Sita to Nita
2 Fig, 1 Tac SZ 93 to SitaPlace
1 Mech, 1 Arm Nita
Collect
18 + 10 NO - 1 = 27 IPCs
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I don’t think there’s much that France can do that’s relevant to Germany; I’ll just go ahead with G2. You can do France with Russia.
G2
70 IPCs
1 DD (8)
1 SS (6)
12 Inf (36)
5 Art (20)save 0
Repair BB
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Combat
1 SS SZ 106 to SZ 118
1 SS SZ 110 to SZ 118
1 Strat Wgr to SZ 118
1 Fig, 1 Tac SZ 112 to SZ 118Fleet SZ 112 to SZ 109, take
1 Inf Wfr to Eir
2 Inf Wfr to Sco
CA and BB bombard Sco
2 Fig, 2 Tac Wgr to SZ 1091 TT stays in 112
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Eir twol
SZ 118
Attack (2 SS, 1 Fig, 1 Tac, 1 Strat)
Rolls: 2@2 1@3 2@4; Total Hits: 32@2: (1, 5)1@3: (5)2@4: (4, 1)Defense (1 DD, 1 BB)
Rolls: 1@2 1@4; Total Hits: 21@2: (1)1@4: (3)I’ll assume no scramble in SZ 109, I think I sent enough to persuade you not to.
Sco
Attack (2 Inf, 1 CA, 1 BB)
Rolls: 2@1 1@3 1@4; Total Hits: 12@1: (6, 5)1@3: (4)1@4: (4)Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (6)





