All scramble in sea zone 97.
Alpha 4 Experiment - Wrongway Corrigan vs. Cmd Jen
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Experimental Game
1.) UK starts with Radar
2.) Germany starts with Super Subs
3.) UK fleet in 91, 98, 110, 112 move to 111 (includes tac bomb on cv)
4.) Naval base in Scotland
5.) airbase on Gibraltar
6.) fighter on Malta and gib removed, moved to Scotland
7.) interceptors shoot at 2
8.) USSR Dow rights delayed to Round 6
9.) USA DOW rights delayed to Round 8
10.) One consolidated income for UK, to be used as they see fit
11.) Modified Turn Sequence:
Germany/Italy - with coordinated attack
USSR
Japan
Democratic Allies - with coordinated attack
12.) Germany gets 5 IPCs for London NO
13.) USSR NO per Krieghund, 3 ipcs per original axis or pro axis neutral on the atlantic board. -
notify me of replies
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Jen, let me know if you want to use a bid to determine sides, or make it random.
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Noll suggested that the USSR should be allowed to DOW on all axis powers if Japan attacks, and I agree.
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Agreed, add it to the rules.
What do you mean by coordinated attack? You mean one round where they can work together sharing resources like I mentioned on the other forums?
As for sides, pick which one you want. We can flip sides next game if we like what we have.
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yes, rather than just one coordinated d day attack, make it a part of the game, but USSR can’t coordinate with the democratic allies, and japan can’t coordinate with the euro fascists, but move italy up to the 2nd spot and allow them to coordinate with Germany.
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Jen, you’ve got the axis. You’re up with Germany-Italy, and remember they can use coordinated attack.
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Check the map, see if I altered it correctly.
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yes, but I made a couple of changes,
UK is now consolidated
the turn column in the upper left chart now tells you the turn sequence ( I find that almost noone uses this column anyway, we just include the round number in the file name) -
Germany 1:
Buy(30)
- AC, DD, TRN
Combat Moves:
2 Infantry, Artillery, Armor, Fighter, to W. France
Infantry to Bulgaria
infantry to Finland
4 Mech, Tac to S. France
5 Inf, 2 Art, 3 Fig, 3 Tac5 Arm to France
4 Subs to SZ 106
Sub, Fig, Tac to SZ 112
9 Inf, 2 Art, 3 Arm to Yugo
Fig, 2 Strat to SZ 93
Italy:
Buy(10)
- 2 Inf, Art
Combat Moves:
4 Inf, 2 Art, Mech, Arm to Alexandira
SS, DD to SZ 93
5 Inf, 2 Art, 2 Arm, 2 CA, 1 BB, 2 Fig, Strat to Greece
Infantry to Kenya
2 Infnatry, Artillery to Sudan
Combat:
SZ 93:
Attacker:
Rolls: 2@2 1@3 2@4; Total Hits: 22@2: (6, 1)1@3: (6)2@4: (3, 5)
Defender:
Rolls: 1@2 1@3; Total Hits: 21@2: (2)1@3: (2)
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S. France:
Attacker:
Rolls: 4@1 1@3; Total Hits: 14@1: (4, 5, 4, 6)1@3: (3)
Defender:
Rolls: 2@2; Total Hits: 02@2: (6, 5)
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S. France:
Attacker:
Rolls: 4@1 1@3; Total Hits: 04@1: (3, 6, 5, 6)1@3: (5)
Defender:
Rolls: 1@2; Total Hits: 01@2: (5)
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S. France:
Attacker:
Rolls: 4@1 1@3; Total Hits: 24@1: (2, 1, 1, 5)1@3: (6)
Defender:
Rolls: 1@2; Total Hits: 11@2: (1)
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W. France:
Attacker:
Rolls: 1@1 2@2 1@3; Total Hits: 21@1: (1)2@2: (1, 3)1@3: (6)
Defender:
Rolls: 2@2; Total Hits: 12@2: (5, 1)
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SZ 112:
Attacking Sneak Shot:
Rolls: 1@2; Total Hits: 11@2: (1)
Attacker:
Rolls: 1@3 1@4; Total Hits: 11@3: (5)1@4: (3)
Defender:
Rolls: 1@3; Total Hits: 01@3: (5)
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France:
AA Gun:
Rolls: 6@1; Total Hits: 06@1: (4, 6, 5, 2, 6, 5)
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Attacker:
Rolls: 3@1 4@2 8@3 3@4; Total Hits: 63@1: (3, 5, 1)4@2: (4, 6, 5, 4)8@3: (4, 1, 6, 6, 1, 5, 1, 6)3@4: (6, 4, 3)
Defender:
Rolls: 8@2 2@3 1@4; Total Hits: 58@2: (4, 1, 5, 4, 1, 6, 6, 1)2@3: (5, 1)1@4: (1)
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Attacker:
Rolls: 2@2 8@3 3@4; Total Hits: 52@2: (1, 4)8@3: (6, 4, 2, 4, 1, 6, 4, 5)3@4: (4, 5, 2)
Defender:
Rolls: 3@2 2@3 1@4; Total Hits: 13@2: (5, 3, 5)2@3: (5, 2)1@4: (6)
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Looked good for France, until that.
Attacker:
Rolls: 1@2 8@3 3@4; Total Hits: 71@2: (1)8@3: (4, 4, 1, 4, 4, 3, 4, 2)3@4: (2, 1, 4)
Defender:
Rolls: 1@4; Total Hits: 01@4: (5)
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And France goes out with a whimper…
Yugoslavia:
Attacker:
Rolls: 7@1 4@2 3@3; Total Hits: 37@1: (2, 5, 4, 6, 2, 4, 4)4@2: (5, 6, 2, 6)3@3: (4, 3, 3)
Defender:
Rolls: 5@2; Total Hits: 15@2: (4, 6, 4, 1, 6)